Skoči na vsebino

[Uradna tema] Nintendo Wii


MaHe

Priporočene objave

Ne vem ce ste v tej temi ze objavili. Ampak nekaj se je pisalo po netu, da bi naj novo ime za Rev bilo nPlay. A ima kdo vec informacij?

Hmmm glede da je ta informacija pricurila v javnost ravno na 1 April, mislim da ni glih verodostojna :lol:

logo pa nej bi zgledal takolenintendo-nplay-logo.jpg

seznam možnih omenjenih imen:

- Go

- nPlay

- "N"

- Rev

- Experience

- Revolution

po mojem mnenju nebi dal roke v ogen za nobenega in bo v resnici čisto drugačno ime :lol:

Link to comment

Sicer ima Ubi notoriozno zgodovino lepotičenja screenov, ampak bomo videli že čez slab mesec...jap, E3 se bliža :mwahaha:

Aja, pa priv prvi slike piše:

"Notice how the angle of the in-game gun reflects the angle at which you hold the controller."

Pa še citat Che-ja (ex 1UP)

Looks great. Am Hyped. Ubi art touch-up in effect. Real game looks less good. Still excited.No damage control here. Just in talking to friends in the press who have seen actual screens of the game, they confirm as much.

Again, I am still excited to see what Ubi does with this game. As an fps nut, I see lots of potential here.

 

 

Link to comment

OH YEAH SWORD DUELS

“In many situations, there will be a higher-ranking enemy who commands the others in the area. By defeating him, and sparing his life, he will offer you his respect, and help. The enemies will surrender their guns, and the boss may offer you a new weapon, a special path, or another reward. Any time you spare an enemy, you will be rewarded. As it always takes more skill to spare a life, than to take it”

“Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get up close, and personal. You can switch to the sword at any time, and if you can get close enough to an enemy, you can use it for one-hit stealth kills. In other moments you’ll find yourself locked into intense one-on-one sword duels.”

Also notice something about a "Freeze Shot Mode", and "4 Player Max-Multi-Play Support"

:rock::rock::rock:

Mečevanje se vidi na eni mali slikici na vrhu

2006-04-08_red4.jpg

 

 

Link to comment
Sorry ni sans da bo spil zgledal tako kot na teh slikcah, tak ravni robovi ne bodo nikoi na Revolutionu, zato ker ne bo nobeden spil prikazan v vecji resoluciji kot 480p.

Kot smo že napisali, so slike verjetno touched-up, tako kot Ubi počne z vsemi svojimi slikami (to so potrdili tudi osebki, ki so precej pri skledi). Drugače pa so ingame, piše v Game Informer članku. Ker Revu ne bo treba gnati HD ločljivosti, bo toliko več moči ostalo za SD.

Drugače pa se bodo Ubisoftovci ponovno oglasili po 20tem aprilu, ko očitno poteče NDA

 

 

Link to comment
  • vrhovni
Sorry ni sans da bo spil zgledal tako kot na teh slikcah, tak ravni robovi ne bodo nikoi na Revolutionu, zato ker ne bo nobeden spil prikazan v vecji resoluciji kot 480p.

Pa se ti zavedaš, da gledaš pomanjšane slabe fotke pomanjšanih slik iz revije? Itak se tukaj ne vidi robov in zaradi velikosti slik vse zgleda precej lepše, kot je verjetno v resnici. So pa te slike dobra osnova za vsaj malce ocenit, česa naj bi bil Rev sposoben.

Link to comment
Bolj me zanima, kaj imajo pripravljeni interni razvijalci (NST, HAL, Retro). Pure pwnage @ E3 :ihih:

Microsoft se mi vedno bolj smili, saj bodo imeli tiskovko kojci za Nintendovo. :cash:

glede retrota... saj smo vsi videli česa so sposbni ustvariti na metroidu ki velja za eno najboljših če ne celo najboljše igre na GC

Link to comment

Mnogo podrobnosti

-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.

-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title

-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

------------------------------------------------------------

-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"

-The first third of the game will be all about being "brutal by necessity"

-You will be less precise and favor more devastating weapons (machine guns)

-As you progress and become more precise, smaller guns will be used

-"The goal...is to use five bullets to kill five enemies"

-"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"

-"When you fight brutally, the sounds around you grow increasingly more intense"

-"Audio feedback"

------------------------------------------------------------

-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases

-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies

-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial

-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)

-Respect plays a MAJOR part in the game

-Flailing your sword isn't a smart idea

-Specific motions with the controller will trigger combos (in the final game)

-Tracing an X in the air, for instance, will unleash a devastating attack

-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed

-New moves will be taught to you by two mentors in the game

-One will teach you gun tactics, and another will teach sword tactics

-If you don't show the proper respect to them, they won't help you

-Friendly/respectful interaction is tied to the controller

-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side

-You show extra respect by bowing to the masters

-Ubisoft is still coming up with other interactions

-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"

-Staying in the master's good graces is key: they give you missions that can be tackled in any order

-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang

-You have to prove you are worthy to them by battling them and sparing their lives.

-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him

-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes

-Training sessions are offered by the two masters so you can hone your skills

------------------------------------------------------------

-Split screen multiplayer with traditional deathmatches

-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3

-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet

-Revolution works by placing a small sensor bar either above or below any TV

-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller

-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants.

---------------------------------------

Game Informer's hands on:

-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.

-Level consisted of shooting ranges that popped out from behind cover

"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire"

-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill

-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"

-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller

-You can aim at a target as quickly as you can move your hand

-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit

-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds

-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management

-"They won't walk around a table to get to you. They will simply jump over the table"

-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"

Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good

-GI: we found Red Steel most enjoyable to play while standing up

-Straffing is extremely easy and effortless

-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"

-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"

-Lob grenades with the controller, or roll them on the ground like a bowling ball

-"gangsta style" shooting is cool

-Total immersion. Feels like you are living the game

-GI: the Revolution is real

-Andy: It could change the very way all gamers are played now and forever

škoda,očitno sabljanje ne bo povsem prosto ampak so poteze določene vnaprej (stranska zamaha, zamah gor/dol in naprej). Drugače pa se sliši jako interesantno.

 

 

Link to comment

Ma carsko, no, E3 letos bo utrgan čist.

se strinjam...pomoje se bom totalno odklopil od vsega vsaj 9. in 10. maja. Upam samo, da bomo do takrat deležni še kake igre :mwahaha:

hja komaj čakam =) upam na vsaj pol tolikšno presenečenje kot lani :)

drugače pa jaz upam na metroid 3, SSBM, Red steel ipd. da bodo prikazali =) upam tudi da bodo razkrili kake Wi-fi plane za REV kar bo skoraj gotovo

Link to comment

Official Nintendo Mag Guy:

I think it's public knowledge that many third-parties are working on codename Revolution titles. Given magazine lead times it would therefore be logical for various press types to have seen these games already in order to get them in the relevant issue of the magazine. The next four weeks are going to be an exciting time for you guys. . . but more than that, there's plenty that won't make E3. . . stuff that will come to the surface between May and December. E3 is gonna be the bomb but it's only the tip of the iceberg.

Like I said, this is a leak. I've really said as much as I can on the subject. I'm under NDA after all. When the time comes I'll tell all.

All I'm gonna say is, there's some great stuff coming, and remember that you really can't judge codename Revolution from screens.

And one last thing I should point out on this topic:

When those screens were taken(in reference to Red Steel Scans) Nintendo internal teams were the only teams to have FINAL dev kits. I highly doubt that any games you see at E3 will be truly representative apart from first-party Nintendo titles such as Metroid Prime. It'll take a few months for the third-parties to give out truly representative screens.

 

 

Link to comment

Hoho! Seveda bodo Nintendovi 1st party naslovi trgali gate. Retro bo pokazal, kaj se da pričakovat na grafični fronti, Nintendo pa bo nazorno pokazal, kak bi naj zgledala kontrola pri različnih žanrih...

Sem včeraj začel igrat ponovno Pikmine 2 in sem skor zblaznel ob misli kaka uživancija bodo na Revoluciji... :rock:

Link to comment

mislite da bo nintendo pokazal ali pa vsaj omenil kake dodatne attachmente za kontroler kot so ''nunčaki'' ?

glede retrota. nebodo pokazali le čudovote grafične pšlati ampak predvsem izjemno kvaliteto igre same. upam da bodo metroida naedili vsaj malo težjega od prime 2, saj se mi je zdel lažji kot predhodnik čeprav so vsi mnenja da je bi zahtevnejši (no na nekaterih delih že)

Link to comment

Še Ubisoftov uradni press rilis

/11/2006 - Ubisoft unveils exclusive Nintendo Revolution Title: Red Steel™

Paris, FRANCE – APRIL 11, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the development of Red Steel™, an exclusive first-person action title for the Nintendo Revolution (working name of the new Nintendo platform). Red Steel is set in modern-day Japan. Players will master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Revolution’s remarkable controller.

“We’re honored to announce this exciting new franchise and we’re confident that

Red Steel will be the must-have title for the Revolution when it launches,” said Serge Hascoet, chief creative officer at Ubisoft. “We have been working closely with Nintendo to take full advantage of the innovative controller to create a thrilling experience that can only exist on the Revolution.”

Red Steel will make its worldwide debut in May 2006 at E3 in Los Angeles. With the style and flair of a contemporary action movie, Red Steel will appeal to gamers who thirst for a new video game experience, as well as those who may have not previously considered picking up a controller.

“Nintendo is excited to have Ubisoft bring Red Steel to the Revolution launch lineup,” said Reggie Fils-Aime, executive vice president of sales and marketing at Nintendo of America. “Ubisoft makes some of the most innovative and critically acclaimed games in the industry and from what we have seen from Red Steel it is going to be a standout exclusive title on the Revolution.”

Ubisoft has a strong history of creating some of the industry’s top-selling video game franchises. To date, the Tom Clancy’s Splinter Cell® and Rayman® franchises have each sold more than 15 million units worldwide and the Prince of Persia® franchise alone has sold more than eight million units worldwide. The Red Steel brand will reflect this expertise and build upon Ubisoft’s past to invigorate the future experience allowed within the Revolution platform.

Ubisoft will disclose more specific information on Red Steel in the coming months and Nintendo will reveal more information about the Revolution and its unique controller at E3.

 

 

Link to comment

Pridruži se debati

Objavi takoj, registriraj se kasneje. Vpiši se, če imaš račun in objavi s svojim računom.

Gost
Odgovori v debato...

×   Prilepljena vsebina je formatirana.   Restore formatting

  Only 75 emoji are allowed.

×   Tvoja povezava je bila samodejno vpeta..   Namesto tega prikaži kot povezavo

×   Tvoja prejšnja vsebina je bila obnovljena.   Počisti urejevalnik

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Ustvari novo...

Pomembno obvestilo

Z uporabo spletišča se strinjaš s Pogoji uporabe.