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Colin McRae - DiRT


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Motorstorm in DIRT ni za enačit. Eno je arkada, drugo pa semi-arkada.

Codemastersi so BILI carji za relly, ampak zadnje verzije Colin MCraea so bile zelo povprečne. Upam, da bo DIRT boljši.

no za dirt so baje obljubili zelo natančen model vozila, zelo odličen model razbijanja vozila + nove okvare, baje noro dobra grafika med samo vožnjo, ne replay itd, videl sm nek preliv svetlobe, ko voziš na vhrib in sveti sonce in do sedaj nism videl nikjer tako realno grafiko..je pa edina skrb, znajo špil zelo pokvarit, ker bo veliko vozil, ne bodo sm racing avti, specialke itd, in tukaj bo sigurno slabo oz. bodo slabe vozne lasnoti zagotovo vseh modelov, mogli bi se osredotočit izključno le za wrc vozila in bi se vrnil pravi colin 2, no pa vseen počakajmo kaj bo, upam na najbolje!

http://www.playgame.biz VSE ZA IGRALNE KONZOLE, ODKUP, PRODAJA,MENJAVA,SERVIS!

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Verjetno še vedno ciljajo na dobro zmes simulacije in arkade, ki bo zadovoljila širši spekter igralcev (casual kot hardcore).

Niti ne pričakujem neke bajnega voznega modela, da na koncu ne bom razočaran (kot se je to zgodilo pri zadnjih inkarnacijah).

ja sej to je to... :bringiton: ..skor sm 99% da bo nekje 80% arkada, malo malo simulacijskega navdiha nekje 10% in ene 10% tista čist čisto (zame bedna arkada).

http://www.playgame.biz VSE ZA IGRALNE KONZOLE, ODKUP, PRODAJA,MENJAVA,SERVIS!

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če koga zanima :ninja:

Getting down and dirty with Mr McRae.

It's time to get down and dirty the Xbox 360 and PC as Codemasters, the UK developer that has been keeping us off-road with its Colin McRae titles for about the past decade brings us the latest installment: Colin McRae: DIRT.

The demos are nearly identical, save for the inclusion of a multiplayer event in the PC demo (PC gamers have to give up the Arizona hill climb race in exchange for getting their multiplayer on), and offer three vehicle to test drive on three different tracks. For the purposes of this review we sampled the Xbox 360 version of the game and are happy to report that DIRT looks like its going to be a solid racer coming this summer.

C.O.R.R. = Championship Off Road Racing and it rocks!

The vehicles and tracks go together in this demo. If you want to get behind the wheel of a Subaru Impreza WRX STI spec Cs - the wheels that McRae himself drives - you'll have to do it in a crossover race against the man on Germany's Avelsbachring tarmac track. Next you can hop into a Mitsubishi Evo IX for a hill climb event which represents the last 1000 feet of a track called Windy Point set in Arizona.

The final and, in my opinion, most enjoyable, event in the demo is a ten car C.O.R.R. race in V8 650hp buggies Michigan's Bark River Off Road Raceway. Each event can be played in any order (or ignored completely) and as many times as you like - there is no time limit on the demo. Two difficulty settings are offered: rookie and amateur and I strongly suggest that anyone new to the Colin McRae series or racing sims in general start out on rookie. Keeping your car on the track takes a little practice - especially during that hill climb in Arizona where a single mistaken turn translates into a plunge off the side of the mountain.

Of course in this day of Forza and Gran Turismo, the real key in any racer that aims for realism is how the cars "feel." As fun as DIRT is, this is one area where I found it lacking. The Mitsubishi, Subaru, and the buggies don't seem to have a lot of difference in terms of handling and general driving experience.

Cars will get filthy and all smashed up before it's over.

Once you've tooled around in each for a couple of laps you get the feeling that they might as well be interchangeable. Handling itself is sublime as it has always been in Codemasters' racing games, but the cars (at least the three in the demo) all handle in the same sublime way. This could be different in the final game (the demo includes a disclaimer that it is not fully representative of the completed game), but at this point it is the major (and really the only) complaint I have about the demo. And, let's face it, not every game is Forza or GT; nor should it be. DIRT is tons of fun as is.

One of the things that really add to that fun is the way that the cars and the racing surface itself incur damage. You'll start out with a pristine ride that looks like it rolled off the showroom floor moments ago and end with a car that is at the very least caked with dust and dirt.

At most, the car will be what insurance companies call a total loss. Smack your side into the rock wall of a mountain and watch as your quarter panel collapses or your door comes off its hinges, littering the track behind you. The Colin McRae series has always been known for its damage modeling, but the way it works here surpasses anything the series has done in the past and may even rival that of Forza Motorsport

Like most racers, DIRT offers multiple viewpoints from which to drive.

And speaking of the way things look in DIRT, the graphics provided by the game's Neon engine are impressive as hell. Not only do the cars look like their real-life counterparts, the environments look so much like the real world it's frightening. Grass and shrubs wave in the breeze4 and react to your car's passing accordingly. Dust and particles kicked up look just like the real thing - I half expected a ding in my TV screen from a wayward rock, just like you might get in your windshield when driving behind an eighteen wheeler on the freeway.

If you've been dying to get a little rally racing under your belt after doing so much track racing in the Forza demo that came out a few weeks ago, then Dr. DIRT has the medicine you need. Go get this demo, play the hell out of it, and eagerly await the full game's June 15th release.

Xbox

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