vrhovni matej1990 Zapisano Maj 29, 2013 vrhovni Share Zapisano Maj 29, 2013 Problem je bil tako kot si napisal: večina iger ni podpirala RP. Podpore pa med drugim ni bilo zaradi softwarskega kodiranja (PS4 ima poseben čip, ki opravlja samo to): Remote Play itself is nothing new of course - PSP and Vita had lacklustre, laggy support for a handful of PS3 games - but Vita itself has seen virtually no additional support, despite the introduction of a higher-quality 480p protocol. Indeed, those running hacked PS3 firmwares have had access to the most games. The problem is that PS3 Remote Play is based around software video encoding via the Cell's SPUs, and developers are not keen on sacrificing that CPU time for Remote Play support, while the technology itself is slow to respond, with dodgy image quality. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Bessie Zapisano Maj 29, 2013 Avtor Share Zapisano Maj 29, 2013 Saj pravim upam, da bo na PS4 to res bolje uresničeno, tudi npr. gledanej BR filmov... Navedek Link to comment
vrhovni japanboy Zapisano Maj 29, 2013 vrhovni Share Zapisano Maj 29, 2013 (urejano) A to pomeni da bos rabil za igro Vito in ne dualshocka? Al kaj je stos? EDIT: Mi je jasno kaj je trik. Ne bom nič na slabšem. Urejano Maj 29, 2013 od japanboy Navedek Link to comment
vrhovni matej1990 Zapisano Maj 30, 2013 vrhovni Share Zapisano Maj 30, 2013 Upam da tale Remote Play z Vito res dobro porihtajo. PS4 bo v dnevni, potem ko se mi pa več ne da biti v dnevni ali pa se mi zaleži ležanje, pa lepo v posteljo pa zraven Vito preko RP laufam. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Bessie Zapisano Maj 30, 2013 Avtor Share Zapisano Maj 30, 2013 The #PS4NoDRM movement has 150+ articles in 15+ languages in three days Dear Publishers,c.c. Wired, Yahoo, HuffPost et al. You might be wondering what the above hashtags really mean. Simply put, they are requesting you to keep things on PS4 as they are on PS3, when it comes to physical disc rights and secondhand discs. Microsoft has ignited a firestorm in announcing a strategy for Xbox One that would see consumers unable to lend a disc to friends, unable to privately sell or swap a disc, and only able to trade discs at pre-approved retail. We believe this is a big mistake, and we’d like you not to share in it. Many arguments are made against secondhand games, and we respect the concern publishers often have about lost revenue. However, we would offer some points to consider: A secondhand game player is not necessarily a lost new game sale. You recognise this concept yourself in the PS+ service - allow people to play something without paying full price, and many more will play, experience and talk about a game - and purchase DLC or future iterations. However they would not all have necessarily bought the original game new - not by a big margin. There is 15+ years of precedent in how physical discs should behave across multiple PlayStation platforms. Please bear in mind the very strong consumer psychology of loss aversion. Applying digital rules to physical discs after the fact won’t work. You may be thinking ‘well, you can’t buy secondhand on Steam or iOS, and they do fine!’ - but the expectations of digital and physical are completely different. Gamers who buy used represent an opportunity for you. They are the perfect target for new models like PS+, F2P, Gaikai streaming, microtransactions etc. Use new digital models as a carrot to monetise players with limited disposable income. Don’t use sticks. If physical distribution is entering its twilight years, let it fade gracefully, and let consumers gravitate toward digital models voluntarily and naturally. Don’t change the physical ecosystem at this late point in the game. Game retail will love you. They represent a massive touchpoint for gamers who’ll be trying to choose between two next-generation consoles this holiday. Consoles have more competition now than ever before. This is not the time to rock the boat against consumer control of discs. There are many of us who only buy new games and never resell, and we worry about the effect of policies like this on the popularity of console gaming, and thus its longer term viability. Microsoft has stumbled on this issue. This is a huge public relations and strategic opportunity for you to win the hearts and minds of gamers confused and alienated by Microsoft’s approach. Win those customers by leaving physical discs alone, and monetise them in innovative and progressive ways like PS+. Thanks for listening! Povezava Update: We have confirmation that Sony has heard our message loud and clear, so we are shifting focus to the mega publishers and media outlets until Phase II of our viral push. Stay tuned for more information. Gamers: If you want used games to work on PS4 as they do on PS3, send this letter to powers that be: Tweet it to EA / Activision / Ubisoft / Capcom Tweet it to Wired / Yahoo / Huffington Post / VZBV Navedek Link to comment
Bessie Zapisano Maj 31, 2013 Avtor Share Zapisano Maj 31, 2013 . Naughty Dog will use existing Uncharted, The Last of Us engine for PS4 Naughty Dog will keep its existing in-house engine used in Uncharted and The Last of Us for the PS4, the developer has revealed. Game director Bruce Straley explained how it won't repeat past mistakes of developing a new engine from scratch for a new console generation, as it did when it started work on Uncharted for the PS3. "We learned a big lesson coming from PS2 to PS3," he told Digital Spy. "There was a lot of hype over what next-gen was going to be. It was all going to be like movies, like a pre-rendered cutscene-style fidelity. "That turned out not to be true. Granted, what we're able to do now is pretty damn close, but it took Naughty Dog four games to get there - one of the top developers in the industry with some on the most amazing scientists working in our programming department." "We scrapped everything at the beginning of Uncharted 1, and we had a perfectly good engine with the Jak & Daxter franchise. "We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. And that really caused a lot of turmoil. "Again, we were creating a new IP, with a new engine, with a lot of weird expectations. Nobody had a dev kit soon enough, and as we all know, trying to figure out how to programme for a whole new piece of hardware was really difficult. Straley continued: "We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, 'Okay, we have a great AI system, we have a good rendering system'. "We have all these things that already work. Only when we hit a wall will we say, 'When do we need to change something? When do we need to scale it? "'When does the gameplay, when does the story, when does the world that we need to create - when does this engine hit the wall? Right, now we need to change this part of the engine.' "Hindsight's 20-20, and it sounds obvious to say it, but it's one of those things that you learn in development. We've gained something from this experience, and now we want to apply it moving into next gen." Navedek Link to comment
Bessie Zapisano Maj 31, 2013 Avtor Share Zapisano Maj 31, 2013 Kaz Hirai : “The most important thing we need to do is agree and understand that the PS4 is a great videogame console that appeals to videogamers...If we miss that part, I don’t think we get the initial establishment of the console. That formula has worked for us with all our consoles, including the PS3.”” “Providing other non-game content is an area we will reveal and talk about in the coming months, but it’s first and foremost a video game console” Navedek Link to comment
vrhovni matej1990 Zapisano Maj 31, 2013 vrhovni Share Zapisano Maj 31, 2013 Sony sedaj s temi izjavami pridobiva na račun slabih "kart" ki jih je trenutno pokazal MS. Jaz bi rekel da trenutno zelo dobro igrajo next-gen igro. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
N7 Ozi Zapisano Maj 31, 2013 N7 Share Zapisano Maj 31, 2013 Kaz Hirai : “The most important thing we need to do is agree and understand that the PS4 is a great videogame console that appeals to videogamers...If we miss that part, I don’t think we get the initial establishment of the console. That formula has worked for us with all our consoles, including the PS3.”” “Providing other non-game content is an area we will reveal and talk about in the coming months, but it’s first and foremost a video game console” my words. skorej. nekej postov nazaj... fak, kako hitro se ti nekej lahko zameri. no, beseda "zameri" ni najbolj ustrezna. "odlajka", mogoče bolj. v hipu. počakajmo še E3, pol bodo zadeve (še) lažje. Navedek Link to comment
DrMiha Zapisano Maj 31, 2013 Share Zapisano Maj 31, 2013 Sony je močno pojačal varnost, kar se leakov tiče. NDAji so v teku, noben ne upa povedat kej dosti. Navedek Link to comment
Bessie Zapisano Junij 5, 2013 Avtor Share Zapisano Junij 5, 2013 V reklami za DS4 so izdali, da se bo PS4 eye prodajal ločeno... Napis se pojavi na koncu... >http://www.youtube.com/watch?feature=player_embedded&v=uQXN3Azvq9E Navedek Link to comment
Bessie Zapisano Junij 5, 2013 Avtor Share Zapisano Junij 5, 2013 >http://youtu.be/lyguyXJZWKE Navedek Link to comment
Bessie Zapisano Junij 6, 2013 Avtor Share Zapisano Junij 6, 2013 Napovednik za PlanetSide 2 >http://www.youtube.com/watch?v=sdi4u8H_0oE&feature=player_embedded in še DC Universe Online za PS4 >http://www.youtube.com/watch?v=-gSJocfNSeo&feature=player_embedded Navedek Link to comment
vrhovni matej1990 Zapisano Junij 6, 2013 vrhovni Share Zapisano Junij 6, 2013 Kaj se samo meni zdi da je PlanetSide 2 praktično M.A.G. 2? Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Bessie Zapisano Junij 6, 2013 Avtor Share Zapisano Junij 6, 2013 Bolj Starhawk, MAG ni toliko ZF in nima zračnih enot. Navedek Link to comment
vrhovni matej1990 Zapisano Junij 6, 2013 vrhovni Share Zapisano Junij 6, 2013 Ampak MAG je imel 128 igralcev v eni ekipi al koliko pač že. Enako izgleda tudi tukaj. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Bessie Zapisano Junij 6, 2013 Avtor Share Zapisano Junij 6, 2013 Ja to pa ja...še vedno ima 128vs128, če se jih uspe toliko zbrat na kupu;) Navedek Link to comment
vrhovni matej1990 Zapisano Junij 6, 2013 vrhovni Share Zapisano Junij 6, 2013 >http://youtu.be/lyguyXJZWKE its coming to PlayStation 4, for free, at launch! Not only that… we’ll be showing the world Warframe on PS4 next week at E3. 1080p Warframe is smooth and beautiful! Right now, we’re using the touch pad to activate your crazy Warframe powers on the run with a flick of your thumb or finger. Want to lunge and smash with your Rhino Warframe? Swipe your thumb up on the touch pad and you’ll charge like a battering ram into a group of helpless enemies. One of the cool things about Warframe is the Alerts system – throughout the day, missions of opportunity come up and players can squad-up for stellar rewards. To get these notifications when you’re away from the system, we have created an iOS and Android Companion App called the Warframe Nexus. Players can customise their alert settings to show them only the missions and rewards they’re interested in, and while it’s very useful, it’s only the beginning for the Nexus. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
DrMiha Zapisano Junij 6, 2013 Share Zapisano Junij 6, 2013 (urejano) >http://www.youtube.com/watch?feature=player_detailpage&v=6rLZ7rybLgo drooooools to so modeli, ki so delali Motorstorm. O številu sličic na sekundo ne smejo še javno govorit, kar vidite je bilo pa delano na Devkitu s 4 gb rama, tko da kaj bodo sčarali na finalni konfiguraciji... Urejano Junij 6, 2013 od DrMiha Navedek Link to comment
vrhovni matej1990 Zapisano Junij 7, 2013 vrhovni Share Zapisano Junij 7, 2013 Komaj čakam na nove predstavitve na E3, da vidim kakšna bo razlika 4GB vs 8GB v novem PS4 devkitu. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Jackobi Zapisano Junij 8, 2013 Share Zapisano Junij 8, 2013 http://i.imgur.com/dLX48Qo.jpg Svaka jim cast. Native podpora miski in tipkalu! Navedek Link to comment
vrhovni japanboy Zapisano Junij 8, 2013 vrhovni Share Zapisano Junij 8, 2013 Blacklight Retribution >http://www.youtube.com/watch?v=xEzXFBTgXn4 Navedek Link to comment
Bessie Zapisano Junij 9, 2013 Avtor Share Zapisano Junij 9, 2013 Za PS4 je že napovedanih 48iger: Assassin’s Creed IV: Black FlagBasement Crawl Battlefield 4 Blacklight: Retribution Call of Duty: Ghosts Carmageddon: Reincarnation Cyberpunk 2077 DC Universe Online [Free-to-Play] Daylight Deep Down Destiny Diablo III Dying Light EA Sports UFC The Evil Within FIFA 14 Final Fantasy (Untitled) Lords of the Fallen Madden NFL 25 NBA 2K14 NBA Live 14 Need for Speed Rivals The Pinball Arcade Planetside 2 [Free-to-Play] Primal Carnage: Genesis Rocketbirds 2: Evolution Shadow Warrior Silent Enemy Skylanders Swap Force Sniper Elite 3 Super Motherload Thief Tiny Brains The Walking Dead: Season 2 War Thunder: Ground Forces Warframe Watch_Dogs The Witcher 3: Wild Hunt The Witness Wolfenstein: The New Order PlayStation Exclusives: Doki-Doki Universe [Free-to-Play] DriveClub Hohokum inFAMOUS: Second Son Killzone: Shadow Fall Knack Super Stardust (Untitled) (Another Housemarque game in development) Navedek Link to comment
vrhovni japanboy Zapisano Junij 9, 2013 vrhovni Share Zapisano Junij 9, 2013 Bolj me zanima koliko od teh iger jih bo launch day al pa vsaj tam blizu. Osebno od ekskluziv si želim Killzone in Infamous Second Son launch day, od neekskluziv pa Blacklight Retribution, Wolfenstein, Battlefield? Upam da nam že jutri oz. pojutrišnjem vsaj delno odgovorijo glede tega, da ne bo samo konzola v ospredju. Navedek Link to comment
vrhovni matej1990 Zapisano Junij 9, 2013 vrhovni Share Zapisano Junij 9, 2013 Killzone: Shadow Fall in Blacklight: Retribution sta potrjeno, da bosta na voljo ob izidu konzole. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Priporočene objave
Pridruži se debati
Objavi takoj, registriraj se kasneje. Vpiši se, če imaš račun in objavi s svojim računom.