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Plot:

The game’s story revolves around a sickness that turns people into beasts, which results in the existence of beast hunters. The hero starts off visiting the old capital, the atmosphere of which is based on the 19th century Victorian era, while he is “sick.”

Ekskluziva za PS4, katere datum izida je postavljen v 2015.

Bloodborne E3 2014 napovednik:

>https://www.youtube.com/watch?v=XfYyJtyLf0o

Bloodborne‘s keywords are “Beast” and “Blood.” In battle, players will use melee weapons and guns. Combat is said to be not just action-oriented, but strategy-oriented, as well. Its combat is described as “the feeling of fighting to death.”

Some sort of online element will also be supported, but other than that its theme is “joint exploration,” details have not been revealed.

The game is aiming for 1080p resolution at 30 frames per second when it launches. There won’t be a map display, for whatever reason, and players will be able to customize their characters.

Edited by japanboy
Dodan opis in nekaj dejstev o igri.

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Ustvarjalec igre je studio From Software, kjer ima glavno besedo Hidetaka Miyazaki. Znani so po igrah Demon’s Souls in Dark Souls.

Verjetno se tudi tej igri obeta težja težavnost od ostalih iger. :tepen:

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Mene vsaj zagotovo to ne bo odvrnilo od nakupa. Bo še toliko večje veselje in poplačan trud, ko bo igra enkrat dokončana.

Ampak pomojem tole pred zimo 2015 ne bomo dočakali. Kvečjemu bo doživela pomik v 2016.

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Še nekaj screenshotov:

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Pa še uradni boxart:

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Bloodborne is the cover story of this week's Famitsu, and there's an interview with Miyazaki in it as well. Here are some details reported by a Japanese blog who got the magazine early.

- Spring 2015 release window

- They started work on this right after finishing Artorias of the Abyss, planning it for Sony's new hardware

- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities

- The expected spec for the game is 30fps at 1080p

- The keywords for the game is "blood" and "beast"

- There will be melee and long range weapons (guns) this time

- Character customization is confirmed

- There will be no map display in the game

- He wants combat to not just focus on action but also the strategic element

- The combat in the game is designed to feel like a life or death struggle

- There will be online elements of some sort, and it will involve players "discovering" together

majo pa dons za novinarje na E3ju enourno predstavitev za zaprtimi vrati.

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Kolkor vem je pomlad 2015 izid za Japonsko. O ZDA in Evropi ni še nič znanega kdaj igro dobita.

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Kolkor vem je pomlad 2015 izid za Japonsko. O ZDA in Evropi ni še nič znanega kdaj igro dobita.

skoraj zagotovo ne bo dolgo treba čakat

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Še nekaj malega o Bloodbornu.

Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness. You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner.

In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.

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Nove slike na PS Blogu

In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.

TOMIDELI

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>http://youtu.be/HDUezrYpT6Y

Behind-scenes coverage (ne najboljša kvaliteta):

>http://www.youtube.com/watch?v=0GCx2wW61aQ#t=37

Edited by japanboy
Dodan leakan coverage.

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Prvi gameplay trailer:

>http://www.dailymotion.com/video/x1zbbme_bloodborne-tgs-2013-leaked-trailer_videogames

:cool:

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Tole je sweet. :) Pa, če ne bo zapletov bo še dokaj hitro drugo leto izdana. Nekje prva polovica je planirana. Vsaj Japonci naj bi zadevo dosti hitro dobil. Okoli pomladi mislim da.

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Datum uradno ni uradno potrjen, kakopak, ko pa je bila igra komajda predstavljena na E3.

Je pa na PlayStation Store leakal datum izida kot 31. marec (omeniti velja, da je to torek in da je to običajno dan, ko v ZDA izhajajo igre), za pre-load pa naj bi bila igra na voljo 26. marca.

Po mojem mnenju, glede na to, da to zgoraj drži, da je na voljo tudi pre-load datum in igre na PS4 storu običajno nimajo datuma tole zna držat. No verjetno zna tole držat, saj Japonci igro dobijo pomladi.

The release dates of two upcoming PlayStation 4 exclusives have seemed to leak onto the PlayStation Store (via OnlySP).

Of course, these dates haven’t been officially announced so for now they are just rumors. However, it is worth noting that both dates land on a Tuesday, the usual release day for games in the U.S., and the addition of the pre-load dates further indicates the authenticity of the leak.

Developed by From Software, Bloodborne will release on March 31, 2015, and will be available for pre-load on March 26.

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Še malo več informacij o igri.

It’s the 19th century, the Victorian Era. Located in a remote mountainous region far away from the rest of civilization, there’s the ancient city of Yharnam. It’s a gloomy city where the indigenous faith has given birth to prejudice, but it’s also known as a center of ancient medical learning.

However, the city is now affected by the horrifying epidemic commonly named “the plague of the beast,” and is now known as a cursed place.

Today in the city of Yharnam the “Beast Hunt” happens every night, and the streets are filled of the smell of blood, beasts and death. There’s a peculiar atmosphere, as the crowds performing the “Besast Hunt” wander around the city. They walk around with bleary, confused eyes, with their weapons and torches in their hands.

Enemies of different shapes and sizes attack the hunters. Some are much larger than humans, and have sharp claws. For an enemy attacking with a speed that doesn’t seem natural given its size, it’s crucial to be always alert and ready to react. From here, a ghastly, desperate struggle for life and death will begin.

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>https://www.youtube.com/watch?v=_WsqQtqwP9E&list=UUg_JwOXFtu3iEtbr4ttXm9g

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Posnetek gameplayja iz Festigama iz Španije.

>http://www.youtube.com/watch?v=ZWSkfM9KgtA

Pa še seznam kontrol:

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Še nekaj novih informacij o igri:

Regain System

Sometimes the best defense happens to be a good offense. In the event that you manage to get hit by an enemy attack and take damage, if you manage to strike back within a limited time window, you can get a morsel of your lost health back. This new Regain system introduces a strategic twist to defense that makes fighting to the death an ever-tempting proposition.

Weapons

  • Saw: The Saw is one of the Hunters’ iconic weapons. Boasting transformitive capabilities, it can either function as a standard saw that’s good for hacking away at beasts or can switch into a longer-handled form where centrifugal force is used to a deadly advantage.
  • Hunter’s Axe: This curve-handled weapon is another of the Hunters’ emblematic tools of the trade. The ability to extend its handle out allows the Hunters to be able to respond to situation changes on the fly while still retaining the Axe’s primary functions. Although it’s heavier than the Saw, it’s also better for getting health back through the Regain system. Some Hunters make the axe their weapon of choice because it allows them to act as an executioner, even if their targets are already no longer human.
  • Hunter’s Rifle: A common gun to find among Hunters, the rifle fires out scatter shots. Often used as a means of dealing with swift-moving beasts, its scatter bullets make it highly effective at hitting targets with ease.

Areas

  • Cathedral District: Separated from the rest of Yharnam by hills, the Cathedral District is home to a medical organization that presides over the city’s unique “Blood Treatments.” As the name implies, it also has an old cathedral that still stands tall and proud in these tough times.
  • Hemwick Cemetery District: As one would expect for a place like Yharnam, the city has a large allocation of land dedicated to its graveyard. With large and small graves alike lined up haphazardly, the Cemetery District is an ominous and gloomy place. Compared to the main city proper, it’s one of the poorer areas to be visited, as well as less cultured all around. Few people wander around here today, leaving one to wonder just what exactly is lurking around there.

Characters

Major Character

  • Hunter Gascoigne: Gascoigne is a blood-soaked hunter who stands alone in a part of the graveyard where ashes flutter about. Aside from the fact that he fact that he’s veteran soldier, little else is known about him.

Malformed Beast

  • Clergy Beast: Even by beast standards, the Clergy Beast is a conspicuously huge creature. Sporting hideous horns, it lets out shrieks that sound like cries of agony. Although its body looks so malnourished that its ribs poke out and its remaining muscles are thin strings that cling onto its bones, it’s in actuality an extremely strong fighter. Rumor has it that this beast above all others is the one that Yharnam’s clergy fear above all else, hence its name, although the truth of its human origins remains foggy.

Other Characters

  • Hunting Horde: A mob of people ravaged by the disease, they fervently continue their hunting duties unaware of the transformation their own bodies are undergoing. Their eyes may very well see people as being beasts themselves….

  • Wheelchair Horde: Among the standard members of the Hunting Horde are a handful of elderly people confined to wheelchairs. Their sight is a common one in Yharnam in this day and age, particularly with respect to wealthy elderly people. Many of them cling desperately to their guns for self-defense, their memories of tragedy still vivid. For them, their guns are the only things they have to protect themselves from the beasts, as well as their one way of turning violent in general.

  • Carrion Crows: The Carrion Crows are those who are content to eat meat off the corpses of humans. In Yharnam where dead bodies are plentiful, these crows get so fat from their meals that they become unable to fly. Nevertheless, their attacks aren’t to be taken lightly. Sensitive to the scent of blood, they’re known for attacking their fair share of people who get senselessly close to them, most likely because the flesh of the living can turn dead soon enough if they have their way.

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Na Japonskem bo igra izšla 5. februarja! Za EU še ni podatka.

Edited by matej1990
popravljen datum izida

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Upam da izid v Evropi ne bo prav oddaljen od izida na Japonskem.

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Po moje ne bo kaj dosti zadaj. Sony ve da PS4 rabi igre, tako da bodo hitro lokalizirali igro.

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Na Gamescomu nikomur ni uspelo premagati končnega bossa.

Bloodborne‘s demo at Gamescom wasn’t impossible in general, but the final boss was really difficult. I definitely didn’t manage to beat it, and I didn’t see anyone else making it. Looks like things are going to be harsh at Tokyo Game Show as well, and looks like Sony is preparing to challenge the fans and to put something on the table as a reward, as tweeted by Producer Masaaki Yamagiwa.

Let’s prepare a prize for those that beat the boss in the demo of Bloodborne at Tokyo Game Show! Now that I selfishly said this, Kitaon will be willing to provide something for sure.

“Kitaon,” AKA Marketing Manager Yasuhiro Kitao immediately responded:

Roger! let’s prepare something for this long-awaited opportunity, But will someone who can really beat the boss appear, I wonder… Today there not a single one managed to beat the boss in the play testing session in the sales department…

To a fan asking about Bloodborne‘s difficulty, Kitao-san answered: “The only thing that’s certain is that it’s not easy.”

You can be sure that i’ll try my hardest to beat the demo’s boss at Tokyo Game Show. Of course the chances of me being mercilessly slaughtered are quite high, but it won’t be for lack of effort.

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