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Ekskluzivno:Xi3 Piston [PRESS]


Bessie

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Xi3 Piston gre v dobavo 29. novembra.

 

Xi3’s PISTON konzola bo imela procesor 3.2 GHz AMD Trinity, grafični procesor iz serije Radeon 7000 in 8GB DDR3 RAM-a, trdi disk 128GB SSD, operacijskega sistema še ne omenjajo, predvideva pa se, da bo Steam OS, verjetno pa se bo na njem čisto dobro počutil tudi kak drug Linux ali pa kar MS-ova okna![PRBREAK][/PRBREAK]

 

Nekaj slikic in video. Na kaj že spominja tale kontroler, od nekje mi je znan! Hm, hm!

 

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>http://youtu.be/hKArYOQlbBk


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Urejano od Bessie

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Ali bo tokrat šlo za res? Valve ima za ta teden kar 3 najave, Gabe pa je praktično že potrdil Linux računalnik za v dnevno sobo!

Last year, we shipped a software feature called Big Picture, a user-interface tailored for televisions and gamepads.This year we’ve been working on even more ways to connect the dots for customers who want Steam in the living-room.

Soon, we’ll be adding you to our design process, so that you can help us shape the future of Steam.

Next week we're going to be rolling out more information about how we get there and what are the hardware opportunities we see for bringing Linux into the living room, and potentially pointing further down the road to how we can get it even more unified in mobile.

>http://youtu.be/Gzn6E2m3otg

Prva najava bo že danes čez dobrih 8 ur! Odštevanje poteka na tej strani: KLIK!

Ostali dve najavi tamagoči mačka in Steam kontroler?

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Seems legit! :tard:

PSN & Xbox LIVE: NowickySLO

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Torej... operacijski sistem je razkrit, imenoval se bo "Steam OS".

V bistvu gre za Steam client, ki ga tako zelo ljubimo na PC-jih + Linux.

Thousands of games, millions of users. Everything you love about Steam.

Available soon as a free operating system designed for the TV and the living room.

"SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen."

Vse skupaj je sicer zavito v tančico, ampak nekaj zadev pa je jasnih:

  • Valve hoče Steam v dnevni sobi (na velikem televizorju) in Steam OS je korak v to smer
  • omogočen bo stream iger iz hišnega računalnika v Steam OS napravo v dnevni sobi
  • TV, movie in audio storitve
  • Family sharing - deljenje svoje zbirke iger s sorodniki. Eno igro bo lahko igral samo en "sorodnik" na enkrat, torej multiplayer s sorodniki preko storitve family sharing odpade. Za multiplayer je potreben nakup dodatne licence igre.
  • Family options - gre za družinski filter, ki pokaže igre glede na profil ki je trenutno prijavljen (beri: otroška zaščita)
  • cross platform cloud - vedno posodobljene igre, menjaj naprave in nadaljuj z igranjem tam kjer si končal na prejšnji napravi, shranjene vse nastavitve,...

In SteamOS, we have achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level.

Več TUKAJ!

1 skrivnost razkrit, še 2 napovedi ostaneta! Naslednja napoved bo čez dobrih 33 ur!

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Urejano od matej1990

PSN & Xbox LIVE: NowickySLO

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Razkrita je druga od treh skrivnosti in sicer tako kot je bilo že predvidevano: hardware oz. uradno Steam Machines!

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A powerful new category of living-room hardware is on the horizon.

Choose the model right for you in 2014.

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Tole je več ali manj vse kar je znano o Steam napravah in sicer razlog za to je, da bo Valve najprej naredil beto v kateri lahko sodeluje prav vsak. Beta izbrancem bodo podelili 300 naprav na podlagi katerih bodo nato v letu 2014 različni proizvajalci izdelali prve Steam naprave s prednaloženim Steam OS-om. Čas za prijavo v beto je do 25. oktobra!

Več o beta programu in kako se prijaviti TUKAJ!

"The specific machine we're testing is designed for users who want the most control possible over their hardware. Other boxes will optimise for size, price, quietness, or other factors."

"there will ultimately be several boxes to choose from, with an array of specifications, price, and performance."

Ker bo Steam OS odprt operacijski sistem, si bomo lahko kar sami izdelali svojo custom Steam napravo iz komponent v lokalni trgovini. V kolikor se bomo odločili za nakup že izdelane naprave, pa ji bomo lahko poljubno zamenjamo OS, komponente, prilagodili Steam OS svojim potrebam,...

Miška in tipkovnica bosta seveda podprti, kakor tudi gamepadi. Valve pa je že dal namig za nek nov kontroler, ki ga pripravlja podjetje:

"We have some more to say very soon on the topic of input,"

Valve je v razvoj Steam OS-a povabil Nvidio:

"Engineers from Valve and Nvidia have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen,"

"Nvidia engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimising performance on Nvidia GPUs; and helping to port Valve's award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action."

"Valve will deliver a great, open-platform gaming experience, and Nvidia will continue to be the best choice for gaming on any open platform or operating system, including SteamOS,"

ATI je (vsaj trenutno) izven SteamOS igre.

Tretja in tudi zadnja novost bo razkrita čez natanko 33 ur (Half-Life 3?!? :?)!

PSN & Xbox LIVE: NowickySLO

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Holy moly, Steam kontroler.

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Complete catalogThe Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.) We think you’ll agree that we’re onto something with the Steam Controller, and now we want your help with the design process.

Superior performance

Traditional gamepads force us to accept compromises. We’ve made it a goal to improve upon the resolution and fidelity of input that’s possible with those devices. The Steam controller offers a new and, we believe, vastly superior control scheme, all while enabling you to play from the comfort of your sofa. Built with high-precision input technologies and focused on low-latency performance, the Steam controller is just what the living-room ordered.

Dual trackpads

The most prominent elements of the Steam controller are its two circular trackpads. Driven by the player’s thumbs, each one has a high-resolution trackpad as its base. It is also clickable, allowing the entire surface to act as a button. The trackpads allow far higher fidelity input than has previously been possible with traditional handheld controllers. Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse.

Whole genres of games that were previously only playable with a keyboard and mouse are now accessible from the sofa. RTS games. Casual, cursor-driven games. Strategy games. 4x space exploration games. A huge variety of indie games. Simulation titles. And of course, Euro Truck Simulator 2.

In addition, games like first-person shooters that are designed around precise aiming within a large visual field now benefit from the trackpads’ high resolution and absolute position control.

Haptics

Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.

Touch Screen

In the center of the controller is another touch-enabled surface, this one backed by a high-resolution screen. This surface, too, is critical to achieving the controller’s primary goal - supporting all games in the Steam catalog. The screen allows an infinite number of discrete actions to be made available to the player, without requiring an infinite number of physical buttons.

The whole screen itself is also clickable, like a large single button. So actions are not invoked by a simple touch, they instead require a click. This allows a player to touch the screen, browse available actions, and only then commit to the one they want. Players can swipe through pages of actions in games where that’s appropriate. When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven’t thought of yet.

In order to avoid forcing players to divide their attention between screens, a critical feature of the Steam Controller comes from its deep integration with Steam. When a player touches the controller screen, its display is overlayed on top of the game they’re playing, allowing the player to leave their attention squarely on the action, where it belongs.

Buttons

Every button and input zone has been placed based on frequency of use, precision required and ergonomic comfort. There are a total of sixteen buttons on the Steam Controller. Half of them are accessible to the player without requiring thumbs to be lifted from the trackpads, including two on the back. All controls and buttons have been placed symmetrically, making left or right handedness switchable via a software config checkbox.

Shared configurations

In order to support the full catalog of existing Steam games (none of which were built with the Steam Controller in mind), we have built in a legacy mode that allows the controller to present itself as a keyboard and mouse. The Steam Community can use the configuration tool to create and share bindings for their favorite games. Players can choose from a list of the most popular configurations.

Openness

The Steam Controller was designed from the ground up to be hackable. Just as the Steam Community and Workshop contributors currently deliver tremendous value via additions to software products on Steam, we believe that they will meaningfully contribute to the design of the Steam Controller. We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with.

Tole ... zna biti zanimivo?

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  • 2 tednov kasneje...

Specs:

The 300 prototype units will ship with the following components:

GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660

CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3

RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)

Storage: 1TB/8GB Hybrid SSHD

Power Supply: Internal 450w 80Plus Gold

Dimensions: approx. 12 x 12.4 x 2.9 in high

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V USA poteka CES in tudi Valve ni zmogel brez lastne konference...

>http://youtu.be/OKM7-EpgATs

Predstavili so 13 Parnih beštij in hkrati tudi proizvajalcev:

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In še zadnji a najpomembnejši član, ki je požel največ občudovanja:

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Na The Verge so se pogovarjali z Alienware predstavnikom, ki je povedal marsikaj zanimivega o prostih rokah pri dizajnu in izbiri komponent, pa tudi o njihovem videnju Steam naprav v dnevni sobi.

>http://youtu.be/1ZA9RsDVDu4

Cena Alienware mlinčka bi naj bila konkurenčna novim konzolam! :rock:

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PSN & Xbox LIVE: NowickySLO

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