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Rise of the Tomb Raider


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Igra naj bi na PS4 izšla proti koncu prihodnjega leta. Govora je o novembru 2016.

Rise Of The Tomb Raider To Be Released On PS4 in November 2016, According To A New Rumor

The Know, the YouTube channel known for being the first to reveal the existence of Dark Souls III before the E3 2015 official announcement, reports Rise of the Tomb Raider will release in November 2016 for PlayStation 4.

In the first half of next year, Square Enix and Crystal Dynamics should be free of announcing this new version, since at the time the exclusivity agreement with Microsoft would be over.

Zaenkrat zgolj rumor torej. :) Je pa baje tudi govora, da naj bi se igra prodaja po ceni 39.99$.

Square Enix itself would publish the PlayStation 4 version, while on Xbox One and Xbox 360 the publishing duties are said to be handled by Microsoft. The PS4 version would be releasing at the budget price of $39,99, in order to avoid the fans' backlash on this timed exclusive.

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Danes je uradno potrjeno trajanje Rise of the Tomb Raider ekskluzive za Xbox One. Igra bo imela eno letno ekskluzivo na Xbox One, medtem ko bo prihodnje leto v času novoletnih praznikov izšla na PS4 za PC pa bo na voljo zgodaj v pričetku prihodnjega leta.

Rise of the Tomb Raider will launch for PC (Windows 10) via Steam in early 2016 and for PlayStation 4 in holiday 2016, Square Enix announced.

The game will premiere first for Xbox One and Xbox 360 on November 10, this year. The PlayStation 4 version will arrive one year after its initial launch.

Torej ne prej kot najbrž 10. novembra bo igra izšla na PS4. Še ena Definitive edicija :D.

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Se mi zdi da so hotel Uncharted 4 parirat, pa so se pomojem ušteli.

Zakaj ušteli? Sej pa je to praktično še najbližja igra, ki lahko parira Uncharted seriji. Kar čez noč jim ne bi uspelo narediti takšne igre, zato so raje kar zakupili ekskluzivnost.

Za Xbox je to dobro, za CD pa naravnost porazno. Da so se spustili v takšen zakup. Ponavadi se samo DLC zakupi, ne pa celotna igra. Fani so jih in jih še bodo linčali.

Je pa seveda slabo za vso igračarsko industrijo, ker bi se znal trend še kje ponoviti.

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Square Enix CEO of the Americas and Europe, Phil Rogers, has acknowledged that the Tomb Raider developer knew it would "disappoint" fans with its exclusivity deal with Microsoft.

"I hope fans know that it wasn’t an easy decision," said Rogers, talking to The Examiner. "I think any sort of partnership at this level is a decision that took a long time for us to get to. The decision at a studio level, we took very, very seriously. We knew it would, in the short-term, disappoint fans."

The decision to partner with Microsoft was eventually reached when Square Enix saw Microsoft's "amazing passion" for the game.

"Having been working with us on previous games in a lesser sense, they’ve been supportive. [However], for Rise of the Tomb Raider, they’ve just brought this passion and belief that has really enabled us to blow people away. People should feel that about Microsoft. Their commitment to Tomb Raider is just amazing for us," Rogers said.

"To see Tomb Raider showcased with Halo, Forza and Gears and see Tomb Raider there, it’s amazing for us.

"It becomes the most important thing. We’re about growing our IP, this is a long-term decision. We’re going to take Tomb Raider up to the next level. With Microsoft’s belief, passion and sort of muscle to help us deliver, we really think this is going to be an awesome game that people will enjoy for years and years to come," Rogers said.

SE strikes again!

"I hope fans know that it wasn’t an easy decision," said Rogers

get?url=http%3A%2F%2Fimgur.com%2FcRWdAxy.gif&key=mT196Egk-MlNuc6QnRdwbA&w=480&h=200:D

PSN & Xbox LIVE: NowickySLO

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