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Uncharted 4: A Thief's End


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Several years after his last adventure, retired fortune hunter Nathan Drake is forced back into the world of thieves. With the stakes much more personal, Drake embarks on his greatest adventure in a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. Every treasure has its cost and this adventure will test Drake’s physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.

UNCHARTED 4: A Thief’s End is the latest installment of the award winning UNCHARTED series from acclaimed developer Naughty Dog. Launching exclusively for the PlayStation® 4 system, A Thief’s End delivers the most thrilling UNCHARTED adventure yet with new gameplay mechanics, larger, more open environments, and enhanced graphics and animations that showcase the power of the PS4 system.

  • Next-Gen Blockbuster Adventure: UNCHARTED 4 ushers in a more cinematic experience on the PS4 system with real-time cut scenes and new character animations to highlight Naughty Dog’s signature storytelling.
  • Dynamic Gameplay: Evolved mechanics give players many fresh approaches to gameplay, including new rope and grappling mechanics, added climbing moves and equipment, and seamless fluidity between melee, stealth, and combat.
  • Expansive Environments: Varied and richly detailed environments open up with multiple navigation paths to encourage exploration. Gameplay and enemy AI strategically leverage the wider design and added verticality.
  • Drivable Vehicles: For the first time in UNCHARTED history, drive vehicles during gameplay to make big moments even more spectacular and interactive.
  • UNCHARTED Multiplayer: UNCHARTED 4 will continue to evolve the franchise’s multiplayer experience on PS4.

Zgodba:

Set three years after UNCHARTED 3: Drake’s Deception, Nathan Drake has presumably left the world of fortune hunting behind. It doesn’t take long for adventure to come calling when Drake’s brother, Sam, resurfaces seeking his help and offering an adventure Drake can’t resist. On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake set off to find Libertalia, the pirate utopia deep in Madagascar. UNCHARTED 4: A Thief’s End takes players on a journey through jungle isles, urban cities and snow-capped peaks on the search for Avery’s fortune.

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Wow, in to res WOW!!! :car: Koliko detajlov je v tej igri, koliko truda vloženega! Bolano dobro so naštudirali vse skupaj. Vse je povezano med seboj preko vgrajene fizike. Določenih detajlov sploh ne opaziš (na primer tista s strelom in zamaknjenim odzivom ljudi glede na oddaljenost). Day one zame! :hyper:

Naughty Gods!

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Intervju z game directorjem Bruce Straley-em in creative directorjem Neil Druckmann-om:

Before Drake and Sully stepped into the bustling market square, the demo opened with a shot of an inscription above a door: “I am a man of fortune, I must seek my fortune”. Is that a motto that Nate lives by?

Neil: That’s a quote from Henry Avery, the King of Pirates. He was one of the most popular and successful pirates, who was never caught, and there’s something in there that’s thematically appropriate to Nate too; here’s a guy who’s always trying to prove something to himself, always trying to seek his fortune – and maybe to compensate for something. In this story, we’re exploring who he really is, what that hole he’s trying to fill.

The first really striking thing in the demo was just how alive the market felt. Has the move to PS4 given to the freedom to create a bigger world for Drake?

Neil: We’ve been able to able to pack a lot more into each level, have more happening on-screen at once, and make the whole environment more dynamic. We’re at a point where technology isn’t driving our decisions, it’s our creativity and what we can come up with for what Nate has to go through.

Bruce: We made great games with what we had, but you can’t have everything so you pick your mechanics to fit the pacing. With each game we’re evolving with what the technology can afford us, and right now we’re able to make the world seem a lot more real.

Like in the car chase, you’re ploughing through fences, smashing other cars, pineapples are flying everywhere, and every time the jeep slams into a building and it reacts, the more invested in the moment the player feels and believes the building is there.

Will Nate be doing a lot of driving in Uncharted 4?

Bruce: Vehicles were something we wanted in previous games, and while they were there, this is the first time they’ve been drivable. There a lot of new mechanics in this game and we want to give you lots of opportunities to use them; we’ll ease you into it, give you opportunities to learn the new features, then you can go crazy with them.

Neil: In the demo, essentially Nate’s moving at 60 mph, he’s under stress, as usual there’s people trying to kill him, so as a player your foot is always going to be on the gas. But we use the jeep in other ways, you can jump in and out and go exploring, and we’ve been able to open up the levels and let players drive great distances.

Bruce: At the same time, we’ve got a lot of story to tell, so we’re not creating an open world where you can take the jeep anywhere – we want to make sure we’re setting up and paying off everything that we’ve put into the game in the right way. So at times, the jeep can move through vast areas, but at times like the level you’ve just seen, you’ve got to hit the gas because Sam’s in trouble.

We’ve seen Drake showing off an array of new ways to fight, move, new kit for him to use and how he interacts with the environment around him. The on-stage demo ends with Nate swinging from his grappling hook and rope into the side of a bridge, but behind closed doors, an extended play-through didn’t end there. We won’t spoil what comes next, but Drake doesn’t let go of the rope, and that drags him – quite literally – into one of the most exciting set-pieces the Uncharted series has seen so far. He might be a little older and perhaps a little wiser, but is seems that Nate has found new ways of getting in and out of trouble…

Neil: We’ve evolved Nate’s repertoire of what he can do, but it’s also about how those moves flow from one to another. So when he’s hiding behind sandbags for example, we have a new cover mechanic so he’s even lower than before, then crawling on all fours, blind firing to hit a guy and stagger him, the smash him against a wall, climb up onto a shack, then the hook and rope might become available and you can choose whether to use that or carry on along the ground. There’s all these mechanics that interact with one another, so we’re trying to give the player a choice of strategy of how they approach each set-up.

All of the action we saw on stage was to save big brother Sam – is he as good at getting into trouble as Nathan?

Bruce: All the characters we create are kind of mirrors of different facets of Nate’s personality. Sam is part of Nate’s past that re-ignites that fire in Nate’s belly and gets him back into the adventure.

Neil: As a new character, Sam he has a little mystery around him – who he really is, what does he want from Nate? But they’ll get each other in trouble… as brothers usually do.

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The ultimate chase sequence as Drake and Sully race to help Drake’s brother, Sam, evade Shoreline mercenaries. Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves. Uncharted 4: A Thief’s End will be available in 2016. Developed by Naughty Dog.

 

 

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:drool:

Vidi se da niso na novo izumljali formule in so se držali načela: če nekaj dela, ne spreminjaj.

Skakanje iz vozila na vozilo, bežanje pred oklepnikom,... Vse že videno v prejšnjih delih, ampak sedaj postavljeno na še višji nivo. :applause:

Jaz ne vem za vas, ampak tole je definitivno moja najbolj pričakovana igra za PS4 (dokler ne najavijo The Last of Us 2 :tepen:)! No ja, vsaj prejšnje dele bom lahko ponovno preigral do izida tele poslastice. :sweat:

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Še malo podrobnejši opisi paketov:

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Uncharted 4: A Thief’s End Special Edition:

  • Uncharted 4: A Thief’s End Blu-ray disc
  • Collectible steelbook case designed by Alexander “That Kid Who Draws” Iaccarino
  • 48-page hardcover art book by Naughty Dog and Dark Horse
  • Naughty Dog & Pirate Sigil Sticker Sheet
  • Naughty Dog Points: redeem the points to unlock new multiplayer content and character upgrades.

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Uncharted 4: A Thief’s End Libertalia Collector’s Edition:

  • A 12″ premium Nathan Drake statue by Gentle Giant
  • Three multiplayer outfits: Uncharted: Drake’s Fortune, Heist Drake and Desert Drake outfits
  • Three custom weapon skins: Golden Weapon Skin, Snow Weapon Skin and Desert Weapon Skin
  • Henry Avery, Thomas Tew and Adam Baldrige Sigil Ball Caps
  • Madagascar Sidekick Outfits
  • Phurba Dagger Taunt
  • An Uncharted 4: A Thief’s End dynamic theme

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Digitalno bosta na voljo 2 paketa: Digital Standard Edition in Digital Deluxe Edition

Uncharted 4: A Thief’s End Digital Standard Edition:

  • Uncharted 4: A Thief’s End digital download
  • Two multiplayer outfits: Uncharted: Drake’s Fortune and Heist Drake
  • Two custom weapon skins: Golden Weapon Skin and Snow Weapon Skin
  • The Phurba Dagger Taunt
  • Naughty Dog Points

Uncharted 4: A Thief’s End Digital Deluxe Edition:

  • VSE kar ima Digital Standard Edition
    +
  • Desert Drake Multiplayer Outfit
  • Desert Weapon Skin
  • Thomas Tew and Adam Baldridge
  • Uncharted 4 Triple Pack
    • Includes future access to the first-ever single-player story add-on for the Uncharted series and two multiplayer packs that will unlock new, rare and legendary multiplayer items

    [*]Instant unlock of two multiplayer customization items

Še v opozorilo, Triple Pack bo na voljo tudi za nakup posamično!

Zdaj sem pa v dilemi. Single player DLC vem da hočem. Po drugi strani pa mi bo najverjetneje dol viselo za multiplayer. Hmm... Bo treba še malo počakat za odločitev. :cheerful:

Če je kdo slučajno spregledal (na primer jaz :sweat:), je na slikah objavljen datum izida igre: 18. marec 2016! :hyper:

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