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Bloodborne


japanboy

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Patch 1.04 je že na voljo. Obsega cca. 300MB in tako skupaj z ostalimi popravki zaseda že dobrih 2,8GB prostora na disku.

Patch zajema (prevedeno iz japonskega release note-a, ker v angleščini še ni na voljo):

  • By using password matching, you can now be matched regardless of level difference, and even with a hostile oath.
  • Conditions for the appearance of the insight store changed: it will appear when the player has one or more insight instead of 10 (Once unlocked, it will now remain unlocked for the rest of the game, even if you have zero insight).
  • Added a “blood chunk” item to the insight store (it will appear after playing the game up to a point). It costs 30 Insight.
  • Up to 600 Blood vials and quicksilver bullets can now be stored in the storage.
  • Adjusted the strength of some enemies in some areas in new game plus.
  • Adjusted the resistance and vulnerability of some enemies to bolt and arcane attacks.
  • Changes made to how Beasthood accumulates. This increases duration and improves attack of beast mode.
  • Adjusted the effect of Beast Blood Pellet item.
  • Fixed a bug of the attack force of the Rifle Spear. In particular, it was fixed a problem with the use of Blood Gems.
  • Reduced the stamina use of the Kirkhammer.
  • Reduced the stamina use of the Logarius’ Wheel.
  • Increased the duration of Old Hunter Bone and reduced the use of Quicksilver Bullets (reduced from 5 to 4).
  • Increased the duration of the effect of Tiny Tonitrus. Increased attack force. Attack force with low arcane will be higher.
  • Increased the duration of the effect of Augur of Ebrietas. Attack force with low arcane will be higher.
  • Reduced the Quicksilver Bullet cost for use of A Call Beyond (reduced from 8 to 7).
  • Reduced the Quicksilver Bullet cost for use of Choir Bell (reduced from 8 to 7).
  • Added Short Ritual Root Chalice to the insight store after completing the Pthumeru Chalice dungeon. It costs 10 Insight.
  • It’s possible to take advantage of the Short Ritual Root Chalice from an earlier stage of the game.
  • Added a random rewards when killing a Chalice dungeon boss. They will now drop a random Blood Gem in addition to weapon enhancement materials.
  • Different depths of Chalice Dungeons will now drop different Blood Stones
    • Depth 1: Blood Stone Shard
    • Depth 2: Twin Blood Stone Shard
    • Depth 3: Twin Blood Stone Shard and Blood Stone Chunk (Rare)
    • Depth 4: Blood Stone Chunk
    • Depth 5: Blood Stone Chunk and Blood Rock (Rare)

    [*]Increased the level of Blood Gems available in Depth 1-3 Dungeons.

    [*]Increased the amount of Blood Echoes dropped in Chalice Dungeons.

    [*]Co-op partners joining a cursed dungeon will only see their HP reduced by 50%, and not by 65% as it was before.

    [*]When starting co-op in a chalice dungeon, you will now spawn in the lantern room.

    [*]Weapons with special names like “uncanny” and so forth can now be purchased from the Bath Messengers once found.

    [*]Adjusted the brightness of the screen when finding a pool of Blood Echoes on the ground.

    [*]Corrected the bug that disconnect you from online mode when in stand-by.

    [*]Corrected a bug that caused enemies not to be displayed correctly for co-op guests when moving fast.

    [*]Further tweaks and bug fixes.

PSN & Xbox LIVE: NowickySLO

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  • 4 tednov kasneje...
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Kirby, kolikor vidim je spletna trgovina legitimna. Cena je pa povsem ok. Če greš gledat samo pri nas - poglej na bolha.com. Cene nekaterih novih izvodov so ravno v tem rangu. Glede trgovine pa težko kaj več rečem, ker sam pri njih še nisem kupoval. Mogoče ti kdo drug kaj več pove.

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  • Pred 1 mesecem ...

sej pol sm kr nek zalutu pa jima za hrbet prsou...pol se pa kr boss pojavu :D

Pa nevem,a je boss tak hitro padu, ker sem se zlevelupu prej al pa sem mel fajn zegen... Tako da sem pol kr ugasnu, da rajs dons nadaljujem, da si ne unicim preostanek dneva :D

Uglavnem, malo moras zastokat na forumu pa hitr napredujes potem :)

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  • Pred 1 mesecem ...

Kako pa potekajo te chalice root dungeons, kolikor sem prebral, moram sam ustvariti root chalice, da jih lahko random searcham.

Ali se tukaj splaca osnovne root delati ali je bolje dodati se fetid in ostale offeringe?

Se splaca prvic ko delas, da aktiviras vse offeringe, ali je potem pretezko?

Sicer sem prisel sele do depth 3, ker za 4 itak se nimam materijala

Je kje napisano, tocno kaj kateri offering naredi? sem malo iskal a nic nasel

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Root chalice se ti izplača delat na depth 4 in 5...prej se ne splača..lower loran, isz pa Ihyll root so najboljše kar se tiče gemov :) imaš pa na googlu dosti glyphov za chalice ki imajo dobre loote :) kar se pa offeringov tiče..razpolovi ti življenje, weapon durability ti zmanjša, nasprotniki so močnejši pa mislim da ti tudi napitki dajo manj življenja :)

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psn - kovsejr7

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če sem odkrit..meni so bossi na 4 in 5 levelu padli vsaj v drugo..edino pthumerian descendant na levelu 5 me je matral (5ti poskus) samo ko sem ga naštudiral je padel na lahko :) če ti je za coop me lahko dodaš (kovsejr7) pa skupaj geeknama kako :) kar se glede materialov tiče, sem dejansko samo za red jelly moral naredit eno root da sem dobil, drugače sem pa ves materijal si nabral ko sem delal chalice :) moras pa zaj jo enkrat naredit pa jo potem lahko narediš kdaj hočeš brez uporabe materijalov :)

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psn - kovsejr7

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ma vi ste sami profiji, morm mal bolj trenirat, da lahko skupaj gankamo :P

Pa prvo v NG+ priti, sem vceraj sele ubil Mergovo mokro sestro, ker sem se zamudil s chalici :)

Mah ne profiji...toliko ur že imam prebitih not da že napamet vem skoraj vse bosse :P ko greš še enkrat ponovno igrat je vse čiiiist lahko :) isto bo pri tebi, brez skrbi :)

psn - kovsejr7

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Prvi vtisi The Old Hunters gameplaya - TGS 2015:

Today, we braved some wind and rain to train all the way to Makkuhari Messe and try hands-on gameplay of Bloodborne The Old Hunters. In this article, I will detail impressions from my first sit down with the Bloodborne Expansion. Everything we confirm will be added to the wiki’s The Old Hunters page.

The Old Hunters Starting Classes

You are given a choice between three classes, equipped with new weapons. We will update the article as we play the other two classes

  • Charred Hunter: ?? – ??
  • Harrowed Man: Simon’s Bowblade + Knuckle-like offhand (translation pending)
  • Mensis Scholar: ?? – ??

The three classes of the Demo

For our first play session, we chose the Harrowed Man.You begin in a whole new area, characterized by pools of blood and corpses that wriggled in this swamp, their torsos half decomposed. I first went to my inventory and checked out the stats for the weapons. The bowblade is a one handed sword with medium to short reach, complimented by the off-hand attacks that thrust forward as a fist. The transformation has your character holding an impressive greatbow on the left hand and an arrow on the right, allowing you to shoot a considerable distance and with unprecedented precision, at the cost of only one silver bullet per shot (even charged ones!). Be mindful, however, as smarter enemies will dodge your arrows.The character was a level 75 build, with stats allocated for the strength/dex/arcane combo of this weapon. You can find the full stats of the bow as well as its imprints on its wiki page here. The moveset while on blade mode was a mix of sword and thrust rapier, with the interesting option to use your off-hand knuckle to punch enemies here and there with L2. It also included an R2 chargeable spin attack, which would have been useful against groups of enemies but can be easily interrupted if you are hit, making it inferior to the Hunter’s Axe R2. The bow mode, however, had all the makings of a great weapon due to its range, and it could almost one-hit smaller enemies, and stagger and knockback larger ones if charged properly.here is some floor video of people playing… Badly lol

The Old Hunters New Attire

We wore a new set, ragged and dirty, with bandages resembling the one worn by the Suspicious beggar. An official translation is not available, but it may be called the “Harrowed Set”

The Old Hunters New Enemies

We found some new enemies who are possibly using weapons available to players.

  • Gascoigne-like Whip Enemies: Featuring the new and purple-black-glow whip-club, it attacked with a moveset similar to that of the threaded cane, albeit with a slightly shorter reach and harder impact per hit. (Seen in TGS trailer)
  • Gascoigne-like Hammer Enemies: These attacked with slow and deadly motions similar to the Kirkhammer in weight. It extended to a two-hand mode not unlike the Hunter’s Axe upon transformation. I was careful not to get caught by them, so I can’t comment on knockback. (Seen in TGS trailer)
  • Chthulu-Executioner: Mixing the large bodies of the executioners and the tentacle beards of Brainsuckers, this large enemy was not joking around. Slow but deadly, wielded a large stone great axe with forward and sweeping attacks. An eerie purple glow on its eyes marked its uniqueness

The Old Hunters New Treasures

A new item, a timed bomb such as a nailbomb, was found early on. We didn’t get to try it on our first go at the game, but we will update this section and the wiki as soon as possible.

The Old Hunters New Bosses

Ludwig: “Help, Help” read the cries as you enter the boss area, and you are introduced to a deformed humanoid with eyes on the insides of his mouth and corrupt extremities. Think the Bloodletting Beast and One Reborn mashed up into an agile amalgam of extremitiesThe boss had an aggressive moveset and quick hand slashes, motioning forward to keep up with the hunter. We focused on trying to test the viability of the Bowblade’s bow form, and whilst it did decent damage there was not enough time to wind up attacks given the quick movements. It used magic in a frontal aoe motion, which was hard to dodge if close but not that deadly. Other attacks included an aerial leap, and a frontal charge, as well as biting forward in quick succession.

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