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Ekskluzivno:PlayStation 4


Bessie

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Kako bo pa potem s plačilom iger, če bodo na voljo povečini samo preko downloadanja? Opcija s prepaid kartico oz. plačilno kartico al še kako drugače?

vsako igro bo še vedno možno kupiti normalno v trgovini. Kar bi blo zame idealno bi blo da dobiš fizično in digitalno kopijo. Seveda obe delujeta samo na eni konzoli. Potem npr dobiš na mail kodo za download medtem ko čakaš na svoj pre-order ki ga seveda nisi dobil na dan izida saj si naročil iz anglije :D.

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No saj. Meni se še vedno bolje zdi, da imam igro na voljo v fizični obliki. Predvsem se mi zdi beda, če se s konzolo kaj zgodi, da se obesi ali kaj podobnega, ker potem najbrž ne dobiš povrnjen celoten nakup ali pač? Ker če je to vezano na kak ID kot pri Nintendu z Wii Ujem mislim da, potem če je s konzolo kaj narobe oz. se obesi gre stvar lahko samo po gobe.

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Sony bo nadaljeval s svojo politiko servisa PS+:

PlayStation Plus, the premium PlayStation Network service that provides subscribers with a rotating library of free games and other digital benefits, will play a "prominent role" in PlayStation 4, Sony has confirmed.

"We're very happy with the service that we've been able to offer with PS Plus," he said.

"It's been really well received - the value is quite extraordinary and the take-up has trebled over the course of the past year.

"We definitely see that as a core part of the way forward. We're not yet in a position to disclose our plans for the future of PlayStation Plus, but there will definitely be a prominent role to play for it in the PlayStation 4 landscape."

Obljubljajo tudi boljšo podporo EU PS Storu, takšno kot jo imajo v USA:

Meanwhile, Ryan said SCEE will continue to work towards achieving parity for the EU PlayStation Store compared to the US and Japanese PlayStation Stores.

SCEE has endured criticism over the EU Store, which has seen content delayed and, in some cases, such as Counter-Strike: Global Offensive, not released at all.

"I think we're getting a lot better and are a lot tighter than at any point in our history in having a coordinated approach across Europe, and also with colleagues in the US and Japan," Ryan said.

"I think we get a little better with every year that passes, with every major release that passes. We localise into more and more languages, which we see as really important in maintaining the strong market share that we have in continental Europe - which we intend to preserve."

:applause:

Vir: Eurogamer

PSN & Xbox LIVE: NowickySLO

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Če mi PS4 ne bo omogočal vse kar mi PS3 (backward compatibility), torej, da ga postavim na mesto PS3 in uporabljam vse še naprej kot prej plus nekaj več, me bodo težko prepričali, kontroler je kopija Ouya kontrolerja, socialne storitve me ne prepričajo, sama strojna zmogljivost je fajn ampak, če je to samo zmodificiran PC pač ne prepriča.

PS3 je imel BR, backward compatibility, linux, 60GB trdi disk, mrežno kartico, zmogljiv procesor in o zamenjavi s PS2 ni bilo veliko pomislekov, malo sem vseeno počakal (v PS2 sem imel dokupljen 40GB disk in mrežni adapter)... X360 me npr. ni prepričal, ker mi je ponudil več od PS2 samo čvekanje in lepše igre in sem ga kasneje kupil predvsem zaradi parih iger (Alan Wake, Halo, GOW, Metro...khm BF3) in socialne note.

PS4 mi mora dat predvsem nekaj več, socializacija ni ravno to bistveno (navsezadnje raje igram kot pa gledam druge kako igrajo), stremanje me ne gane imam raje oprijemljive vsebine na polici, malo lepši obrazi in mimika, lepša okolica OK, nisem grafična kurba, ampak imam raje, da igra dobro izgleda kot, če ne...

Igre, ki so jih prikazali, bi lahko bile čisto brez težav tudi na PS3 oz. bi bile še cenejše za razvijalce, pač malo grše, ampak, če so grde kot Uncharted, Heavy rain, Killzone me ne moti.

Ko berem Alana Forda mi je čisto vseeno, da je črno bel in narisan v kvadratkih in se nič ne premika oz. je bolje tako. Včasih je manj več

>http://www.youtube.com/watch?v=HbxeBpcm9kU

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  • 3 tednov kasneje...

Lots of new info aus GDC

Link

Info:

  • Targeted to be the “central device in the living room”
  • “Core gamers are our primary audience
  • PS4 build around them, salable to the outsiders
  • 5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
  • PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
  • PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
  • “GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
  • PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
  • Will come with “very large hard drive in every console”
  • PS4 Dev Environment – Windows 7 64-bit, tools are fully integrated into Visual Studio 2010 and 2012
  • “Debug your PS4 code as you would your PC code”
  • PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
  • Speaker, headset jack and “extension port” on the PS4 controller
  • PS4 controller buttons are going back to digital over analog because no one used it on PS3
  • PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
  • PS4 controller: 1920×900 resolution on the analog touchpad

    • Force feedback has two (1 small, 1 big) analog motors, as opposed to the digital ones in PS3. Allows for "more precise, cool effects."
    • Removing "analog" face buttons and going with digital will "cut latency way down" for the new controller.
    • The system will stream 32Khz sound up to 2 controllers, and 16Khz for 3 or more players.

    [*]PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)

    [*]PS4 will charge controllers when it’s off. Unlike the PS3.

    [*]PS4 controller light bar can be used for muzzle flashes, health bars, etc

    [*]“The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras

    [*]1280×800, 12 bits/pixel, 60Hz

    [*]Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.

    [*]Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side

    [*]The above is what devs could do (not mandatory)

    [*]Video example shown of PS4 combining the camera and the controller. “AR Menu”

    [*]Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet

    [*]2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier

    [*]UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.

    [*]Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)

    [*]PSN friend limit raised

    [*]PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.

    [*]All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.

    [*]PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.

    [*]Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.

EDIT:

Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said.

http://arstechnica.com/gaming/2013/0...atures-at-gdc/

 

 

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Eurogamer je na GDC na dolgo in široko izvedel novosti o PS4 in primerjal posodobitve napram PS3.

Dualshock 4:

While the new joypad is an evolution of the existing PS3 pad, it features the most fundamental revision of the controller we've yet seen from one generation to the next - going beyond the removal of the Start/Select buttons and the introduction of their Option/Share replacements.

"The analogue sticks have been tightened up, they feel a lot more precise than they did on the DualShock 3."

"There's a motion sensor... accelerometers, there's a six-axis accelerometer and gyroscope in there. It's better than the one in the PS3, it's better than the one in the PS Vita. You got dual vibration like in DualShock 3 except it's been enhanced. One of the cool features - we've got a touchpad, it's a dual simultaneous touch-point..."

touchpad has an exceptional 1920x900 resolution, and that rumble has been significantly improved in the new pad. The vibration motors in the old DS3 had a larger "analogue" unit capable of multiple levels of motion, along with a smaller one that could just turn on and off. In the DualShock 4, both motors have been upgraded to offer varying levels of vibration, defined by the developer. In terms of how the controller feels in the hand, grippier surface materials are utilised to stop thumbs slipping on the sticks, where the deadzone has been refined considerably.

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We also got confirmation that a headset will ship in the box with every PlayStation 4.

"Everybody has asked about it, it definitely helps out with voice chat, multiplayer games and everything so we decided to go ahead and do that,""It's got 32KHz stereo output for two players... frequency will only be reduced slightly when you start cranking up the number of players just because of the bandwidth of the wireless. And there's a 16KHz microphone port as well. The speaker is the same high-quality output as the headset. It streams directly from the PS4 at runtime."

Few games supported it, but the DualShock 3 featured 8-bit precision analogue response not just on the face buttons but on the d-pad and L1 and L2 buttons too. This has been removed on the new controller, with the platform holder reaping the benefits of faster wireless comms with the main console as a consequence.

"They're going back to digital because nobody used them. It increased packet size, it increased latency so now we're able to reduce the amount of data we're sending back from the controller," "We've managed to cut that latency way down and as a result the controller feels ridiculously fast and responsive."

Sony confirmed that the lightbar on the controller is indeed used to track player location in the room - dynamic split-screen with the gamer on the left automatically getting the left screen as opposed to it being allocated by default to player one, with the views shifting if players swapped sides. Similar to PlayStation Move, different players receive different lightbar colours: the first pad gets traditional PlayStation blue, the second gets a red light while the third and fourth controllers illuminate with green and pink respectively - the colour choice correlates with the colours of the PlayStation symbols on the face buttons. Devs have control over the lightbar to a certain extent, so the LEDs could flash when a player takes damage during a game, for example. The lightbar also flashes while charging, with the pad able replenish its batteries even when the console is in standby.

PlayStation 4 Eye kamera:

a 1280x800 resolution per camera with 12-bit colour precision and a 60Hz refresh was confirmed, although it was also revealed that developers can trade pixels for frame-rate and that, at its fastest, PlayStation 4 Eye can update at 240Hz. We initially thought that the dual cam would be used for 3D applications and while the tech can triangulate depth in this way... the same shot can be acquired simultaneously at different levels of exposure, for example, giving a high-dynamic range effect and boosting low-light performance, while the frame-rate of the camera can be synchronised with the frame-rate of the game. Gesture-tracking and face-tracking libraries are also being provided.

It was hinted at Kinect-style gameplay, saying that the PS4 would support controller-free gameplay as well as custom props (reminding the audience of the old PS2 title that was bundled with pom-poms).

"You can get a really good lock on items in the room," he shared. "Cards, AR markers, wrist bands, clothing, LEDs, anything you can think of, you can track - LEDs work really well because it's a nice constant light source but you can do pretty much anything."

The enhanced precision of the PlayStation 4 Eye feeds back into an improved experience using the already superb Move controller:

"[PS4 Eye] actually provides much better tracking than the PS3 camera. Wider field of view, higher resolution," "It's just more robust in general because there's more power. Better AR, better head-tracking, better marker tracking, better everything."

Curiously, the camera itself comes with a six-axis accelerometer. There's an 85-degree field of view, but the sensor feeds back to PlayStation 4, letting the console know in what direction the camera is looking. If a game needs a better field of view, this data allows the developer to prompt the player into moving the camera into a better position.

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splošno o PS4 konzoli:

PlayStation 4 ships with a dual-layer 50GB Blu-ray drive with speeds up to 3x that of the PS3 unit. There'll be a "very large hard drive" shipped in every console.

Sony also reaffirmed its commitment to resolving one of the major problems that plagues the PS3 platform - system updates and installations that actively get in the way of your gaming. Norden summed up the current situation by saying that he didn't want to go away and make a sandwich or go out for dinner before he starts playing. The new system aims to make play as instant as possible by splitting up the game into chunks - a process the developer has full control over.

Additionally, if you're looking to share some gameplay video, you can set it to upload and put the PS4 into standby. The Liverpool processor within the console features a low-power ARM core that handles tasks like this while machine is otherwise inactive.

Še veliko več ali manj znanega je bilo povedanega: Eurogamer: Inside PlayStation 4

PSN & Xbox LIVE: NowickySLO

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Nekaj vec infotov...

Hey there, guys and gals! Just wanted to drop by and brighten your day with some big news about our upcoming launch in a few months. Launch bundles of the PS4 will include a 500gb hard drive, two controllers, and a special six-month subscription to PlayStation Plus. These bundles will retail at $899, and will be available everywhere.

Additionally, I can now confirm that many of our retail partners are offering exclusive launch-day specials with the purchase of the PS4. Partners such as Gamestop, Amazon, Wal-mart, and Best Buy will all be offering a FREE launch title at time of purchase, and so to get you a little more jazzed on that I’m here with the WORLD-EXCLUSIVE first reveal of two of our soon-to-be most-anticipated launch titles yet:

Uncharted 4: The Final Frontier will be arriving alongside the console this holiday season, courtesy of our friends at Naughty Dog. Taking place after the events of Drake’s Deception, follow Drake as he uncovers the trail of a sinister conspiracy that has him looking back through many of his most harrowing adventures in order to halt a chilling prophecy that may spell the end of the world as we know it.

  • Embark on Drake’s greatest journey yet as you play through his epic 20+ hour journey, reuniting with old friends and new.
  • Features the return of the series’ widely-acclaimed multiplayer.
  • Exclusive to PS4, utilizing a brand-new engine developed in secret at SCEA capable of unprecedented levels of visual fidelity.
  • Info coming soon on Collector’s Edition content.

Star Wars: The Battlefront III will also be launching alongside the PS4 as a timed-exclusive. Developed primarily at LucasArts, in conjunction with Free Radical and Gearbox, the highly-anticipated third installment of one of gaming’s most beloved multiplayer titles will be gracing next-gen consoles at the end of they year… but on PS4 first!

  • Featuring an all-new story that continues the saga of the 501st Imperial Legion.
  • Two all-new factions, included for the very first time: The Old Republic and the Sith Empire. Also included are several maps inspired by The Old Republic mythos, set many thousands of years before the film series.
  • Multiplayer support for up to 64 players, a revamped Galactic Conquest mode (including a persistent state of war for the galaxy across multiple time periods), and a fully-realized award and medal system designed to inject further longevity into the online arena.
  • Exclusive crossover content with the forthcoming release of Episode VII. More information coming soon!

še povezava na uradno stran!

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  • 3 tednov kasneje...
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Thomasz Gop, ki je pomagal pri izdelavi igre The Witcher in sedaj dela na next-gen RPGju, je hotel povedati kako bo integriral touchpad na PS4 kontrolerju, vendar je hkrati razkril nove podrobnosti kontrolerja:

The most obvious thing are the elements that - for example, PC games sometimes took advantage of extra gamer-friendly keyboards with LCD displays. If I'm not mistaken, the touchpad allows you to display things as well, so that's one of the things. Probably a lot of other people are going to be doing user-interface elements on it - it's the thing that comes to mind first. I still don't know 100 per cent of what things are going to be implemented in [his game].

Seveda je čisto možno da se je zmotil, saj Sony (še) ni nikjer omenil da je touchpad hkrati tudi zaslon.

Eurogamer

PSN & Xbox LIVE: NowickySLO

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  • 2 tednov kasneje...
— Mike Bithell (@mikeBithell) May 2, 2013

I just held a ps4 controller.. Really nice.

— Mike Bithell (@mikeBithell) May 2, 2013

can’t say much more about PS4 controller, it was only a prototype, but it feels tight, suits my hands, and is rather snazzy

— Mike Bithell (@mikeBithell) May 2, 2013

they’ve also done something aesthetically that I’m not sure I’ve seen in images online which I really love.

— Mike Bithell (@mikeBithell) May 2, 2013

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