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[Uradna tema] Metroid Prime 3: Corruption


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Hands-on Metroid Prime 3: Corruption

Retro Studios becomes the first developer to prove the potential of the Wii-mote with first-person titles.

by Matt Casamassina

September 14, 2006 - Readers have almost certainly heard the news: Metroid Prime 3: Corruption has been delayed into next year. Not exactly the development we were all waiting to hear. However, we do have some spectacular news to report, too, which is that Retro Studios has become the first developer to prove the potential of the Wii-mote with first-person titles. Corruption was sometimes-clumsily controlled at E3 2006, but thanks to a new control method designed specifically for pros, that's no longer the case.

As we played a new single-level demo of the Prime 3 at Nintendo's Wii event in New York City, the game's designers came upon and told us that we absolutely needed to try the new "expert" control mode. They explained that they hoped it would satisfy our cravings for first-person maneuverability similar to a mouse and keyboard configuration in FPSs on the PC platform.

We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision without seconds. Simply put, Retro has nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control.

The latest level looks quite a bit more gorgeous than the two missions on display at E3 2006, both of which were also present again in addition to the third. In it, Samus treks through another futuristic station as it floats through the galaxy. She encounters a variety of old and new space pirates, must user her morph into ball form in order to navigate in-wall passageways, use bombs to blow away barriers, and more. Again, players will use the Wii-mote as an extension of Aran's hand to open some doors. Hit the A button and near some locks and the option to thrust Aran's arm forward and into the object, which can then be twisted and turned with a gesture, feels as responsive as ever.

Some of the game's in-game cinemas are very atmospheric and impressive. In one scene, Samus must go into morphball mode and drop a bomb to propel herself into a nearby airlock. When she triggers the airlock, a cut-scene ensues that shows the character jettisoned into space, where she floats underneath a gigantic ship and eventually grabs onto a protruding lever and pulls herself back in through a gap in the structure. It looks absolutely fabulous - and you'll be able to see it for yourself in some of our movies coming soon.

Samus is controlled with the analog stick on the nunchuck attachment; its Z button makes her jump and double-jump and the C button rolls her into morphball form. The Wii-mote, meanwhile, is simply aimed at the screen for near-perfect accuracy. The process of turning - an issue in previous builds - is no longer problematic with the inclusion of expert control. Pressing the A button fires her weapon and the B trigger is still used for locking onto enemies.

The game is not yet running in 16:9 widescreen mode, but Retro is still looking into it. It does, however, support progressive-scan. We have to say, the new level looks great. Texture resolutions have been bumped up, bloom lighting complements areas, and the particle effects system is better than ever. Really, watch our latest videos and we think you'll be pretty impressed. The game runs for the most part at 60 frames per second, but we did notice a few spots where the fluidity dipped.

After E3 2006, our optimistic outlook on Metroid Prime 3: Corruption transformed purely into hope that Retro would not overlook the controls. But our optimism is back and stronger than ever. There is no doubt in our mind now that Prime 3 is going to play and look great when it finally arrives next year. Samus officially joins Galaxy and Brawl on 2007's must-have list.

Moj najbolj pričakovan špil na Wiiju? Yeeeees. :hyper:

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najbolj pričakovan... ja. eden izmed njih ^^

res upam, da bo zgodba še bolj izboljšana kot pr prejšnjih 2eh. pr 1ki sem jo res pogrešal, oziroma mi je bila preveč medla.

gameplay ni vprašanje da bo ubijalski, grafika bo tudi na nivoju :beer: žalosti me le to da bomo prikrajšani za multi player :crybaby: čeprav ga bodo morda vseeno notri vtaknili če so izid prestavili na drugo leto, tako kot se je zgodilo s huntersi...

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Gad dem, skoraj eno leto bo od zadnjega posta v tej temi in končno se počasi bližamo izidu nadaljevanju dveh izmed najboljših špilov prejšnje generacije. Treba je spet pognati hype machine! :D

Očitno bomo počasi deležni 'media-blowouta' glede MP3, saj vse več revij napoveduje predoglede in nove informacije. Začelo se je danes, ko so na net pricurljale sledeče informacije iz ameriške Play revije:

- First level - You are attacked on a spaceship while meeting with the ship’s captain…action packed

- Play feels motion controls work better than dual joystick

- Super sensitive pointer in “advanced” mode

- Beam stacking ala Super Metroid

- Visor switch: Hold minus and flick Wiimote in certain directions

- Boss fight with Ridley at the end of the first level. Excellent difficulty curve by the time you reach the boss.

- Back tracking in MP3:C makes more sense than in previous Primes

- Extra development time was to give the game more polish. Nintendo wanted “Twilight Princess” levels of polish. Game is focused on Metroid fans and hardcore gamers, but still accessible to newcomers due to controls.

- Second level - floating city focused on exploration

- Larger environments, bloom lighting, better textures than Prime 2

- Corruption Mode not available in demo

- Play says it could be the biggest revolution in FPS gaming since Halo.

.. potem pa še poskeniran članek, ozr. bolj pomembno - nove slike iz članka. Ooooohohoho, niceeee. :bowdown:

mp3_2m.jpg mp3_1m.jpg

(Še vedno) moj najbolj pričakovani špil na Wiiju? Yes, sir! :hyper:

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Sej kul, upam le, da špil ne bo res FPS, kakor piše v reviji, ampak FPA, kot predhodnika serije Prime.

bo FPA ;) samo pač malo bolj FPSjevski kot predhodnika zaradi kontrolerja a ne? :)

slike so respaša za oči. obeta res veliko, skrbi pa me le da bo prelahek... jaz hočem težavnost tako kot pri echoes :eviltongue:

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kot vidm po filmckih je to taka vesolska igra (znanstvena fantastika) nevem kaksna je igra samo ce bi zdej reku bi redu da je zanic , ce bi jo pa igral bi pa pomoje blo kej bols ... vse je neki namisleno in sploh ne morem povedat zakaj je cudna , ampak je ful taka vesolska in vse je vesolsku ni nic normalnega ... :(:no_no:

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kot vidm po filmckih je to taka vesolska igra (znanstvena fantastika) nevem kaksna je igra samo ce bi zdej reku bi redu da je zanic , ce bi jo pa igral bi pa pomoje blo kej bols ... vse je neki namisleno in sploh ne morem povedat zakaj je cudna , ampak je ful taka vesolska in vse je vesolsku ni nic normalnega ... :(:no_no:

dej bod tih, da ne boš dobu banano ;) hec

drugače je Metroid ena boljših serij, še posebno 2D, tolk, da pusti počivati skrbi.

.___.

(+,+)

(/.:: )

"#"

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kot vidm po filmckih je to taka vesolska igra (znanstvena fantastika) nevem kaksna je igra samo ce bi zdej reku bi redu da je zanic , ce bi jo pa igral bi pa pomoje blo kej bols ... vse je neki namisleno in sploh ne morem povedat zakaj je cudna , ampak je ful taka vesolska in vse je vesolsku ni nic normalnega ... :(:no_no:

Kaj ti si omejen? "Vse je vesoljsko, nič ni normalnega", to si v tem postu povedal 3-krat...ne moreš preprosto rečt, da ne maraš ZF-streljačin, ki se dogajajo v vesolju?

Sam osebno upam, da bo igra dobra in bo nadaljevala Metroidovo večno kvaliteto.

Nothing he's got he really needs, 21st century schizoid man!

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