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XboxOne vs PS4 vs WiiU - Odprta "debata" za fanboye


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  • vrhovni

Da še tukaj objavim to kar sem že v PS3 temi:

Sony počasi povečuje napetost s filmčki. Vsak dan nov PS filmček!

15.2.2013 PS1:

>http://www.youtube.com/watch?v=_3ueHHVyLjM

16.2.2013 PS2:

>http://www.youtube.com/watch?v=d0wpuhu1nwE

17.2.2013 PS3:

>http://www.youtube.com/watch?v=INs87xRF_ck

18.2.2013 PS4???

V sredo, 20.2. sigurno ne bo predstavljen nov PS(4?)! :P

PSN & Xbox LIVE: NowickySLO

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Top debaterji

  • vrhovni
Še zmer je 300 funtov tm okol 400 € na celinski evropi...

Sej to je to, vsaj 100€ več, če ne še kak € več. Definitivno bodo ZDA najbolje prišle skozi pomojem. V Evropi pa kot vedno bomo potegnili najkrajšo. Samo upam, da ga izdajo še letos v Evropi ven, čeprav baje naj bi bil izdan šele v začetku prihodnjega leta za Evropo.

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IMO bo vsaka konzola nad 300 € imela HUDE prodajne težave, zlasti v cajtih tele recesije

Drugače pa Sony hajpa jutrišnjo polnočno najavo:

post-4-144771025138_thumb.png

Sony drugače drži hude NDAje nad jutrišnjim eventom, press kiti bodo na voljo šele PO dogodku, med njim pa naj bi Sony sam objavil določene posnetke in slike. No, če so že hardver ves zleakali, naj vsaj kaj še pustijo :P

Urejano od DrMiha

 

 

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  • N7

mah. recesija je itak bula. mislm da to ne bi bil razlog, da se konzola ne bi prodajala. razlog je lahko kvečjemu porodni krč v stilu wiiu. obe (vse tri, če govorimo o največjih) dosedanji konzoli sta lepo usidrani in zadeve tečejo okay. če hočeš, da bom menjal konzolo me moraš dovolj zrajcat. pa ne v stilu čez 6-12 months ampak zdej. takoj. včeraj...

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Jaz stavim na oblak in dodatek za PS3, ki bo izboljšal strojno zmogljivost ala USB grafična kartica al pa neki ;)

Sony's Gaikai service has registered domains for sites such as PlayStation-Cloud.com, PlayStation-Cloud.org, and PS-Cloud.net.

>http://www.youtube.com/watch?v=AKi7qlDdXxs&feature=player_embedded

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  • vrhovni

PS4 bo v USA na voljo v novembru, točna cena pa bi naj bila razkrita pozneje (E3?).

Obstajala naj bi 2 modela konzole, ceni pa bi naj bili $429 in $529. :no_no:

Konzolo bi se naj dalo upravljati preko mobitela oz. tablice.

you'll also be able to control the PS4 remotely from your tablet or smartphone. You'll be able to use a mobile device to chat with your PS4 friends or buy games which are then automatically downloaded to your machine

:thumbsup:

Orbis is also following the path first set by Xbox Live: our source says "most" of the PS4's online features will require a premium subscription to use. Sony's new online service will be called PlayStation World, our source says, replacing PlayStation Plus.

:thumbsdown: Upam da je tale "most" z razlogom v oklepaju...

every PS4 will come with a PlayStation Eye; that a new spectating feature will let you watch other friends play games from your console's dashboard, even when you don't own the game they're playing
console will support local network play via Vita.

Še ena slika kontrolerja:

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Vir: Kotaku

PSN & Xbox LIVE: NowickySLO

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PSU

1. PS4 controller triggers may be curved inward, leaked photo shows new angle

There’s already been a couple of leaked photos ahead of the PlayStation Meeting. This particular one shows a subtle redesign of the DualShock 3 with the L2 and R2 buttons curved inwards and possibly a touchpad running across the top.

2. PlayStation World may replace PS Plus and PSN for PlayStation 4

This won’t be a popular decision among PS4 gamers who have been enjoying PS3’s online services for free since day one, but rumour has it that Sony may replace these two services for one complete package that gamers will have to pay for.

3. Gran Turismo 6 a PS4 launch title

The sixth instalment of one of Sony’s most exciting, exclusive franchises could be announced at the PlayStation Meeting. A video released only yesterday by Sony showcases the Evolution of PlayStation and spends a lot of time highlighting one particular series. Could it be a hint of what’s to come? We certainly hope so.

4. Final Fantasy PS4 announcement?

All kinds of influential people from the world of gaming are heading to New York City for the PlayStation Meeting, including Yoshihisa Hashimoto, Technical Director for Square Enix. After the brilliant "Agni's Philosophy" demo at E3 last year, could we he about to tell us more about a PS4 Final Fantasy?

5. Gaikai PS4 streaming reveal

The Gaikai deal was signed with Sony some time ago, but lips have been sealed ever since as to what this meanss for the future of PlayStation. With numerous websites relating to the PlayStation Cloud recently registered, it seems it's almost time to lift the lid.

6. PS3 price cut

It's inevitable that Sony will highlight the success of the PS3 and there's still "plenty of life" in it, we're told. Analysts are expecting Sony to deliver a price cut, which usually arrives when a next-gen console is announced.

7. Quantic Dream preparing for big announcement

Guillaume de Fondaumiere, co-CEO of Quantic Dream, is in New York right now. The Heavy Rain developer may turn up for a spot at the big event. There's rumour that he may even reveal the PS4 game Singularity.

8. PS4 will be significantly cheaper than PS3

It's uncertain whether Sony will go as far as to reveal the price of the PS4 at this early stage, but if it's rumoured to be as cheap as this then it could be a brilliant move to let the world know as soon as possible.

9. PS4 unlikely to offer backwards compatibility

Straight from the mouth of Blake Jorgensen, chief financial officer of Electronic Arts, who believes that Sony will not offer backwards compatibility but will concentrate more on deeper cross-connectivity, with phones, tablets and other such devices.

10. Dual-camera to come boxed with all PS4s

Without a doubt, Sony will continue to make use of PlayStation Move and augmented reality gaming. The PlayStation Eye camera is pretty naff, so a brand spanking new camera is likely in the works. Will it be confirmed at the PlayStation Meeting?

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  • vrhovni

3. Močno dvomim, da bo GT6 launch title... v najboljšem primeru pričakujem, da bo samo najavljen in kakšen trailer, to pa je tudi verjetno vse.

7. :drool:

5. & 9. Ravno na račun pomanjkanja kompatibilnosti za nazaj, bi naj služil servis Gaikai. Šlo naj bi ravno za streamanje PS3 iger. Pomembneje je, ali bo potrebno igre ponovno kupiti? Verjetno žal ja. :eye:

PSN & Xbox LIVE: NowickySLO

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  • vrhovni

Nove informacije glede Kinect 2.0. Tistim ki se ne da brati, je spodaj tabela s strnjenimi informacijami.

improvement in resolution from both the colour and depth cameras with the introduction of a third sensor allowing Kinect to access the infra-red spectrum, effectively allowing Durango to offer much-improved performance in low-light scenarios. The Kinect interface moves from the USB 2.0 interface to USB 3.0, with end-to-end latency measurements dropping from the older sensor's 90ms down to 60ms.

improvements over the current sensor. The 640x480 RGB camera is upgraded to a more impressive 1080p (with a move from 24-bit RGB colour to a more manageable 16-bit YUV set-up), while depth resolution improves from 320x240 to 512x424. The actual amount of depth being measured (from 40cm away from the camera to a maximum of four metres) remains the same, but field of view is opened up significantly to the point where the tilt sensor on the older Kinect is no longer required... ...there'll be less calibration required, and that the system can work around furniture - gamers won't need to re-arrange their living rooms for a quick bout of Kinect gaming.

inclusion of an infra-red sensor: "The active IR stream is stable across variable lighting conditions, for example, shadows, pixel intensities and noise characteristics are the same for a well-lit room, the same as for no light in the room. As a result, this stream could be used for feature detection in situations where a color stream would be useless."

[TABLE=class: data]

[TR]

[TH=bgcolor: #707070]

[/TH]

[TH=bgcolor: #707070]Kinect for Xbox 360[/TH]

[TH=bgcolor: #707070]Durango Kinect[/TH]

[/TR]

[TR=class: row1]

[TH]Field of View (FOV)[/TH]

[TD]57.5˚ horizontal by 43.5˚ vertical[/TD]

[TD]70˚ horizontal by 60˚ vertical[/TD]

[/TR]

[TR=class: row0]

[TH=bgcolor: #F7F8FB]Resolvable Depth[/TH]

[TD=bgcolor: #F7F8FB]0.8m to four metres[/TD]

[TD=bgcolor: #F7F8FB]0.8m to four metres[/TD]

[/TR]

[TR=class: row1]

[TH]Color Stream[/TH]

[TD]640x480x24bpp 4:3 RGB @ 30fps/ 640x480x16bpp 4:3 YUV @ 15fps[/TD]

[TD]1920x1080x16bpp 16:9 YUY2 @ 30 fps[/TD]

[/TR]

[TR=class: row0]

[TH=bgcolor: #F7F8FB]Depth Stream[/TH]

[TD=bgcolor: #F7F8FB]320x240x16bpp, 13-bit depth[/TD]

[TD=bgcolor: #F7F8FB]512x424x16bpp, 13-bit depth[/TD]

[/TR]

[TR=class: row1]

[TH]Infrared (IR) Stream[/TH]

[TD]-[/TD]

[TD]512x424, 11-bit dynamic range[/TD]

[/TR]

[TR=class: row0]

[TH=bgcolor: #F7F8FB]Registration[/TH]

[TD=bgcolor: #F7F8FB]Color/depth[/TD]

[TD=bgcolor: #F7F8FB]Color/depth and active IR[/TD]

[/TR]

[TR=class: row1]

[TH]Audio capture[/TH]

[TD]4-mic array returning 48KHz audio[/TD]

[TD]4-mix array returning 48KHz audio[/TD]

[/TR]

[TR=class: row0]

[TH=bgcolor: #F7F8FB]Data Path[/TH]

[TD=bgcolor: #F7F8FB]USB 2.0[/TD]

[TD=bgcolor: #F7F8FB]USB 3.0[/TD]

[/TR]

[TR=class: row1]

[TH]Latency[/TH]

[TD]~90 ms with processing[/TD]

[TD]~60 ms with processing[/TD]

[/TR]

[TR=class: row0]

[TH=bgcolor: #F7F8FB]Tilt Motor[/TH]

[TD=bgcolor: #F7F8FB]Vertical[/TD]

[TD=bgcolor: #F7F8FB]-[/TD]

[/TR]

[/TABLE]

Significant OS resources are kept aside in order to run Kinect across multiple applications that operate simultaneously, while skeletal tracking has been improved significantly - people remain tracked if they are in profile with the camera, up to six players are supported with the wider field of view, standing and seated gameplay is properly implemented and while individual fingers can't be tracked, the new Kinect judges the difference between open and closed hands. Small children over a metre tall can also be tracked, apparently.

It's an evolution of the existing system that addresses most of the fundamental flaws of the original sensor, but doesn't fully resolve some of them - latency and granularity of the data are improved, but still not perfect: features such as individual finger-tracking don't make the cut, for example. Dropping end-to-end lag from 90ms to 60ms is a good achievement, but you'll still 'feel' it; according to our information, the wireless controller on the Xbox 360 features a much lower 8ms of latency. It's worth bearing in mind that the plan is to bundle Kinect with every console, so the device will need to be cheap to manufacture. With that in mind, the improvements being suggested are probably rather good bearing in mind the budget available.

Vir: Eurogamer

PSN & Xbox LIVE: NowickySLO

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