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The Technomancer


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Gre za novo post-apokaliptično RPG igro postavljeno v cyberpunk svet. Izid igre je planiran za 2016 na PC, Xbox One in PS4.

Developed by Spiders and set on Mars during the War of Water, players will step into the role of an aspiring Technomancer on the run from the Secret Police who must undertake a quest through tribal communities, cities lost under the ice and dystopian shanties while confronted by the harsh realities of the Red Planet.

Players will have access to four different skill trees focusing on three different fighting styles and the electric-focused powers of the Technomancers. The action elements will be merged with dynamic conversation dialogue, with player decisions changing the story and lead to five different endings.

There's also a dynamic crafting system that changes the visual appearance of weapons and armour.

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Igra bo videna na letošnjem E3. V kakšnem obsegu pa še ni znano.

The Technomancer, the new post-apocalyptic action RPG from Bound by Flame developer Spiders for PlayStation 4, Xbox One, and PC, will make its debut at E3, publisher Focus Home Interactive announced.

Trije novi screenshoti:

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A new batch of screenshots released today shows the Technomancer and his companions, arriving at Noctis, one of the last strongholds on the civilization of Mars. This is one of “many” locations you’ll explore. It is a “free city” that isolated itself from the “War of Water” and, while it opposses the grand companies such as Aurora and Abundance, it’s still full of dangers like bandits, pillagers, and creatures.

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Nov gameplay:

 

Igra bo izšla 21. junija!

 

Navedek

Your journey starts at Ophir, capital of Abundance, erected from the remains of the first human settlements in the Ophir Chasma. Picking from three combat stances, you’ll be able to specialise your style of play, making use of the Technomancer’s special electrical abilities to buff yourself or actively attack the many monsters roaming the red planet.

 

Mars is a dangerous place, with deadly threats lurking at every corner. Whether you’re facing the underworld mobs in the slums of Ophir, the ASC soldiers hunting you, the Technomancers from rival corporation Aurora, or the many mutated hybrid creatures roaming the canyons of Mars, you’ll have to think and fight tactically if you don’t want to be outmatched.

  • The combat with the staff is based on mobility and damage using sweeping and effective blows against groups comprising several enemies.
  • Fighting with Blade and gun requires agility, dodging and controlling the pace of combat with the nail-gun.
  • Finally, the Blade and shield combat style focuses on defence, blocking and parrying to inflict heavy damage in response to an attack.

 

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PSN & Xbox LIVE: NowickySLO

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