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PS5 naj bi očitno podpisal backward compatibility (PS4 igre).

 

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As reported by Gearnuke, the patent in question was published on Oct. 2 by Sony Interactive Entertainment America. It details the remastering of textures from old games to newer ones better suited to the new resolution. The application was initially made on Nov. 22, 2016, however. So if backward compatibility is coming to the next Sony system, it's been a few years in the making.

 

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Prejšnji teden je Google najavil Project Stream. Cloud platformo za streamanje iger (v bistvu Netflix za igre). Zaenkrat je vse skupaj še v fazi testiranja. Na voljo je trenutno le v USA in še to le demo igre Assassin’s Creed Odyssey.

Največja prednost v primerjavi s konkurenco je to, da igra deluje v Chrome browserju. Torej za stream ni potreba kakšna specialna naprava.

Max zmogljivost je 1080p 60fps. Priporočena min. internetna linija je 25Mbps.

Tako izgleda:

 projectstream.google.com

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Microsoft nadaljuje svoj studijski nakupovalni pohod. Na vrsto je prišel Obsidian Entertainment (South Park: The Stick of Truth, Fallout: New Vegas, Star Wars Knights of the Old Republic II,...). Nakup bi naj bil že praktično zaključen.

Microsoft is reportedly on the cusp of purchasing Obsidian Entertainment

 

XO2 prihodnost izgleda vedno boljša. 😄

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Epic Games odpira svojo lastno online trgovino z igrami:

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Sprva bo store na voljo na PCjih in Macih, nato pa bo na voljo še za ostale open sisteme, med drugimi tudi na Android.

 

Zakaj Epic Store? Zato:

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Steam, Google, Apple,... poberejo 30% od cene nakupa igre, kar je precej. Epic bo v svoji trgovini pobral le 12%, stem da kot bonus tudi ne bo zaračunal Unreal licenc. Kar je precej manj kot Unreal igra objavljena na primer na Steamu, ki bi razvijalcem odnesla 35%.

 

Katere igre bodo v Epic trgovini bo najavljeno na The Games Awards - ta petek ob 2:30 po našem času (ja, zgodaj zjutraj).

 

Announcing the Epic Games Store

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HTC pridno nadaljuje s posodobitvami high-end VR očal. Tokrat so lanski model nadgradili s tehnologijo za sledenje očem, kar odpre nove uporabnosti in optimizacije pri izrisu slike.

The HTC Vive Pro VR headset was unveiled today at CES 2019 and comes with built-in eye tracking. The device is called the Vive Pro Eye, and it promises to bring higher-quality VR experiences, thanks to a technique called “foveated rendering.” This renders sharp images for wherever the human eye is looking in a virtual scene and reduces the image in the periphery. There’s no pricing yet, but it’s supposed to launch in the second quarter of 2019.

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Dne, 8. 10. 2018 at 16:20, matej1990 pravi:

Prejšnji teden je Google najavil Project Stream. Cloud platformo za streamanje iger (v bistvu Netflix za igre). Zaenkrat je vse skupaj še v fazi testiranja. Na voljo je trenutno le v USA in še to le demo igre Assassin’s Creed Odyssey.

Največja prednost v primerjavi s konkurenco je to, da igra deluje v Chrome browserju. Torej za stream ni potreba kakšna specialna naprava.

Max zmogljivost je 1080p 60fps. Priporočena min. internetna linija je 25Mbps.

Tako izgleda:

 projectstream.google.com

Nadaljnje zadeve o projektu bodo razjasnjene na GDC (Game Developers Conference), natančneje 19. marca ob 19:00 18:00!

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Teaser trailer za Google streaming, ki ne pove ničesar:

 

Ta torek, 19. marca ob 18:00 bo na voljo tudi live stream:

 

Glede na to da so pripravili dražilnik, omogočili prenos v živo, delajo hype. Tresla se je gora, rodila se je miš?

Govorice so da so pokupili igračarske studije in da bodo predstavili svojo igralno konzolo. Najverjetneje nekaj takšnega kot je bila nekoč Ouya (RIP)? Glaven bo definitivno streaming.

 

Aja, dober znak je tudi to, da se je projektu priključila tudi Jade Raymond (Assassin's Creed).

 

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Logo od Google stream platforme:

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S kot stream?

 

Storitev bi naj bilo na voljo praktično povsod: PC, Mac, Chromecast, mobiteli, TV,... Igranje na PCju in Chromecastu bi naj bilo možno preko Xbox in še nenajavljenega Googlovega kontrolerja.

Možna bo hitra priključitev k popularnim streamerjem, da se jim pridružimo v igranju. Pričakuje se tudi YouTube integracija.

Google sets up shop at GDC, details about game streaming service start to leak

Here's What We're Hearing About Google's Plans For Gaming

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Glede Epic Store, že dober teden oz. dva nazaj je prišla novica, da bodo PS4 ekskluzive kot so Heavy Rain, Beyond: Two Souls in Detroit: Become Human izšle na PC.

Trenutno še ni znan datum izida, kot tudi cena, a igre bodo časovna ekskluziva v omenjeni trgovini.

 

Vir

 

Activision je potrdil, da na iOS in Android naprave prihaja Call of Duty: Mobile. Izid igre je planiran za letošnje leto. Igra bo free-to-play v osnovi.

Bo pa na voljo tekom poletja tudi beta v določenih državah.

 

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Shu Yoshida bo postal glavni pri Sony na novo nastali skupini odgovorni za neodvisne razvijalce (indie igre). Skrbel bo za orodja, tehnologijo in storitve. Mislim da zelo pametna poteza, saj veliko indie iger ne dobi dovolj pozornosti.

 

Na Shawn Layden stolček je presenetljivo prišel Hermen Hulst aka ta glavni pri Guerilla Games (Killzone, Horizon: Zero dawn). Ta bo imel enako odgovornost kot njegov predhodnik - skrbel bo za igre pri lastnih Sony studijih.

 

Navedek

Sony Interactive Entertainment Names Hermen Hulst Head of Worldwide Studios

Shuhei Yoshida becomes head of newly formed independent developer initiative

 

San Mateo, Calif., November 7, 2019 – Sony Interactive Entertainment (SIE), the company responsible for the PlayStation brand and family of products, has today announced the promotion of Guerrilla’s Hermen Hulst to Head of Worldwide Studios (WWS) effective immediately. In this role, Hulst will manage and lead all game development across the 14 studios that form Worldwide Studios. The company also announced that Shuhei Yoshida will leave his current position as President, WWS, to become head of a newly formed initiative that will focus on nurturing external independent creators.

 

“Hermen is one of the most effective and well-respected leaders in the video game industry. He is a passionate advocate for the teams he leads and understands how to empower creative talent to build great experiences,” said Jim Ryan, President and CEO of Sony Interactive Entertainment. “Worldwide Studios is a critical part of the future success of the company, and we must deliver on the promise we have made to gamers to create imaginative and exciting content that is truly unique to PlayStation. I have no doubt Hermen can lead our teams to deliver compelling and diverse experiences at a steady cadence.”

 

Hulst co-founded Amsterdam-based Guerrilla, and most recently served as Managing Director. The studio is best known for the Killzone franchise, which debuted on PlayStation 2 in 2004, and the acclaimed Horizon Zero Dawn, which launched in 2017 on PS4. Under Hulst’s leadership, Guerrilla has continued to innovate and developed Decima, a proprietary game engine launched in 2013 and used for the production of a range of titles, including the upcoming Death Stranding by Kojima Productions. Sony Computer Entertainment acquired Guerilla in 2005. Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw will take over Hulst’s duties at Guerrilla as joint studio heads.

 

“I have worked closely with PlayStation and the entire Worldwide Studios family since 2001, and I have the utmost respect and admiration for the creative talent and ambitious ideas within the network of studios across the US, Europe, and Japan,” said Hulst, Head of Worldwide Studios. “I am beyond excited to have the opportunity now to lead such an inspired and talented team whose singular mission is to build amazing games for PlayStation fans.”

 

Today, SIE also announced a new company initiative led by PlayStation veteran Shuhei Yoshida and focused on celebrating external developers that are creating new and unexpected experiences for the gaming community. Reporting directly to Jim Ryan, Yoshida will leave his role at WWS to concentrate on our diverse community of independent developers, ensuring they have the tools, technology, and services to reach PlayStation’s large community of gamers successfully.

 

“I am thrilled to announce Shu Yoshida as head of this new initiative. Everybody knows just how passionate Shu is about independent games – they are lifeblood of the industry, making our content portfolio so special for our gamers. These wildly creative experiences deserve focus and a champion like Shu at PlayStation who will ensure the entire SIE organization works together to better engage with independent developers through a culture of supporting and celebrating their contributions to PlayStation platforms,” added Ryan.

 

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