vrhovni matej1990 Zapisano Oktober 25, 2013 vrhovni Share Zapisano Oktober 25, 2013 >http://youtu.be/DaSsjCBxArE Navedek PSN & Xbox LIVE: NowickySLO Link to comment
DrMiha Zapisano Oktober 25, 2013 Share Zapisano Oktober 25, 2013 11 sekund so novinarji čakali, ko so z glasovno komando zagnali špil, da so bili v glavnem meniju Navedek Link to comment
vrhovni matej1990 Zapisano Oktober 25, 2013 vrhovni Share Zapisano Oktober 25, 2013 Torej je s kontrolerjem samo 10s? Navedek PSN & Xbox LIVE: NowickySLO Link to comment
vrhovni matej1990 Zapisano Oktober 30, 2013 vrhovni Share Zapisano Oktober 30, 2013 Eurogamer predogled: The team at Amsterdam's Guerrilla games set themselves not one, but two big challenges with Killzone Shadow Fall. The first was to make the jump to PS4 and deliver a launch game for Sony's new console. The second was to take Killzone back to the drawing board. That's a lot to take on in two and a half years, but the risk was calculated - and visiting the studio in Amsterdam this week to play both campaign levels and multiplayer, I felt like it might pay off. Shadow Fall has a more open design based on large levels and flexible gameplay systems, rather than scripted spectacle in a COD-style corridor. Killzone - which has seemed like something of an also-ran of the recent FPS scene - is reclaiming a personality of its own. It's still nothing new, perhaps, but it's looking like a very solid and well-sorted launch game for the PS4. And, yes, it does have loads of graphics. Absolutely tons of the things. >http://youtu.be/_nwodEWQinI Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Bessie Zapisano November 4, 2013 Avtor Share Zapisano November 4, 2013 Snajperi v multiplayerju >http://youtu.be/F8p7JwH5rs8 Navedek Link to comment
Bessie Zapisano November 5, 2013 Avtor Share Zapisano November 5, 2013 Ultra High Bitrate Killzone Shadow Fall MP Footage Navedek Link to comment
vrhovni matej1990 Zapisano November 6, 2013 vrhovni Share Zapisano November 6, 2013 Killzone TV oglas: >http://youtu.be/UuG0jiYkk9s Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Bessie Zapisano November 8, 2013 Avtor Share Zapisano November 8, 2013 Remote play >http://youtu.be/gLQyZspx0a8 Navedek Link to comment
vrhovni matej1990 Zapisano November 8, 2013 vrhovni Share Zapisano November 8, 2013 Baje da remote play lahko deluje v dveh načinih: 1.) direkten wifi link (wifi direct) med PS4 in Vito - prikazan zgoraj v postu 2.) wifi link preko ruterja (preko mreže) Prvi način dosega izjemno mali lag (zamik pri igranju), po dosedanjih ocenah baje samo 1 FPS! PS: Resolucija posnetka zgoraj je podobna resoluciji s katero tečejo Xbox One igre. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Bessie Zapisano November 10, 2013 Avtor Share Zapisano November 10, 2013 >http://youtu.be/16YGFzL9F3Y Navedek Link to comment
vrhovni matej1990 Zapisano November 13, 2013 vrhovni Share Zapisano November 13, 2013 >http://youtu.be/EIlS_gkYuLI >http://youtu.be/Q0h3T_Y9B0Y Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Tadej SLO Zapisano November 16, 2013 Share Zapisano November 16, 2013 Zdaj pa nevem ali to drži..Killzone Mp,kot je bilo obljubljeno 60fps..lepo so nas nategnili ; http://playeressence.com/killzone-shadow-falls-multiplayer-60fps-lot-time-guerrilla-games-said-lied-faces/ Navedek Link to comment
DrMiha Zapisano November 17, 2013 Share Zapisano November 17, 2013 Očitno ma dost folka težave z razumevanjem angleščine, saj so GG izrecno povedali, da ciljajo na 60 fps, niso pa nikjer povedali, da bo framerate lockan na 60 za multiplayer. Drugače pa zadeva laufa v MPju med 40-60 fps, prvo le na nekaj kartah, ki očitno niso bile dovolj speglane in igralci poročajo, da kakih slowdownov sploh ni opazit. In to v 1080p. Navedek Link to comment
vrhovni matej1990 Zapisano November 17, 2013 vrhovni Share Zapisano November 17, 2013 Definitivno ni večino časa 60FPS, ampak prej 50, včasih pa pade tudi na 30. Definitivno niso popolnoma uresničili obljub, ampak po moje ni tako hudo, kot je v članku ki si ga objavil. Za moje pojme je v članku pretiravano. Se pa ne čudmi če bodo izdali kakšen patch, tako kot je tole bilo narejeno pri CoD in AC4, kjer so s patchem popravili resolucijo na 1080p (v KZ:SF bodo pač popravili framerate na 60FPS ). >http://youtu.be/DlAYu_Vs-js >http://youtu.be/rkQxzPVzweU Pa še povezava do celotnega članka: KLIK! PS: Obvezno si zdownloadajte KZ:SF posnetek, ki je objavljen v DF članku! YT dela igri krivico! Navedek PSN & Xbox LIVE: NowickySLO Link to comment
Tadej SLO Zapisano November 17, 2013 Share Zapisano November 17, 2013 Hvala obema za obrazložitev! To mi je všeč , da lahko z updejtom spreminjajo resolucijo/Fps Navedek Link to comment
vrhovni matej1990 Zapisano November 25, 2013 vrhovni Share Zapisano November 25, 2013 Pri Digital Foundry so pogledali v zakulisje igre in odkrili nekaj zanimivosti: izjemno izboljšan zvok - MADDER audio (Material Dependent Early Reflections)Zvoki streljanja se sedaj "odbijajo" glede na geometrijo in materiale v okolici... v realnem času:Everywhere in the game you have materials - walls, rocks, different things - that for geometry purposes are tagged with what material they are... We bounce the shock waves of the gun off every surface in the game, all the time. >http://youtu.be/CuWWdiLlhyg One step beyond 'HDR' audio. Killzone Shadow Fall's surround audio system has commonalities with DICE's acclaimed surround sound set-up, but the addition of MADDER - Material Dependent Early Reflections - which shapes the sound of your gunfire according to the surrounding environment. napredne animacije likov - liki so narejeni iz več "plasti":"A lot of this stuff isn't noticeable, but it makes the characters believable - and that is what we really want. Guys like me that work with characters want to make them believable." >http://youtu.be/71eAEgKYJZ4 Here we see the basic 'logical' skeleton on the far right of the screen, the procedurally generated additions in the centre, with the full model featuring position-based dynamics on the left. It's another example of how next-gen power allows for the creation of new opportunities for the developers, creating a more natural and believable game. dih jemajoča grafika:There are two key elements to what makes it look so special over and above the increased poly counts you would expect from a next-gen title. Materials and lighting are quite sublime: two systems working in concert to create an aesthetic that is already being adopted by a great many other next-gen titles currently in development. To a great extent, lighting is defined by the materials utilised within the environments. The same 'roughness' on objects that informs the MADDER audio system also helps define how light bounces off the materials "On the PlayStation 3, we'd have a maximum of 7000-8000 building blocks and now we're seeing that on PS4 that we're pushing 26,000 building blocks. We'd have two LOD steps for these elements, now we have seven LOD steps." Shadow Fall's reflection system also contributes to the often spectacular lighting effects work. "If you make everything absolutely physically correct, we don't have any possibility to fake something. We're not making something photo-realistic or hyper-realistic, we're looking to make an image that's as pleasant as possible."Da boste resnično videli kako izgleda igra, je tukaj 1080p60 posnetek (okoli 2GB) začetka SP igranja (posnetki na YouTube so le bleda senca tega ): DIREKTEN LINK 1, DIREKTEN LINK 1 MIRROR ali TORRENT Celotni članek je na voljo TUKAJ in obsega še polno drugih zadev. Ne vem za vas, ampak jaz komaj čakam da zaženem to igro! In še za konec: kaj pričakovati v prihodnosti: "We still have a long way to go. We're very early in the cycle. The PS4 is very easy to work with and I think we got quite far, but whatever we do next will be even better because we always constantly push the technology." Navedek PSN & Xbox LIVE: NowickySLO Link to comment
vrhovni japanboy Zapisano November 26, 2013 vrhovni Share Zapisano November 26, 2013 >http://www.youtube.com/watch?v=cpYmqziT6YA Navedek Link to comment
vrhovni matej1990 Zapisano November 28, 2013 vrhovni Share Zapisano November 28, 2013 >http://youtu.be/Pa_B0moeQ2Q >http://www.youtube.com/watch?v=3VHjOV0hzpA&feature=share&list=PLiTG1haRSRRPexbDX_fbgqAHJ7MEd1DfS&index=3 Navedek PSN & Xbox LIVE: NowickySLO Link to comment
vrhovni matej1990 Zapisano November 28, 2013 vrhovni Share Zapisano November 28, 2013 >http://youtu.be/fKgMMJbLJLE Navedek PSN & Xbox LIVE: NowickySLO Link to comment
vrhovni matej1990 Zapisano December 6, 2013 vrhovni Share Zapisano December 6, 2013 The first video goes into the creation of the story, which takes place 30 years after the original Killzone trilogy. >http://youtu.be/5Hw3J5gAfr0 The second video looks at the intricate development process for characters in Killzone Shadow Fall. >http://youtu.be/_dO9P4707H4 Navedek PSN & Xbox LIVE: NowickySLO Link to comment
vrhovni matej1990 Zapisano December 24, 2013 vrhovni Share Zapisano December 24, 2013 2013 has been an absolutely phenomenal year for all of us here at Guerrilla Games, from launching Killzone Mercenary – the go-to shooter on the PS Vita – to the honour of launching Killzone Shadow Fall alongside PS4 this November with unprecedented love and affection from fans old and new. We stand amazed and humbled by the love that fans have shown, and the thousands of hours of gameplay and live streams that stand as a testament to their engagement. We are committed to supporting you all with many more hours of content and events as 2014 begins. From Guerrilla, best of wishes for this season. *Raise toast* For the Players! Navedek PSN & Xbox LIVE: NowickySLO Link to comment
vrhovni matej1990 Zapisano December 24, 2013 vrhovni Share Zapisano December 24, 2013 PS+ naročniki in PS4 lastniki!!! Brezplačno lahko preizkusite KZ:SF multiplayer! Vse kar morate narediti je, da izpolnjujete 2 pogoja (PS+ naročnina in PS4 konzola), se odpravite na PS Store v PS+ podmeni (preko konzole ali kar preko spleta) in začnete s prednalaganjem. Brezplačno online igranje bo na voljo od 28.-31. decembra! Kot dodaten bonus, izide tudi posodobitev, ki prinese razne popravke in novost (ki bi po pravem morala biti prisotna že od splavitve ): voice chat Še razlaga glede prenašanja MP dela igre, ki lahko povzroči zmedo: NOTE: PS Plus members who don’t own Killzone Shadow Fall but opt to pre-load and participate in the multiplayer open weekend will also end up downloading single-player content as well (although multiplayer can be prioritised in order to complete first). Please be aware that while this single-player content will be automatically downloaded, it will NOT be unlocked during this open weekend. Navedek PSN & Xbox LIVE: NowickySLO Link to comment
MxDaviD Zapisano December 29, 2013 Share Zapisano December 29, 2013 (urejano) Kako je zdej z tem Killzone:SF sam imam ps4 in pa PSPlus pa me zanima a zdej lahko povlecem killzone brezplacno in ga imam koliko casa? Urejano December 29, 2013 od MxDaviD Navedek Link to comment
vrhovni japanboy Zapisano December 29, 2013 vrhovni Share Zapisano December 29, 2013 Samo multiplayer je free. Sama igra single player je plačljiva in ni zastonj. Multiplayer pa lahko preneseš (skupaj s single playerjem - katerega ne moreš igrat oz. je lockan) in igraš zastonj in ves napredek lahko shraniš oz. preneseš dalje, če se odločiš igro kupit. Sicer pa maš v postu od mateja1990 vse lepo razloženo. Navedek Link to comment
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