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Spet me je malce povlekel BF4 in sem ga čez vikend kar precej igral. Ene par krat mi je med nalaganjem mape vrglo ven PS4 error in avtomatsko ugasnilo igro. Danes pa sem kar 2x doživel tole:

>http://youtu.be/zDv_O1wGKwQ

Zelo dobro se vidi @2:22.

Orožja brez ludekov, vojaki pa se čudno gibljejo. Ko se ti to pojavi je igra neigralna. Če hočeš igro ugasniti (da jo nato ponovno zaženeš), ti PS4 zmrzne in je potreben soft reset konzole (enih 10s držiš gumb za vklop/izklop na konzoli). :o

Ko dela, pa je zelo zabaven. :tepen:

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Danes izide nov spomladanski updejt:

As previously mentioned, there are 5 new weapons incoming as well as a full weapons balance pass and the return of the party mode “Gun Master”, and what would an update be without some netcode improvements? There is of course a lot more that you will have the chance to read about once we publish the patch notes, so stay tuned for that.

Serverji bodo zato danes za 1h nedelujoči:

The Spring Update will be deployed on Tuesday, May 26 across all platforms with the following downtimes:

  • PC: Multiplayer will be offline for 1h starting 08.00 UTC / 1.00 AM PDT.
  • Xbox One: Multiplayer will be offline for 1h starting 09.00 UTC / 2.00 AM PDT.
  • Xbox 360: Multiplayer will be offline for 1h starting 10.00 UTC / 3.00 AM PDT.
  • PS4: Multiplayer will be offline for 1h starting 11.00 UTC / 4.00 AM PDT.
  • PS3: Multiplayer will be offline for 1h starting 12.00 UTC / 5.00 AM PDT.

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Ogromen patch:

FULL PATCHNOTES

Here is the detailed list of changes and improvements included in the Spring Patch. All changes apply to all platforms unless explicitly stated otherwise.

STABILITY

- Fixed multi platform crash related to audio

- Fixed several multi platform server crashes

- Fixed Server crash that would happen in some cases when players were switching teams

- Fixed an issue where users were left in an Infinite loading screen when attempting to connect to a server

- Fixed a multi platform single player crash

- Fixed a bug which caused 2% of joins into an empty game server to fail

- PC: Several client and server crash fixes

- PC: Fix for a crash that occurs when exiting the game client (AMD cards)

- PS4: Fixed a common crash on PS4

GENERAL IMPROVEMENTS

- Fixed a situation where the player has an auto-throw gadget equipped in the LEFT gadget slot and use it while holding the sidearm, the gadget will stay in the players hands.

- Fixed an issue where the player would sometimes get stuck in the kill cam if receiving damaged from multiple enemies

- Terrain and model destruction now sync better with explosion effects

- Added advanced gameplay options to toggle Parachute Auto deploy, Auto Peek Over and Auto Side Lean

- Small vehicles now can get unstuck by melee just like the boats and jet skis

- Several Netcode improvements (see detailed description above)

- Passive spotting distance reduced from 1200m to 100m * Spotting cone angle reduced from 3 degrees anywhere to starting at 3 degrees and narrowing down to 0.15 degrees at 1200m

- Currently highlighted objective retained when commo-rose gets active so it is easier to select Attack/Defend for it

- Fixed an issue where the stairs would disappear if players were revived on them. This would happen on multiple levels.

- Fix an issue where claymore kills were not being counted for recon for stats

- Fixed an issue where if the user plays a couple of MP Hardcore rounds prior to entering the

Campaign, the single player campaign would not regain health after being hit

- PC: Removed the friendly fire lock on the preset for CLASSIC

- Fixed an issue where the user receives an inaccurate killcard when killed by a remote-controlled vehicle (e.g. EOD bot, Mortar)

- PC: Added functionality for users to move both the CPU/GPU overlay graph and the network performance graph

- Fixed an issue were the kill assist dog tag shows the wrong kill number in "My soldier"

- Console: Fixed a bug where a player will remain stuck in the main menu indefinitely if the controller they are using is assigned to anything other than Controller 1

- Fixed an issue with mastery dog tags showing up twice once they're unlocked

- Several fixes for exploits on multiple levels

- Squad Obliteration: Fixed issue where a bomb that was forced reset could be "re-dropped" resulting in multiple bombs showing up.

- Squad Obliteration: Disabled round time extension. Now the round time will pause whenever a bomb is planted if time has expired instead of extending only if the score is tied or if the losing team plants a bomb if they are down a point.

AUDIO

- Unique sound for headshots added

- Bullet impact sounds on soldiers improved (using a silencer helps a lot here)

- So called “Random callouts” improved for own team

- Optimized the Lumphini Garden levolution mudslide sounds

- Destruction sound added for WeatherStation buildings on Arctic

ART

- Fixed an issue where some camos would not display properly in 1st person

- Fixed a graphical issue with the sheets/flags etc. affected by wind which were moving a bit too much

USER INTERFACE

- We’ve added stats to 49 existing dog tags including many favorites from BF3. Show off your skills!

- Fixed an issue where the player shoots an enemy with a vehicle weapon, the hit indicator was displayed again when exiting the vehicle

- Enabled network performance overlay on XBOX One. It can be enabled/disabled in the menu options.

- Moved the 3 new playlists added in the Winter Patch to the top of the list and added highlighted them in yellow

- Fixed the levels in the server browser filter list to be sorted in order per release

- Improved HUD clarity for red dot sights based on CTE feedback.

- Fixed duplicate Dog tag names that were present in some languages

- Tweaked and updated the "Help me" icons (need ammo, need health etc) – icon now shows only if you can actually help.

- Fixed an issue where the user was unable to see changes from HUD option screen for "Soldier Optics Reticle”, Helicopter and Jet Pilot Hud" and "Vehicle Driver and Vehicle Gunner Hud"

- Increased size of jet ALT, Speed and PMS displays

- Fixed an issue where the Misc HUD transparency advanced gameplay option would affect the customization screen weapon/gadget info element

- Removed 'ID_M_SERVERTYPE_RANKED' from the left bottom corner of the loading screen in multiplayer

- Removed incorrect burst UI indication for CBJ PDW as the weapon does not support burst fire

- Fixed an issue where Soldier camo would be reset after each round transition

- Added squad obliteration to the squad join settings

- Fixed an issue where a damage indicator appears over the initial cut scene when starting a new Campaign

VEHICLES

- Masters of all jets get special Battlefield themed contrails when wearing any of the jet master dog tags or the Jet Fighter medal dog tag

- Fixed an issue where the grey vision present when a user is at low health is also present after the user exits a vehicle in which he regains his health.

- Fixed an issue where the user is unable to kill an enemy that is located inside a Jeep or a Stationary Weapon with the defibrillator

- Fixed an issue with the options where turning ON the "Decouple aiming from turning" the "Vehicle aim relative control" has no functionality

WEAPONS

- Added 5 new weapons

- Adjusted the ADS scaling and FOV controls to make the optics not magnify more than their default

- “Headglitch” fix: Weapon down state using cover peek system in combination with the proper bullet spawn positions (from weapon instead of eye)

- Updated night vision optics (see above for details)

- Fixed an issue with the ACOG scope where its leftmost bar stretched to a solid black block when aiming down sights.

- Fixed the tactical light on the MTAR-21

- Fixed an issue on some sniper rifles where the range finder used in combination with the flash hider would cause issues with the range finder functionality

- Fixed issues with the Belt Feeder/Autoloader not functioning on certain weapons.

- Full weapons balance pass and suppression mechanic update (see above for details)

- Sniper weapon tracer/Impact improvement to make it visible for longer distances

- Fixed an issue with the M16A4 where the laser sight accessories would appear when ADS with FLIR/IRNV

- Fixed bug with flashbang that was preventing it from reaching intended brightness and duration.

- Fixed the UI for weapons and accessories to reflect correct values in the customize screen

- Updated all weapon tracers to make them more clear and visible

- Added overheating message to some stationary weapons that were previously missing those messages

GAME MODE

- Added Gun Master game mode to the 10 base game maps

BATTLELOG

- Implemented and adapted Battlelog for Battlefield 4 Spring Patch

- Additional underlying preparations for deprecation of need to install Battlelog web plugin

- Minor improvements to new Chat system

- Fixed Premium calendar progress indicator to show correct progress

MAPS

SIEGE OF SHANGHAI

- Added cover areas on Siege of Shanghai for Squad Obliteration

- Fixed an issue where the user could see out of game world through a building wall

- Moved attack helicopter that was stuck inside wall on Siege of Shanghai

ROGUE TRANSMISSION

- Fixed an issue where the destroyed dish parts would cause occlusion issues.

- Grenade launchers now properly explode on the Concrete around the Research Facility

OPERATION METRO 2014

- Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.

GULF OF OMAN 2014

- Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.

OPERATION LOCKER

- Fixed collision issues

- X360: Optimized memory to reduce crashes

HAINAN RESORT

- Fixed collision issues

GOLMUD RAILWAY

- Fixed a stone fence near the north edge of the map that was misaligned with the ground, making it appearing like it was floating.

TEST RANGE

- Added hit indicators to the targets

- Various smaller bug fixes

Podrobnejši opis z razlago vsega izboljšanega je v tem DPF-u: BF SpringPatch

Še video na temo izboljšane netkode:

>http://youtu.be/VaAeo3EJQvQ

Skratka OGROMEN patch.

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Night Operations in Summer Patch izidi:

  • September 1: The Summer Patch rolling out on all platforms worldwide.
  • September 1: Battlefield 4 Night Operations rolling out worldwide for PC, Xbox 360/Xbox One, PS3/PS4 worldwide (except for PS3/PS4 in Europe).
  • September 8: Battlefield 4 Night Operations rolling out in Europe for PS3/PS4.

Night Operations

>http://youtu.be/5afqxwy5bHY

Zavod: Graveyard Shift, based on Zavod 311, a new map that brings with it several improvements and tweaks to allow for more stealthy and tactical gameplay.

BF blog

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>http://youtu.be/Kf4vWxMjl7Q

DICE will release a free DLC pack for all Battlefield 4 players this autumn.

Battlefield 4 Community Operations is the result of the Community Map Project, an initiative where DICE built a new map for the two-year-old shooter alongside the community.

That map is Operation Outbreak, set in a dense jungle where players battle in a valley with a medical research facility, an ancient temple and a waterfall.

In a post on Battlelog, DICE said the valley is infantry-focused with limited access, making the use of agile vehicles (such as RHIBs on the river, quad bikes for fast transportation, and light attack vehicles) critical for success.

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Navedek

First up, the holiday patch will be released on all platforms. Find the exact launch times below.

  • PC: Multiplayer will be offline for 1h starting 08.00 UTC / 12.00 AM PT Dec 15th
  • PS4: Multiplayer will be offline for 1h starting 09.00 UTC / 1.00 AM PT
  • Xbox One: Multiplayer will be offline for 1h starting 10.00 UTC / 2.00 AM PT
  • PS3: Multiplayer will be offline for 1h starting 11.00 UTC / 03.00 AM PT
  • Xbox 360: Multiplayer will be offline for 1h starting 12.00 UTC / 4.00 AM PT

As for the Legacy Operations DLC, it won’t be making its way to Xbox 360 and PS3. You’ll also need to download it from the store, as it’s not part of the actual patch.

  • PC at 12.00 UTC / 4.00 AM PT on December 15
  • Xbox One at 13.00 UTC / 5.00 AM PT on December 15
  • PS4 for NA & Asia at 23.00 UTC / 3.00 PM PT on December 15
  • PS4 for JP at 05.00 UTC on December 16/ 9.00 PM PT on December 15
  • PS4 for EU at 14.00 UTC / 6.00 AM PT on December 15

 

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