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Bloodborne


japanboy

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Očitno se pojavljajo alfa povabila za Bloodborne v Evropi. Dobili pa naj bi jih uporabniki, ki imajo platinasto trofejo v eni izmed Souls iger od From Software.

It appears Alpha invites are being sent out for Bloodborne to PSN users who have platinum in any of the Souls games released by From Software.

Niso pa ta povabila še zagotovilo, da bo uporabnik tudi deležen testiranja alfa verzije igre.

According to various postings from recipients, the invites for the “exclusive Bloodborne Alpha Test” are not a guarantee the recipient of the lovely email will be chosen.

Še vsebina maila, ki ga dobivajo izbrani uporabniki:

Your skill and dedication have been recognised; you have been selected to join the exclusive Bloodborne Alpha Test!

The small-scale test is being conducted in order to gather community feedback and data to improve Bloodborne’s online experience. Click here to learn more about the game.

If you would like to participate in this exciting opportunity to get early access to Bloodborne and a sample of its online features, please complete this exclusive Bloodborne™ Alpha Test enrolment form here.

The Bloodborne Alpha Test is not final. Players may experience bugs and incomplete features that do not represent the final product. Thank you for helping us create a better experience for all fans when the game launches early 2015.

Nisem pa nič zasledil, da bi bila zadeva na voljo za odprte prijave za testiranje.

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Izid prestavljen za en mesec

Hi everyone. As many of you know, earlier this year we announced that our forthcoming PS4 game, Bloodborne, would launch in February 2015. Unfortunately, I’m here today to announce a short delay to the release date, as we need a few more weeks to deliver you the best possible final experience.

We were really grateful for all the player data and feedback we received from those who took part in our recent limited alpha test, and this extra development time will allow us to better integrate these learnings into the game.

Bloodborne is now set to launch in the PAL region exclusively on PlayStation 4 on 25th March, 2015 (and 28th March in UK and Ireland).

In the meantime, look out for some exciting Bloodborne news in early December. Thank you very much for your continued support and patience!

Source (PSBlog)

 

 

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When you make your way through the depths of the Hemwick graveyard, you’ll come upon an old manor inhabited by a powerful eyeball-collecting old witch, among other things. You may want to bring a fellow player or two along when you’re ready to meet her face to face.

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Gyula, an old veteran hunter who is said to possess amazing skill. No one has seen him in many years, since he ventured into the old part of Yharnam, deserted and burned to the ground after the plague of the beast took its toll there long ago. You just may run into Gyula when you venture into the old part of the city.

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Another place you’ll travel to in your quest to find the truth in Bloodborne is the Cainhurst castle. Seemingly abandoned and frozen over, the noble family that once lived here disappeared without a trace. Its grand stature is visible from afar even through the thick fog of the lake, but getting here won’t be easy. What happened to the family that ruled this castle for many generations? What secrets, and what dangers, await you here?

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From shotguns, transforming saw blades, and axes, to nimble twin blades and even a steel sword that becomes the hilt of a massive block hammer, there’s a wide selection to find and choose from. Each weapon offers players a unique play style and strategy to leverage Bloodborne’s more pro-active combat style, light/heavy and short/long range combo system, and Regain System for earning back health during intense combat.

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Here’s one more weapon you’ll be able to wield: the transforming cane. In its standard form, it’s a melee weapon for short range attacks. Like many of the other weapons in Bloodborne, however, this weapon can also transform into a deadly heavy or long range weapon as well, making it a devastating bladed whip.

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Last but not least, I have one more exclusive screenshot to share that’s a teaser for things to come. Deep under the city of Yharnam lies an expansive network of multi-levelled ruins, seemingly much older than Yharnam itself and crafted by something other than human hands. What’s more, these ruins appear differently to each hunter brave enough to enter. We’re all very excited to talk more about what that means in just a few weeks.

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PSN & Xbox LIVE: NowickySLO

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Ni mi pa všeč to, da bo "vsiljeno" na nek način večigralska pomoč.

When you make your way through the depths of the Hemwick graveyard, you’ll come upon an old manor inhabited by a powerful eyeball-collecting old witch, among other things. You may want to bring a fellow player or two along when you’re ready to meet her face to face.

Upam, da je osamljen primer in da ne bo več takih bossov. Igro bi moralo biti možno dokončati v enoigralskem načinu. In upam, da bo veljalo.

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Še nekaj novih informacij o igri:

Bloodborne is scheduled to launch in April 2015, so expect it to be locked at 30FPS at launch. You can check out the some interesting new details shared by Hidetaka at PlayStation Experience event:

  • Over 10 maps in the world.
  • Each map is unique with it's own "situation."
  • The Chalice dungeon is a multi-layered map located in the city's lower levels
  • Procedurally generated, but massive, spanning the entire underground area of the city.
  • Each area in the underground has a holy chalice; finding that allows you to break the seal and access another section.
  • By multi-layer, that means there are three layers to present different surprises and traps to widen the game's strategy
  • After generating your dungeon through the Holy Chalice ritual, it stays fixed. That allows players the opportunity to master each dungeon while still providing "fresh and interesting" experiences.
  • Assume the difficulty level of the dungeons is high. They won't be easy to breeze through.
  • Like Demon's Souls, the focus on is on the sense of accomplishment and achievement after clearing a dungeon.
  • Increase the scale of sharing. Players will be able to share generated dungoens and the methods they used to complete them. You can narrow those down to specific communities or just a close group of friends.
  • The Chalice Dungeon isn't tied into the main story; it's optional.

More Updates from Q&A Session held at PlayStation Experience:

  • Character customization will be about on level with Dark Souls II, but there will also be some unique features. As an action-RPG, it'll have everything "to be expected from an RPG."
  • The team is working to keep the game running at the highest frame rate they can, and the final specifications will depend on what works best for the experience.
  • There is PvP in the game.
  • There might be something along the lines of the fight in Dark Souls II where you took on the role of a boss and fought against another player.
  • The concept of dying and Hollowing from Demon's/Dark Souls will exist in some form in Bloodborne as well.
  • The dungeon you saw during the keynote was made for the presentation; the actual dungeons will be much larger and more complex.
  • The boss characters are also part of the randomly generated element.

>https://www.youtube.com/watch?v=Wtf8udG3mjM

Urejano od japanboy
Dodan video.

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