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Prve ocene Wiijevih špilov


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Prve ocene Wiijevih launch špilov:

Trauma Center: Second Opinion


Closing Comments

Now that the Wii launch is truly underway, is Trauma Center worth another dose? Yeah, it is. Putting aside the fact that Second Opinion is a retelling of the DS version, the game is absolutely perfect as an introductory game for Wii players. There’s a ton of diversity in the missions, an all-new Hard mode for previous fans of the series, and an entirely new sixth chapter of the game to appease the “been there, done that” attitude of the hardcore crowd. Trauma Center has a charming style, decent graphical and audio presentation, but really excels in the control department. The franchise has been given a rebirth on Wii, and it has never been better. Everything from interface navigation to tool switching and actual surgical actions is made easier with the Wii-mote/nunchuk combination, and that alone makes it worth your launch dollars. Under the Knife showed players what DS was all about, and now we’re seeing Second Opinion doing the same thing as it ushers Nintendo fans into a new era of innovation and control.

7.0 Presentation

Second Opinion has a solid style, but it still has a hint of “DS” to it as well. Storytelling is done via storyboards and text.

6.0 Graphics

Trauma Center has a great look, though the lack of widescreen support is sorely missed. It has a great style, but still looks very last-gen.

6.0 Sound

The musical composition is beautiful, but the game needed more VO work. A larger library of songs would have helped as well.

8.0 Gameplay

Solid. Second Opinion may be a “Wii-make” but it plays very, very well. More depth in tools would have been nice, but it’s still an awesome introduction to Wii control.

7.5 Lasting Appeal

In addition to over 10 hours of play, Second Opinion adds a new chapter, a few side-quests, and addicting gameplay. The new Hard mode will bring much pain as well.

8.0 Impressive OVERALL

(out of 10 / not an average)

Wii Sports


Closing Comments

Wii Sports is a successful showpiece for Nintendo's new hardware and a fantastic means to get non-gamers talking about Wii. Not all of the games are spectacular. Given the choice, I'd prefer not to play either boxing or golf, which is disappointing because both sports seem like a fine fit for the remote. But the games that do work really work. Baseball is good in short bursts. Tennis is a lot of fun, especially with two or more. And bowling is fantastic – I can't wait for Nintendo to use these mechanics and release the inevitable (and much deeper) Mario Bowling.

What you're going to find in Wii Sports is a title that demonstrates the potential of the Wii remote, but comes up short in depth and visuals. Play it for an hour with friends and you'll love it. Your non-gamer friends will be dazzled by the immediately intuitive controls and the imported Miis. But the title sacrifices incredible depth and visuals for an immediately accessible experience.

7.0 Presentation

A solid compilation of sports games, great use of Mii characters, and slick interfaces that make navigating with the Wii remote easy.

4.0 Graphics

We realize it's a style choice, but the visuals powering Wii Sports are both generic and so simple that they're archaic. The Mii characters add color. It runs in 16:9 and pro-scan at 60 frames.

7.0 Sound

Charming background music and good sound effects drive home the crashing strikes in bowling and the smashing home runs in baseball.

8.0 Gameplay

Fun. Best as a multiplayer affair and in short bursts. Bowling is amazing. Baseball and tennis are good. And the others need work. All the modes lack depth.

7.0 Lasting Appeal

Despite being a shallow affair, the simple controls work well with the games and nurture return multiplayer bouts.

7.5 Good OVERALL

(out of 10 / not an average)

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The Legend of Zelda: Twilight Princess (Wii)



Play the game and be glad you did.


It's essentially a port of a GameCube game.

After 35 hours or so of caffeine-fueled anarchy, I'm finally ready to write my review. I've had the pleasure of reviewing the last three Zelda titles over the past eight or so years, and even though my favorite incarnation remains A Link to the Past on the SNES, I'm thoroughly satisfied with what The Legend of Zelda: Twilight Princess has managed to achieve. We all know that the game started out life as a GameCube project, and this much is still evident in the final Wii product. While it might not have the graphical grunt behind it offered by the likes of the Xbox 360 and PlayStation 3, there's no doubt in my mind that Nintendo has once again crafted a video game that will be remembered for years to come. Link's back and his adventure on the new shiny Wii hardware is nothing short of an instant classic.


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