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barocco74

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  1. Ojla, lp vsem v KSi skupnosti,zanima me ,če Ima mogoče kdo kodo za 12 mesecev ali manj za prodati(nujno) samo da se podaljša,samo še 2dni VELJA pa mi poteče LIVE GOLD do 13.03.2015 Kupil bi magar v tujini ,ampak samo preko Paysafe varjante, če je možno..ali gotovina SLOVENIJA.
  2. DOUBLE XP BATTLEFILED 4 http://battlelog.battlefield.com/bf4/news/view/premium-2xp-event-2/
  3. barocco74

    MAPE

    Rad špilam"COMANDER MODE".Samo igram le na PC-ju. Če boste igrali na PC pište pa pomagam po najboljših močeh.
  4. All BF4 Field Upgrades Explained, What Do You Think? (Battlefield 3 Gameplay/Commentary) All BF4 Assault Rifles In Action! Latest Build (Battlefield 4 Paracel Storm Gameplay/Commentary) All BF4 Light Machine Guns In Action! Latest Build (Battlefield 4 Paracel Storm Gameplay/Commentary) http://youtu.be/vFdjsWO0zl0
  5. ojla,Sem šele danes opazu ,da so moje xbox live MS pointse spremenili v keš oz.funte. Zdej me pa zanima ALI je ŠE možnost nabave MS POINTS-ov?? IN če je ,ali jih pol oni spremenijo v denar oz.kako to poteka po novem ..Aja in še ali EU MS POINTS velja tud za GB?
  6. barocco74

    Battlefield 3

    EVO DRUŽBA B4 NA POTI Battlefield 4: Official 17 Minutes "Fishing in Baku" Gameplay Reveal http://youtu.be/U8HVQXkeU8U
  7. barocco74

    Battlefield 3

    @LtMarky Evo naroču in dubu.Super je. Samo me je mal zezala povezava. xbox wirelees je W7 prepoznal, kontrolerja za xbox ,pa ne.No na koncu vse dela kot mora. Sam, ga uporabljam samo v heliju jetu,tanku.. pešadijo pa furam na miško +tipkovnico .Sem probu z gamepadom pešadijo,pa ni šlo,pa že tko nisem neki dober B3 player. Pride pa zelo prov za druge igre Šport ,dirkačine, HAWX II..v glavnem vse špile zazna . Dobr ,da si povedu za to,ker sem imel v mislih nabavt nov gamepad,to pride pa veliko dražje ,pa še vseh iger -določeni ne podpirajo. TY za info
  8. barocco74

    Battlefield 3

    ma očitno ga neki serjejo..zdele vlečem dol,prej sploh ni blo DLC-ja END GAME,šele zdej ga je pokazalo in ga vlečem dol. LtMarky a ti špilaš z xbox kontrolerjem in si samo dokupu reciver al kako. INkje si ga dubu oz.kupu. lp
  9. barocco74

    Battlefield 3

    Z veseljem bom odigral z tabo drugimi tudi.. a na XBOX-u že JE zadnji DLC?? Ker men pokaže samo 3 serverje.Za PC sm potegnu dol,ampak pr xboxu sm izbrau EU serverje vse mape samo zadnjih END GAME DLC map, pa ni. To mi napiše,KO GREM V SERVER BROWSER: YOUR SERVER VERSION DOESENT MATCH THE SERVER BROWSER VERSION. ALL SERVERS WILL NOT BE SHOWN. pol prtisnem OK IN MI POKAŽE EN SERVER. Kaka pomoč bi mi prav pršla. FAVORITES mi pokaže in History ampak vsi so prazni. ne vem kaj storit
  10. barocco74

    Battlefield 3

    Tud sam nameravam kupt novo konzolo, le ,če bo podpirala vsaj 32 vs 32. Šele sedaj, k špilam B3 večinoma na PC-ju,imam občutek na xbox-u, kako vse je "prazno" oz. mirno na bojišču. Upam na vse najboljše,sem pa bral ,da bo grafični "srček" poganjau PS4 IZ LETA 2007,7800GT V tem rangu ,no upam ,da se motim. pa še današnji update : http://battlelog.battlefield.com/bf3/news/
  11. barocco74

    Battlefield 3

    imho,.Na grobo opisano Holo-Holographic,bolj uporaben za blizu oz. medium do 150m. ,drug je pa PKA-S HOLO .ki pa ga ne uporabljam.. Za rEs blizu folk uporablja Cobra-RDS. vsak ma drug način ,jzt HOLO uporabljam na Assoult-u in "inžinirskem" orožju.. po želji in občutku večkrat probaj in boš ugotovila kaj ti najbolj paše na 200-400 metrov ,pa ACOG (4X),nisem neki hud igralec kot ostali tu.. Ostale merke pa uporabljam na mitraljezih in pa na snajpah ,kjer sm pa bolj slab
  12. barocco74

    Battlefield 3

    http://battlelog.battlefield.com/bf3/news/view/2832654786475623327/15/ lepo nov popravek
  13. barocco74

    Battlefield 3

    Jzt bi šel .co op.Bom danes gor. my nick je barocco74. Trofn me če boš gor ,pa greva
  14. Tudi sam si bom omislu PS3 , samo ko pride vn nova verzija.
  15. šit jzt sm pa mislu da nisi slovenc...Zdele sm vidu da si naše gore list :)

  16. barocco74

    Battlefield 3

    INSIDE DICE:Building our Biggest Map EVER [DICE] H Brun | 07.13.12 [TABLE=align: right] [TR] [TD][/TD] [TD][/TD] [/TR] [/TABLE] DICE Designer Inge Jøran Holberg tells the story of how we created Bandar Desert, the biggest map in Battlefield history. He also provides some playing tips for surviving in this harsh environment once the Armored Kill expansion pack appears in September. Hi everyone. My name is Inge Jøran Holberg, and I’m one of the Designers here at DICE. When Battlefield 3 had just been released [in October 2011], me and the other Designers were approached by the Operations team Producer Björn Johnsson. He wanted to know if we had any ideas for “Xpack 3”, the third expansion pack for Battlefield 3 that would follow up the infantry focused Close Quarters. Me and my colleagues had already discussed how cool it would be to re-create Atacama Desert and Arica Harbor from Battlefield: Bad Company 2 in the ever improving Frostbite 2 engine. Even if I was the designer of those maps and would love to see them get the Frostbite 2 treatment, I figured they would really only classify as medium sized maps in Battlefield 3 and I was certain there were still loyal Battlefield fans whose needs we hadn’t met yet – those who loved to play on the very biggest of maps in Battlefield 1942 and Battlefield 2 [such as El Alamein and Fushe Pass]. Reading a number of posts by these players in our forums, I personally agreed that even with maps like Operation Firestorm, Kharg Island and Caspian Border, Battlefield 3 lacked a couple of extra-large maps with huge distances and lots of capture points that they have experienced in some of the maps in earlier Battlefield titles to complete the range. Seeing as the tight infantry focused Close Quarters was already in progress, I felt that it was high time we delivered on the expectations from our loyal fan base in this department. So we promptly agreed to try and convince the management to let us go big on expansion pack three and make it all about all-out vehicle warfare and extra-large maps. The day after our pitch, Producer Björn Johnsson came back with the good news: “Let’s go Big!” Bandar Desert — The inspiration Since Iran was a major area of operations in Battlefield 3, it felt natural to get inspiration from there as a first step in creating some maps in “Xpack 3”. Seeing the desert scenery from the real Bandar Desert area, I really got inspired, and immediately knew we could create something really exciting out of it. When it comes to gameplay, we here at DICE have been enjoying Atacama Desert in Battlefield: Bad Company 2 a lot, just like many of our players. I started thinking about how the best parts of the gameplay on Atacama could make the transition to a new map like Bandar Desert. Some of the things I like in Atacama and that I wanted to carry across into Bandar Desert is the mix between the built up village areas with lots of destruction and the barren desert where tanks and other vehicles were in their strongest element. Out there, vehicles could duke it out between the sand dunes, using them in large strategic maneuvers to hide or partially hide, protecting the lower parts of the tank when firing. There were also always a few areas where infantry could have the upper hand at times without making it hard for vehicles to enter the area. With extra-large maps though, some of the additional possibilities I wanted to implement were: Being able to plan ahead when encountering enemy tanks (without always being able to hit them directly as they would be too far away) Having a better chance to retreat and regroup Being able to dig in if opposition is too strong Perform large flanking maneuvers or get support from friendly air units Size and gameplay In Bandar Desert, supporting 64 players and jets, everything would have to be larger and build much more on vehicle gameplay on a grand scale than Atacama Desert. At the same time it should be scalable for consoles with fewer players without it leading to compromises for the 64 player version. These were a few of the major requirements that I set for Bandar Desert. It should: Support grand scale vehicle gameplay with freedom of movement at long range Provide exciting dogfight gameplay for jets in huge mountain ranges Contain diversity in gameplay and intensity between different themes Offer a great visual diversity both in terms of palette and character Support all game modes without compromise Differ from the other three maps in the expansion both visually and in gameplay (I knew what the other maps would be after initial design discussions) One day I was sitting in the editor environment, adding placeholders for the different capture points to test different layouts on the work in progress terrain. It dawned on me that this could potentially be the biggest official Battlefield map yet to be created. When I started thinking about it, there was no reason not to – especially in this expansion pack with its theme of grand scale vehicle combat. Playing the first versions of Bandar Desert in our daily play tests was almost like re-discovering the classic Battlefield. Standing in the middle of that desert, looking around at the vast expanse with tanks approaching in the far distance and jets flying overhead was a Battlefield moment on its own. The challenge with designing a huge map like this is that the size mustn’t lead to it becoming boring and uneventful. There must be no endless, generic travel between point to point like a pointless merry-go-round that never changes speeds. Another challenge is to enable different player kits in the map – there should not be one kit that rules the entire map. Diversity in gameplay across the map would have to be implemented. “The challenge with designing a huge map like this is that the size mustn’t lead to it becoming boring and uneventful.” With different distances between flags and big differences between the themes in different parts of the level, you will find yourself in varying environments and gameplay characteristics as you go from the mountain, across the desert and into the more urban areas. All asking you to adapt your play style in order to win the bigger battle. The difference in pacing and environments will make sure you get a very different overall experience every time you play the map, but it will also accommodate the different soldier kits by building on the strengths of them depending on where you are on the map. For example: Trying to hold the urban areas will require a greater mix of your team’s different soldier kits than the desert area. You can for example be very useful with med kits, ammo bags or a sniper rifle in the urban areas, while anti-tank weapons will be more favored in the desert areas. All soldier kits have different pros and cons in the different areas of Bandar Desert. This is the case for the Battlefield 3 map Operation Firestorm as well, but on Bandar Desert you will have smaller but more houses with good options for vehicles to get around, and you will also have more destruction in the infantry focused areas so vehicles can get more involved in those kind of environments as well. Tanks are not lost even in the village, but watch out. A soldier with an antitank weapon could be aiming at you from a window. It’s official: The biggest map yet In Conquest Large, Bandar Desert is stretching as far as 1,900 meters from U.S. to Russian deployment, not counting the airstrip at the very end of the ground forces combat area. This is even longer than Fushe Pass from Battlefield 2. Bandar Desert is about as wide as it is long at the middle flags – it measures 1,900 meters from the mountain base furthest from the sea all the way to the beach at the south edge of the map. As a comparison, Caspian Border is roughly 1,100 meters between the U.S. and Russian deployments — around 800 meters difference both in width and length. Should you count the distance between your spawned jet and the enemy spawned jet, you will end up with 2,400 meters on Bandar Desert. From the closest capturable flag to the furthest capturable flag, you are looking at around 1,200 meters. For Caspian Border, the equivalent distance is just about 400 meters. “1,100 meters between the U.S. and Russian deployments — around 800 meters difference both in width and length. Should you count the distance between your spawned jet and the enemy spawned jet, you will end up with 2,400 meters on Bandar Desert.” Surviving in the desert Working together with others in your team will greatly improve your chance of survival in combat. If you want to play your best on Bandar Desert, I would say that you should try to be effective with different kits, so that you can be at your best where you are needed at all times, and to get to know the vehicles that you will find on this map. Also make sure to use teamwork to overcome enemy forces – stick together with team mates to improve your chances against enemy tanks. If you haven’t been very active with vehicles before, Bandar Desert is a good reason to get on with the training. Join an empty or nearly empty server at first and test every vehicle’s strengths and weaknesses. It will help you take enemy vehicles out when you are under live fire. In addition, you can discover where you best can dig in when you encounter enemy vehicles. Try this for example: Drive a tank up on the plateaued dug out sand in the desert army outpost, covering most of your tanks chassis. This gives you the possibility to reverse just a little to hide your entire tank for repairs, only to moments later drive up and shoot again when fully repaired. In this manner, this base is a lot more defendable from the inside with vehicles than the army base at Operation Firestorm. Holding different flags on Bandar Desert will keep your enemy from valuable assets like tanks, helicopters, transport vehicles, and artillery to a larger degree than on the base game maps, so don’t feel safe with just holding four flags in Conquest Large. If you hold just the town and one more flag, the enemy will still have more valuable vehicles than you have if they hold the most outpost flags, making it difficult for you to hold that majority of the flags for long. Building Bandar Desert has been a great experience. I want to thank in particular the level artists Simon Barsky and Andrew Hamilton for an excellent job on making Bandar Desert come to life and look amazing. I also want to thank the community for all your constructive feedback on Battlefield 3. Working on a game where the community makes itself heard is very inspiring. I hope you will love Bandar Desert as much as we do here at DICE. Thanks for reading. Inge Jøran Holberg Designer
  17. barocco74

    Battlefield 3

    Sam danes prvič probal DLC Close quarters, vse se dogaja K šus ,kot je Rafko dejal ,kot kak COD.Sploh pa,moram še spoznat te male mapce.. Ni mi žal 4000MS,saj verjamem ,da bodo naslednji DLC-ji tudi vredni greha.
  18. barocco74

    Battlefield 3

    Imam vprašanje glede dog tagov . Sm štihnu 6 nasprotnikov-vem malo je ,ampak ,a jih morem 2X zabost ,da dobim njihove ploščice-dogtag . Sm probu v profile dati nasprotnikov dogtag ,pa ne gre kako je z tem?? Imam 6 dogtagov,piše ,da sem jih vzel samo 3 .P a še te so zaklenjeni-čudno !! Ali je možno nasprotnikov( vzet dogtag) ,dati poleg svojega?? IN še nekaj me zanima ,ali je kdo opzil razliko ,po patchu .Mislim ,na sam gameplay igre. Imam šele slabih 58ur igranja,da bi opazil razliko/e..
  19. barocco74

    Battlefield 3

    Ampak a ne bi bilo bolje da ,kdor že ima B2K in npr: želi samo Armored kill.. posebi plača samo ta DLC... A zdej moram, pa,še enkrat kupit B2K IN DATI 4000MS za vse dodatke?? verjetno je bolje malo počakati in bo mogoče možno vsak pack posebak kupiti.. Škoda ,da ne dodajo več ljudi ,da špila na mapi kot npr na PC-ju,tam more res biti fantastično na velkih mapah.. Tu pa greš ,na recmo, Gulf of Oman in pol jih "leti" 1/3 se jih skriva ostali pa peš furajo brez kakršne podpore, ma redko človek naleti na tim , ki dejansko ne gledajo na K/D W/L ... in špilajo strateško, ma uni k ste bli v vojski veste o čem govorim.
  20. barocco74

    Battlefield 3

    NOVI update [h=1]Massive Battlefield 3 update goes live June 4-5[/h] [DICE] H Brun | 05.31.12 | 204 comments [TABLE=align: right] [TR] [TD=width: 78] [/TD] [TD=width: 55] [/TD] [/TR] [/TABLE] We are very happy to present the contents of our next Battlefield 3 game update! This is a big one, rolling out June 4-5. Read on for the full details, including a solution to the M26 dart issue, reduced suppression, and the introduction of colorblind support on console. The next Battlefield 3 update goes live June 4-5 on all formats. As usual, the period between the last update and this upcoming one has been spent listening to our community, tweaking parameters, balancing performance, and eliminating issues that we have found with your help. In short, the June update will make sure Battlefield 3 plays even better. The full June update change list is featured below. Changes are valid across all platforms (PC, PlayStation3, and Xbox 360) unless stated otherwise. The schedule for this update is: PC and Xbox 360 worldwide: June 4th PlayStation 3 in Japan/Asia: June 5th PlayStation 3 in all other regions: June 4th How to download the June update on your platform PC: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client. PlayStation 3: When you start the game, you will be prompted that there is an update available. To continue, you must accept the update, which will install automatically. Xbox 360: You will be prompted there is an update available. If you accept it, it will download. If you do not accept it at this time, you can find it manually in the in-game store or on Xbox Live Marketplace, named Multiplayer Update 3. If you do not locate it manually this way, you will be prompted again the next time you start the game. Before we dive into the full change list, we would like to focus on a few of the biggest additions in this update. Let us know what you think in the comments section below. M26 dart situation resolved Some of you have noticed lately how a certain loadout has been overpowered. When the M26 Lightweight Shotgun System was mounted under an assault rifle with a heavy barrel, the M26 would accidentally fire assault rifle bullets instead of shotgun pellets. This is fixed in the June update. Somewhat reduced suppression effect Since the last update, there has been an interesting debate on the increased suppression effect we introduced. While a lot of players like the increased effect and the possibilities it introduced, some players felt suppression was becoming too powerful. Now, we are dialing the suppression effect back a notch. It will still be higher than it was prior to any of our patches. Let us know what you think of this tweak. Adding symbol for custom server rules (console) The "§" makes it easier to spot servers running custom rules. We know a lot of you want to know whether a server you’re about to join is running extreme custom rules (such as setting the ticket count to max, leading to marathon games). By adding a “§” symbol in the console server browser, we make it quicker and easier for you to make an informed decision on where to join and where not to. The “§” (see image above) signifies a server running custom rules. Note that this can still be either a Ranked or Unranked server, as some rule changes will turn a server Unranked, while some (such as ticket counts) do not affect the server’s Ranked status. We are not enforcing this symbol. Instead, the “§” is a manual optional flag you can set if you are a server admin and want players to know you are running custom rules. We hope this will make it easier for server admins to get the right players flocking to their servers, while players will more easily find the type of gaming experience they prefer. Let us know what you think. Colorblind support (console) No more accidental team kills! Click for full size. Earlier, we introduced colorblind support for PC players. We are now very happy to extend this to console players as well. After installing the June update, you will find an option to turn colorblind support on in the options menu. This will affect the colors of HUD symbols to more clearly differentiate teams. You can see above what this will look like. Improved VTOL fighter jet (F35) performance Based on community feedback, we have improved the performance of the F35 in Back to Karkand to better match that of the SU35, particularly when it comes to turning speed. FULL JUNE (“MULTIPLAYER UPDATE 3″) CHANGE LIST BELOW Vehicle related changes > Tweaked the F35 handling to more closely resemble that of the SU35 (see above). > Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active. > Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process. > Fixed AA missiles not doing damage to vehicles moving at very high speeds. > Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish. > Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness. > Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally. > Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided. > Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended. > Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps. > Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag. > Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle. Soldier and gadget related changes > Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above). > Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive. > Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations. > Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping. > Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar. > When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen. > Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console. > Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction. > The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns. > 40mm smoke now stays longer again. > Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller). > Tweaked the flashlight so it is less blinding at the edge of the screen. > Fixed bug where you couldn’t pick up your deployed gadgets after being revived. Weapons related changes > Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above) > All semi-automatic sniper rifles now properly have shorter range when using a suppressor. > The L96 now properly shoots where the iron sights are aimed. The position was previously offset. > The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range. > Slightly reduced the suppression effect of SKS rounds. > Decreased the long range damage of the SKS to highlight its close to medium range role. > Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns. > Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns. > Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update. > F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased. > AEK971 foregrip recoil reduction bonus increased. > SG553 foregrip recoil reduction bonus increased. > FAMAS foregrip recoil reduction bonus increased. > Fixed the M416’s M26 with Flechettes not having a name in the kill log. > Fixed so all clip based LMGs have Extended Mags as an available unlock. > All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire. > Improved the recoil and accuracy of the M26 to match the 870. > Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did. > The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly. > Improved the accuracy of aimed shotguns when on the move. > The Saiga’s recoil has been reduced. > The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge. > The USAS-12 now fires 7 projectiles. > The MK3A1 now fires 8 projectiles. > Fixed so the weapon’s fire mode is saved between spawns. Miscellaneous changes > Added colorblind option for consoles (see above). > Added colorblind icon for squad leader (all formats). > Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above). > Fixed an issue where footsteps couldn’t be heard behind you. > Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon. > Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door. > Fixed co-op ammo HUD not showing on first enter. > Fixed so you get prompted if you really want to switch team when pressing the Switch team button. > Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen. > Fixed issue with commorose not working on soldiers in vehicles (PC). > Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar. > Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available. > Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched. > Fixed some tracers appearing behind the soldier or vehicle that fired them. > Potential random audio crash fix.
  21. barocco74

    Battlefield 3

    ja ,super ne , pa glih odklenu sem FAMAS včeraj.. imam ,pa par vprašanj Največ uporabljam SCAR-H ,ampak bipod ,se mi zdi pa popolnoma neprimeren,glede da je orožje namenjeno za medium close range.. ali se motim? Kaj je pri SCAR-H-u bolje suppresor ali heavy barrel ?? Ali Heavy Barrel ,močnej šutne metek oz. prizadane nasprotnika ,kot suppresor? Sam največ uporabljam kombinacijo z RDS(včasih ACOG(4X) ,Foregrip in Suppresor za boj na bližino,pa vi.. Kake kobinacije ,pa vi kaj uporabljte in so najbolj "efektivne" za vaš stil igranja?? V B3, po pravici snajpe niti ne uporabljam,saj nič ne zadenem..Ko ,pa sem nekemu snajpersitu,pobral orožje ,sem bil pa fasciniran ,kaj lahko počnem.Očitno je imel odklnejeno veliko zadev. Ali, če igram RECON in ne uporabljam SVD oz. SKS (trenutno odklenjeno) in uporabljam druga orožja ,A se mi tudi odklepajo dodatki za Recon oz. merki za snajpe.. ali samo za orožja z katerimi igram?? Malo sem na hitro napisal ..se opravičujem za slovnico ,ampak ne morem preko sebe ,ne da vprašam,saj ste tuki modeli in gejmarke ,ki imate za sabo kar nekaj 100ur minimalno ,če ne več.. Rok
  22. barocco74

    Battlefield 3

    2 tedna nazaj kupu za 20€ rabljen B3(prid in prodaj).. ..ni blo problema sam DLC B2K sem potegnu(plaču MS), 2x se je updejtal, pol sem ,pa še zastonj potegnu warfare physics pack DLC in pa HD DLC(ne vem za kaj točno je to bilo)-verjetno da je lepša slika,pa sm špilu. Vglavnem plaču sem samo B2K ostali dodatki so zastonjski. lp
  23. barocco74

    Battlefield 3

    No sej to je blo čudn k sm ga že odklenu in tudi nastavu.. Bom ,danes ,še malo izprobavu..
  24. barocco74

    Battlefield 3

    primer: Včeraj na Khrag Island-u sem vozu Tank , sam kako(katera tipko-xbox) ,pa naj uporabim za ATGM Launcher .Heliči so se mi ponujali na pladnju ,jzt pa kot ena budala uporabljam top in pa MG ,ker nisem najdu taprave tipke.
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