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Ekskluzivno:[PS3] No Man’s Land


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Zanimiva zastonjska (free to play) Playstation Home igra: No Man’s Land

 

“…the old ones used to call this place the United States of America, we just call it…No Man’s Land…”

[PRBREAK][/PRBREAK]

No Man’s Land is a new free-to-play PlayStation Home game that transports you to a post-apocalyptic America that has known only war for decades. Through this devastated wasteland, you must scavenge to survive while confronting tribes of heavily armed enemies focused on their own survival. Employing a cutting-edge cover point system and immersive gameplay, No Man’s Land is a first-of-its-kind on a console: a free-to-play multiplayer shooter.

 

[media]http://www.youtube.com/watch?feature=player_embedded&v=7NisOwb4RLU

 

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No Man’s Land is a multiplayer third-person tactical shooter, featuring a cover-based movement system and 4v4 team battles. Following the completion of a tutorial session, the player is given an introductory loadout that allows access to the Drydock and the game. Armor and weapon upgrades can be purchased from the Commerce Points in a variety of combinations, which we plan to evolve in time

 

[media]http://www.youtube.com/watch?feature=player_embedded&v=uRPJ5oCHoXk

 

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The cover-to-cover movement system is a deliberate departure from the usual run-and-gun gameplay of many other third-person shooters. No Man’s Land promotes the idea that in order to survive, “cover is king.” The cover control system makes moving between cover natural and fluid. Players can queue additional cover moves or interrupt any move at any time to divert to another cover position. This results in players making frantic dashes between pieces of cover, often taking evasive action when under fire, so they can reach the relative safety of the next cover point. It means players have to think ahead: where they want to be, which direction they want to shoot from, and where their teammates are. This encourages players to work as a team to provide covering fire for each other as they advance and sprint between cover points.

 

[media]http://www.youtube.com/watch?feature=player_embedded&v=3K2zWMh3rMM

 

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The developers decided to make use of the Home avatars so to increase the player’s connection with the in-game No Man’s Land survivor, which means that your Home avatar will strap on armor while its other physical features remain intact. Plus you can wear it out of the space into the game world too! We all love character customization so have been keen to offer as much flexibility here as possible.

 

Armor comes in several variants, increasing in weight and damage absorption properties. Heavier armor will slow survivor movement between cover, but it will be able to absorb more damage. You choose between speed of movement and the damage protection.

 

It is possible to mix and match all the armor pieces into whichever configuration you require. Light armor for hands and feet? Medium for legs and torso? Heavy for the head? You decide. The weight, speed and damage absorption properties for your character are then calculated appropriately.

 

Right from the start, the intention was to make No Man’s Land as flexible as possible: from the grenade variants, to the customizable armor loadouts, to the four-weapon carrying system. This means that players can buy any combination of weapons and armor to fit their playing style, while offering a variety of visual styles.

 

[media]http://www.youtube.com/watch?feature=player_embedded&v=0IUegjmWa44

 

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There are two modes of play: Scavengers and Team Deathmatch. Team Deathmatch is the time-tested ‘kill-every-enemy-that-moves’ game mode. In the Scavengers game mode teams must collect salvage packs from the depleted cityscape. These resources are all that are left of the old world. Each team must bring all the salvage to their ‘salvage dump’ before the other team does. This game mode is essentially capture the flag, but with multiple flags. Players earn points for placing salvage on their team’s salvage dump, for stealing enemy salvage, and for simply killing the enemy.

 

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Maš svojega avatarja (pošiči definicijo na wikipedia, ker vidim da ti ni poznano), česar pri Simsih nimaš. Tam imaš svoje simse, ki ne predstavljajo tebe direktno, kaj šele da bi bil namen in upravljanje enako.

Stanovanje je pri Home nek privatni virtualni prostor, pri Simsih ga gradiš ko lego kocke in v končni fazi niti ne vpliva na samega Simsa, bolj so pomembni predmeti, ki jih potlačiš notri da mu zadovoljiš njegove potrebe.

Sims in Home ima pribljižno toliko skupnega kot Sims in tvoje resnično življenje.

PS: pri pisanju z računalnikom običajno ne stiskaš enter za vsako piko, med zadnjo črko in piko pa ni presledka. Enter stisneš za nov odstavek.

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Breaking

PlayStation Home Release Pushed Back (Yet Again)

Today Sony announced that the Home Closed Beta will expand to Summer 2008 and invited more users to join. Following this, the Home Closed Beta, an Open Beta will kick off later this fall. Says Sony Computer Entertainment CEO Kaz Hirai:

We understand that we are asking PS3 and prospective PS3 users to wait a bit longer, but we have come to the conclusion that we need more time to refine the service to ensure a more focused gaming entertainment experience than what it is today. Our overarching objective is to provide users with new gaming experiences that are available only on PLAYSTATION Home. Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation tradition.

Home was first slated for September or October 2007 and then pushed back to "Spring 2008." And now, like that, Sony slides it back again. Hit the jump for the full press release.

22/04/2008 06:00 SONY COMPUTER ENTERTAINMENT ANNOUNCES EXPANSION OF CLOSED BETA TESTING FOR PLAYSTATION®HOME IN SUMMER 2008 Opening Of The Service Scheduled For Fall 2008

Tokyo, April 22, 2008 - Sony Computer Entertainment Inc. (SCEI) announced today that it will expand the Closed Beta testing for PLAYSTATION®Home in Summer 2008, inviting a further number of registrants from the PLAYSTATION®3 (PS3®) users. Following completion of the Expanded Closed Beta test, the PLAYSTATION Home Open Beta service will commence in Fall 2008.

"We understand that we are asking PS3 and prospective PS3 users to wait a bit longer, but we have come to the conclusion that we need more time to refine the service to ensure a more focused gaming entertainment experience than what it is today," said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc. "Our overarching objective is to provide users with new gaming experiences that are available only on PLAYSTATION Home. Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation® tradition."

The PLAYSTATION Home Open Beta service that will become available in Fall 2008 will be built around providing new and fun community gaming experiences, such as connecting PlayStation games with Home and providing places and items from the games.

Details of the Closed Beta testing features, registration for the test and the opening of the service will be announced as they become available.

vir: www.kotaku.com

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