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Ekskluzivno:Zadnji popravek za Skyrim 1.5 tudi na konzolah


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Zadnji popravek 1.5 je od danes naprej tudi na sobnih konzolah. Za Xbox 360 je že na liniji za PS3 pa naj bi bil na voljo tekom dneva.[PRBREAK][/PRBREAK] Popravek vsebuje cel kup novosti od novih animacij pri eksekucija nasprotnikov z "letečimi" oržji in čarovnijami kot tudi za ročna orožja in odpravlja/popravlja cel kup drugih napak.

 

[media]http://www.youtube.com/watch?v=s8HZh5STKYw

 

Podroben spisek:

 

UPDATE 1.5

 

New Features:
New cinematic kill cameras for projectile weapons and spells
New kill moves and animations for melee weapons
Smithing skill increases now factor in the created item's value
Improved visual transition when going underwater
Improved distance LOD transition for snowy landscapes
Bug Fixes:
General crash fixes and memory optimizations
Fixed issue with Deflect Arrows perk not calculating properly
In "A Cornered Rat," the death of certain NPCs no longer blocks progression
Fixed issue where Farkas would not give Companion's quests properly
Fixed crash when loading saves that rely on data that is no longer being loaded
Followers sneak properly when player is sneaking
Fixed issue with weapon racks not working properly in Proudspire Manor
Arrows and other projectiles that were stuck in objects in the world now clean up properly
Fixed issue where "Rescue Mission" was preventing "Taking Care of Business" from starting properly
Fixed issue where certain NPCs would fail to become Thieves Guild fences
Fixed issue in "Diplomatic Immunity" where killing all the guards in the Thalmor Embassy before starting the quest would break progress
In "Hard Answers," picking up the dwarven museum key after completing the quest, no longer restarts the quest
Killing Viola before or after "Blood on the Ice" no longer blocks progression
Fixed issue where Calixto would fail to die properly in "Blood on the Ice"
In "Waking Nightmare" fixed occasional issue where Erandur would stop pathing properly
Fixed issue where letters and notes with random encounters would appear blank
Fixed rare issue where dialogue and shouts would improperly play
Lydia will now offer marriage option after player purchases Breezehome in Whiterun
Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
Fixed rare issue with skills not increasing properly
Fixed issue where the Headsman's Axe did not gain proper buff from Barbarian perk
In "A Night to Remember" it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
Fixed issue with the ebony dagger having a weapon speed that was too slow
Fixed issue with "The Wolf Queen Awakened" where backing out of a conversation with Styrr too soon would block progress
The third level of the Limbsplitter perk now properly improves all battle axes
Fixed a rare issue where Sanguine Rose would not work properly
In "Tending the Flames" King Olaf's Verse will no longer disappear from explosions
Fixed issue with frequency of first person kill cameras
Underwater effects now display properly
Fixed issue where sun would not appear properly after fast travel


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Urejano od Dante

We don't quit playing because we grow old. We grow old because we quit playing.

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Če je kdo vsaj približno tako dober kot fanta iz QA in razvijalske ekipe pri Bethesdi se bo kr hitro lahko posvetil drugi igri :) oba sta imela speed run čas samo 2 uri in 16 minut! (seveda zelo malo verjetno, da bi kdo dosegel tak čas pri prvem playthrough-ju).

http://www.bethblog.com/index.php/2011/10/13/jeff-vs-sam-ii-the-skyrim-speedrun/


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We don't quit playing because we grow old. We grow old because we quit playing.

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  • 2 tednov kasneje...

The Concept Art of Skyrim

__________________________

>http://www.youtube.com/watch?v=zYcuyiMa-QY


Strojne zahteve za igro:

Priporočene specifikacije

  • Windows 7/Vista/XP PC (32 or 64 bit)
  • Processor: Quad-core Intel or AMD CPU
  • 4GB System RAM
  • 6GB free HDD space
  • DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
  • DirectX compatible sound card
  • Internet access for Steam activation

Minimalne specifikacije

  • Windows 7/Vista/XP PC (32 or 64 bit)
  • Processor: Dual Core 2.0GHz or equivalent processor
  • 2GB System RAM
  • 6GB free HDD Space
  • Direct X 9.0c compliant video card with 512 MB of RAM
  • DirectX compatible sound card
  • Internet access for Steam activation

We don't quit playing because we grow old. We grow old because we quit playing.

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  • 2 tednov kasneje...

Hja mogoče je igričarka...

She doesn't seem like your average computer game fan.

So either Christina Aguilera was one of thousands of gamers eagerly awaiting the launch of a highly-anticipated computer game or she was just in the mood to party.

The pop star was snapped on the red carpet at the launch party for the new game The Elder Scrolls V Skyrim game.

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meni je bolj smešno da modeli na 24kurah ne vejo za kak dogodek gre, bolj pomembno je da ima okrogla lička ;)

>http://www.youtube.com/watch?v=yoyJUgKCqLU

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Urejano od Bessie

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Launch day patch

The Elder Scrolls 5: Skyrim will be patched to version 1.1 on launch day - Friday, 11th November.

Bethesda community manager Nick Breckon shared the news on NeoGAF.

"All platforms going to 1.1 by 11/11/11," Breckon wrote.


Patch notes:

BUG FIXES

General optimizations related to stability and performance.

Essential followers recover properly if player fast travels away.

Fixed rare instances of dragons flying improperly though objects after player exits an interior.

Fixed rare instance where the a music track would not stop playing properly.

Autosave message properly displays when going through a load door.

The fifth level of the Light Fingers perk correctly calculates the Pickpocket skill bonus.

Enchanting an item to improve the Sneak skill properly calculates the bonus to the player's Sneak skill.

Enchanting an item to improve the Lockpick skill properly calculates the bonus to the player's Lockpick skill.

Corpus Enchanter perk properly calculates bonuses to stats for the player’s new enchantments.

QUEST FIXES

Fixed rare issue where a character would not arrive properly to the Thalmor Embassy during Diplomatic Immunity.

Rescue/Attack on Fort Neugrad will trigger properly if player travels to Fort Neugrad by foot.

In To Kill an Empire, Gianna will now talk to player with certain diseases.

Fixed rare instance of Civil War battle not starting properly if player receives a Companions quest from Farkas.

During Brelyna's Practice, fixed rare issue where the player could be permanently invisible.

Triggering combat in Largashbur no longer stops progression to The Cursed Tribe.

Fixed rare instance where fighting a Civil War battle during The Fallen would prevent the Jarl of Whiterun from accepting their axe in Message to Whiterun.

In The Horn of Jurgen Windcaller, fixed rare instance where Arngeir would not teach player the last word of Unrelenting Force.

In Taking Care of Business, fixed issue where Brynjolf would not give player this quest if Talen Jei was dead.


As for DLC, Bethesda has already pledged to release fewer but "more substantial" add-ons for Skyrim than were released for Oblivion. Bethesda has also admitted that ending the game at the conclusion of the main quest was "a mistake", and won't be doing the same in Skyrim.


Skyrim Will Have Infinite Quests, Director Says

If you like getting bang for your buck, The Elder Scrolls V: Skyrim will give you a nuclear blast.

You’ll never have to stop questing in the upcoming open-world role-playing game, to be released November 11 for Xbox 360, PC and PlayStation 3. Skyrim director Todd Howard told Wired.com in a phone interview Monday that the game will feature a never-ending stream of procedurally generated content, giving players an infinite number of things to do.

“The vibe of the game is that it’s something that you can play forever,” Howard said.

The game’s Radiant quest system randomly generates new tasks based on your progress in the game. An innkeeper might ask you to hunt for bandits in a place you haven’t found yet, or an aspiring alchemist could request that you collect 10 undiscovered flowers for his work. Howard claims that the options are endless.

In addition to these minor tasks, Howard says you’ll be able to do extra work for each of the game’s factions, like the Dark Brotherhood and the Thieves Guild. Once you complete the scripted quest lines for each group, you can go to their respective hubs and pick up randomly generated missions to steal gems or assassinate shopkeepers across Skyrim’s massive world.

Though some players might not love the idea of endlessly collecting groups of random ingredients, Howard says that Radiant quests play into one of the game’s major strengths: environmental storytelling. Skyrim’s world is sprinkled with secrets and minor bits of narrative that you’ll have to piece together as you explore, an aspect of game design that Howard says the team picked up while working on their last game, Fallout 3.

“With Fallout, it’s not as beautiful a world to everybody,” he said. “We had to find ways to make exploration of [a destroyed wasteland] interesting.”

For Skyrim, Howard says that Bethesda has learned a few new tricks and gotten better at the old ones. The most enjoyable part of the Radiant system won’t be completing quests, he says, it’ll be the things you discover along the way: bandit-infested fortresses, or a terrifying lighthouse.

“The world is probably the one thing that sets [skyrim] apart from other games,” he said. “It feels really real for what it is … It’s just fun to explore.”


Animation Trailer

>http://www.youtube.com/watch?v=_GAKosCeH7k

The World of Skyrim

>http://www.youtube.com/watch?v=B9xvtD-R3VY

Behind the Wall: The Making of Skyrim trailer

>http://www.youtube.com/watch?v=zzVReasooII


Midnight launch photos

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We don't quit playing because we grow old. We grow old because we quit playing.

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ja sam so močni ko prasica...al pa sm se jih js prezgodi lotu :D drgač pa bl jo špilam, bl mi je ušeč! bl iščem stvari za skritizirat, več stvari mi je všeč! :thumbsup:
tko bom reku... umrl sm ene 10x pri master vampire bil sm lv 4 takrat če se ne motim in sm mel samo ta flame spell. Če maš lydio zraven samo pustiš da gre naprej in za njo sam fire uporabiš. Drgač pa najtežje do zdej je biv tisti yeti sam se ne spomnem pravega imena. Mogu sm skočit gor na skalo da me ni dosegu in potem shoutal in z bowom streljal tko 10 minut :D.

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a se komu ljubi sprobat third person view in povedat kako se obnese?

ker v oblivionu je bil precej lesen

hvala :beer:

jz ga mam večkrat gor in mi je kar dober če sem iskren. Ker me velikokrat zanima kako kaj izgleda in ga imam dost časa gor ampak če hočeš res izkusit to igro ti priporočam v prvi osebi ker se vidi tko badass ko imaš 2 roki tam in tko :D. Men izgleda res dobro third person.

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Torej, začel špil, odšel z tistim pripadnikom imerija do prve vasice. Kasneje se odpravim do prvega mesta, kjer dobim nalogo, naj poiščem nek artifakt v gorovju (nek barrow...) , to sem opravil, zdaj pa dalje...

Me pa zanima tole, čeprav sem izbral bojevniško pot, ter bildam lok ter orožje v eni roki, a je možno da se naučim magije ter raznih super fint. A je možno dobit kompanjona zraven za v boj kot v fallout ter kasneje lastnega zmaja ?

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