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  1. Microsoft readies Silverlight for Xbox Live update

    Microsoft is about a month and a half away from releasing an update to its Xbox Live experience, which will add a bunch of new partner apps from the likes of Comcast, Verizon and HBO, among others. But the code that those apps will run on, which is based on a modified version of its Silverlight development framework, is still being modified in the run-up to release.

    We’ve confirmed that the apps expected to be added with the next major update to Xbox Live will be based on Silverlight — at least to a point. The framework they’re being built on is code-named Lakeview, which is essentially a prettied up version of Silverlight with new features like Xbox Kinect’s voice recognition and gesture control. Surprisingly enough, partners are not using Microsoft’s Smooth Streaming for video delivery but have chosen to use H.264-encoded video with Apple’s HTTP Live Streaming (HLS) instead.

    Microsoft is targeting a Black Friday release of the Xbox Live update, according to sources, which would add the new video apps and features like Bing universal search. That could help build demand for Xbox sales over the holidays and will give existing Xbox Live members cool new toys to play with on their day off after Thanksgiving. The Lakeview code is still being modified, however, as Microsoft is still issuing weekly updates to the application framework.

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  2. RAGE Patch Release Notes - October 8th 2011

    RAGE defaults to lower video settings to allow the game to work on a wide variety of hardware and software configurations.

    Unfortunately, it is not possible to anticipate all possible graphics driver issues in combination with unique end user hardware and software configurations. For this reason RAGE does not automatically increase video/graphics settings as this could result in negative side effects on specific hardware and software configurations.

    The original release of RAGE does not expose many video/graphics options for people to tweak because some of these settings, although desirable from a quality perspective, simply will not work on specific configurations either due to hardware limitations and/or driver bugs.

    Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings. However, not everyone may be able to increase the settings due to hardware limitations and/or driver bugs.

    Texture Cache

    -------------

    The new "Texture Cache" option in the video settings menu allows you to increase the texture cache size to keep more texture data in video memory.

    If the Texture Cache is set to LARGE then RAGE will keep more texture data in video memory. This may not only significantly reduce blurry textures and texture popping, it will also allow complex scenes to be rendered with more texture detail.

    However, this may not work on computers that do not have enough system or video memory, or you may experience a significant drop in performance. If you experience issues due to hardware limitations you will have to set the Texture Cache back to SMALL.

    If after changing the Texture Cache to LARGE you experience a crash or texture corruption (like a partially or completely blue world) then the graphics driver may have run out of memory.

    We are actively working with the graphics card vendors to resolve any crashes.

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    Patch Changes / Fixes

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    - Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.

    - Disabled UBOs because they are causing animation issues with AMD drivers.

    - Don't allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash.

    - Support for new video settings: "texture cache", "vsync" and "anisotropic filter"

    - Automatically adjust vt_maxPPF based on the number of available cores.

    - Improved performance for SLI cards when GPU transcode is enabled.

    - Fix for GPU Transcoding option being disabled after exiting gameplay.

    - Added safe mode to restore video settings to default values.

    - Allow g_fov to be changed from the RAGE launch options in Steam.

    - Server now forwards text chat from clients to all other clients while in-game.

    Known Graphical Issues

    ----------------------

    The following issues were found using NVIDIA graphics hardware with the GeForce R285 Driver or AMD graphics hardware with the AMD Catalyst 11.10 Version 2 Preview Driver.

    - If you turn up both the screen resolution and anti-aliasing settings to high values in the video settings menu and/or you enable "GPU Transcode" then the screen may no longer update on some hardware configurations. This means your system does not have the necessary video memory to run with these high settings. You can re-enter the video settings menu and lower your settings to restart screen updates.

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  3. >http://www.youtube.com/watch?v=GTxWk8tFLTI

    >http://www.youtube.com/watch?v=t6nyyAJjuUg

    >http://www.youtube.com/watch?v=473lSO9IsNI

    >http://www.youtube.com/watch?v=unDNbVMRibg

    ...

    That's what Jackie's learned to do--he absorbs the dark essence generated when he kills enemies, and turns that into extra awesome Darkness powers and talents.

    In the game, this means that there are certain places in the world--we call them "talent shrines"--where Jackie can spend his dark essence. Just click on the talent shrine and you'll see all the powers available to Jackie in the talent tree.

    Swarm is a pretty awesome power that we haven't talked about yet. It's an active power, so functionally, the player presses a button in combat to summon the power, and then the demon arms vomit out a green fire infused with dark essence. That fire clings to and burns a couple of enemies, and fully immobilizes them for a few seconds. On top of that, you can upgrade swarm so that it lasts longer, hits more enemies, or does damage to them. Swarm can turn a tough five-on-one fight into a cakewalk while Jackie shotguns down his helpless enemies.

    Gun channeling is an active power that replaces Jackie's bullets with the power of The Darkness. So when you activate the power you are suddenly doing way more damage, and no longer need to worry about ammo or reloading. I personally like Gun channeling when I'm dual-wielding UMPs--the carnage potential is huge when you can fire off a couple hundred bullets without letting your finger off the trigger.

    Gun channeling can also be upgraded to last longer and recharge quicker. You can also buy the "heart of darkness" talent which lets you see through walls--and even shoot through them--when gun channeling is active. And if you upgrade this ability even further, you can purchase "gun kata," which turns ammo into heart-seeking bullets that home in on heat-targets.

    Jackie's quad-wielding abilities afford the player so many options to upgrade not just his abilities to fire guns and wield the demon arms, but also darkness powers and the simultaneous use of these powers while in combat. The deeper, more-complex upgrade system really adds another dimension to the combat system in Darkness II, and we're really excited for people to try it out.

    The Darkness II Updated Q&A - New Powers and Gun Channeling

  4. Drugi del, za razliko od prvega, ki so ga razvili pri Starbreeze Studios, ustvarjajo pri Digital Extremes. Zgodba se začne dve leti po dogodkih prvega dela, v glavni vlogi pa je ponovno Jackie Estacado. Z novo sposobnostjo 'quad wielding' bomo sedaj lahko hkrati uporabljali orožje v obeh rokah in moči teme. Prav tako so prenovili 'Darklinge', kjer bo sedaj eden primaren in bo bolj integriran v samo zgodbo, po novem pa bo lahko med drugim uporabljal tudi pištole. Grafični stil je tudi doživel prenovo. Uporabili so 'cel-shading' tehniko in so večino grafike narisali ročno, tako da je igra sedaj bližje svojim stripovskim koreninam.

    Razvijalec: Digital Extremes

    Založnik: 2K Games

    Datum izida: 10. februar, 2012 (7.2.2012 NA)

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    >http://www.youtube.com/watch?v=18tHfmGGckQ

    >http://www.youtube.com/watch?v=ubB29XjhTy0

    • za (+1) 3
  5. Duke Nukem Forever DLC arrives next week, new modes and silly hats promised

    Duke Nukem Forever can’t be stopped. After surviving a critical reception at launch, the game is about to receive its first DLC on October 11 in the form of the Hail to the Icons Parody Pack. Pulling no punches, the pack pokes fun at more popular and respected FPS series – and will feature three new game modes, four new multiplayer maps, more weapons, and silly hats.

    Foe-shattering Freeze Tag, babe-hoarding Hot Potato and free-for-all Hail to the King, round out the pack’s new modes. The four new multiplayer maps will also be packed with graphics and snark.

    Call of Duke features “modern combat” in an urban warzone, while Inferno returns to Duke's long-beloved pastime: making fun of Doom via 16-bit graphics. Meanwhile, 2Forts1Bridge gives Team Fortress 2 a sarcastic tip of the silly hat. The last and smallest new map will be Sandpit, where many mini-Dukes will fight the good fight with Sticky Bombs.

    Hail to the Icons launches on Oct 11. It's a free download for First Access Club members who pre-registered before the game's launch; all others can pay $10 or 800 MSP to give Duke another chance to prove himself.

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    Duke Nukem Forever - Hail to the Icons DLC

    Ob istem času pa bo izšel tudi novi popravek.

  6. Mislim, da je vseeno večje breme na id-u. Največ interesa, da igra deluje optimalno na čimveč sistemih (nikakor lahka naloga) bi morali imeti seveda oni. Tako obsežne tehnične težave ob izidu bodo definitivno vplivale na ocene in s tem posledično (vsaj nekoliko, čeprav je igra tako velik hit - kar precej ublaži vpliv) na prodajo.

    Že leta kupujem grafične kartice obeh podjetij, trenutno pa imam obe Nvidia in Ati/AMD in lahko trdim, da tudi pri Nvidii niso brez težav, je pa res, da se te večkrat pojavijo pri Ati-ju - na kar zelo vpliva tudi $$/marketing in dejstvo, da veliko več razvijalcev/založnikov tesno sodeluje z Nvidio pri razvoju iger in so zato, vsaj na začetku, bolj optimizirane za njihove grafične/driverje.

    But not even 12 hours later, PC gamers are already lashing out (Steam, NeoGAF), calling RAGE a "broken mess." The biggest complaints describe intense screen-tearing, poor texture loading and numerous other glitches. Most of the problems reportedly revolve around AMD customers, but Nvidia patrons are also having their fair share of issues as well. Even Alec Meer from Rock, Paper, Shotgun says that he's seeing quite a few technical problems on his PC to the point where he isn't even sure he can keep playing.

    Wednesday the company updated its blog to reflect AMD's updated "Catalyst Rage Performance Driver" for Windows 7. This release supports Radeon HD 6000 and HD 5000 series cards and is supposed to bring "significant performance gains for single GPU configurations." Bethesda's Pete Hines said that the version released prior to October 4 included very old OGL files, and that's why many AMD users were experiencing corruption.

    Tisti, ki imate Ati/AMD grafično kartico in Windows 7 lahko probate s temi gonilniki:

    AMD Catalyst™ - Rage Performance Driver

    So pa po poročanju uporabnikov Hit or Miss...probat pa ne škodi :)

    Unlike previous games released by id Software, RAGE doesn't offer options to tweak the game's graphics. Instead, the engine reportedly benchmarks and tweaks "invisible settings" to suit the hardware and overall performance. Users can only tweak the resolution, anti-aliasing and gamma.

    Wednesday Bethesda said that the RAGE team is currently working on an update that will allow players to more easily make configuration changes (rather than let the game do it for you). More details regarding the update will be released shortly.

    Honestly, the RAGE launch is seemingly similar to Quake's own launch back in 1996, only the latter classic title required something new called a math coprocessor (FPU) which many 386 and 486-based DOOM fans still didn't have. Quake eventually required another new tech -- the GPU -- in order to make the game look pretty.

    RAGE Suffering on PC; AMD Releases Optimized Driver

    Bethesda Blaming RAGE PC Issues on Drivers

    Below are solutions that may resolve issues you're experiencing with screen tearing, as well as blurry textures + texture popping. If you're experiencing these issues, we recommend you try these one at a time. If for any reason your performance suffers, revert back to the prior settings.

    Issues w/ screen tearing

    RAGE currently does not have a menu option to turn V-sync on or off.

    If the graphics driver supports a so called "swap-tear" extension then RAGE will use it and RAGE will V-sync when running >= 60 FPS and RAGE will tear when < 60 FPS. Unfortunately at the release of RAGE, none of the graphics drivers have the "swap-tear" extension enabled.

    The user can force V-sync on or off in the graphics vendor control panel. Right-click on the desktop to access the graphics vendor control panel.

    If V-sync is forced on then RAGE will always V-sync.

    If V-sync is forced off then RAGE will auto-detect that V-sync is not working and RAGE will instead synchronize to real-time and screen tearing may occur.

    Alternatively you can force V-sync on by adding the following to the RAGE launch options in Steam:

    +r_swapInterval 1

    The launch options can be found by right-clicking on RAGE in Steam and selecting "Properties". Then click on "Set Launch Options" in the dialog that pops up.

    Blurry Textures and Texture Popping

    The texture streaming is limited by the performance and number of cores of the main processor (CPU).

    The higher the resolution at which the game renders and the higher the anti-aliasing setting, the more texture data is needed to texture the environment. If you do not have a high end CPU you may momentarily see blurrier textures and texture popping when the view changes quickly.

    If you have a processor with few cores and you have a high end NVIDIA graphics card then you can try turning on the "GPU Transcode" menu option in the video settings menu in RAGE. By enabling this option a large percentage of the texture calculations are moved to the graphics\ processor (GPU). However, this option is not available on all graphics hardware and may not appear in the menu if your hardware does not support the necessary features.

    On processors with few cores without the ability to turn on "GPU Transcode" you can significantly improve the texture streaming performance by adding the following to the RAGE launch options in Steam:

    +vt_maxPPF 16

    The launch options can be found by right-clicking on RAGE in Steam and selecting "Properties". Then click on "Set Launch Options" in the dialog that pops up.

    If you have very few cores like a dual core processor then you can set a lower value like:

    +vt_maxPPF 8

    If setting these values does not improve the texture streaming performance for you then consider lowering the anti-aliasing setting in the video settings menu in RAGE.

    You may, for instance, observe slow texture streaming at high resolutions like 2500 x 1600 with anti-aliasing set to 16X. In some cases lowering the anti-aliasing to 8X fixes the problem but lower settings may further improve the texture streaming. Alternatively, or in addition, you can lower the resolution.

    We hope these help. The teams at id and Bethesda continue to work solutions to help you guys. More to come!

    On a high end graphics card you can also change the size of the texture cache in video memory. However, on video cards with 512 MB of memory you may see a significant drop in performance. The size of the texture cache can be changed by adding the following to the RAGE launch options in Steam:

    +vt_pageImageSizeUnique 8192

    +vt_pageImageSizeUniqueDiffuseOnly 8192

    +vt_pageImageSizeUniqueDiffuseOnly2 8192

    By adding these settings to the RAGE launch options more texture data will stay in video memory which may not only reduce blurry textures and texture popping but will also allow complex scenes to be rendered with more texture detail.

    RAGE support - Bethesda Softworks Forums

  7. Michael je eden izmed 'srečnežev', ki so ga pri Sony-ju izbrali za svojo novo kampanjo Long Live Play in bi naj predstavljal vse gamerje.

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    ...

    Remember when Sony asked you to submit a gamer photo and they promised you a mystery reward? Well, it's right here. They made their selection and the lucky gamer, "Michael," has been toasted by most every major PlayStation character of the generation.

    Michael is the first of "a dozen or so die-hard gamers" that will represent PlayStation Nation in a new Long Live Play campaign. That campaign will hit national TV on October 5; i.e., today. That's right, Michael and anyone else selected will see their picture "up in lights," so-to-speak; this video here makes everyone jealous. How awesome is that?

    ...

    Long Live Play Toasts "Michael" And We're Blown Away

    PlayStation Nation – “Long Live Play” Celebrates YOU

  8. Tole so teasal ↓

    >http://www.youtube.com/watch?v=mdWkKKSckNk

    Probal sem naštet večino likov, ki se pojavijo, dopolnila in popravki so dobrodošli, če se komu da :)

    0:06 - Medal of Honor?? guy Nr. 1

    0:12 - Medal of Honor?? guy Nr. 2

    0:26 - Mysterious Lady, 2 (random??) psa, Metal Gear Mk. II iz MGS4

    0:44 - Ghost (CoD Modern Warfare 2)

    0:46 - Bartender Nr. 1 - ??

    0:47 - Nathan Drake (Uncharted), Lightning (Final Fantasy), Bartender Nr. 2 - znan mi je ampak ne vem kam točno bi ga dal

    0:48 - Cole MacGrath (inFamous)

    0:56 - Helghast (Killzone), moški na desni, ki se pogovarja s Cole-om??

    0:59 - Isaac Clarke (Dead Space), Agent 47 (Hitman), Sweet Tooth (Twisted Metal)

    1:03 - Joe Mauer (MLB 11 The Show), levo - Random guy??, Old Snake (Metal Gear Solid 4)

    1:15 - Chell (Portal)

    1:16 - Sackboy (LittleBigPlanet)

    1:18 - Athena in Kratos (God of War)

    1:22 - Paul Phoenix (Tekken), Madden ali NCAA igralec s številko 43?? - kdo, ki igra (ali spremlja) bi verjetno poznal odgovor, nočem iskat, na pamet pa ne vem

    1:32 - ISA (Rico??) (Killzone)

    1:37 - Little Sister (BioShock)

    1:45 - Ratchet (Ratchet & Clank), Ezio Auditore (Assassin's Creed II)

    1:50 - ženska desno od ISA tipa??

    1:51 - Chimera (Resistance)

    P.S.: vsakega sem napisal samo ko se prvič pojavi

  9. PlayStation Vita Box Designs and Launch Apps

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    Welcome Park – We invite you to the Welcome Park to explore and discover all of the brilliant features packed into PS Vita through a series of mini-games.

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    Party – Fancy a chat while you’re gaming? Speak with your friends anytime you like with Party. The voice and text chat application allows you to talk to up to eight party members, no matter what you’re doing. Party also allows you to set up and jump in multiplayer games and chat with Friends while you play different games, bringing cross-game chat to PS Vita.

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    PlayStation Store – A direct link to PlayStation Store where you will be able to download all PS Vita games, trailers, DLC and apps.

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    Group Messaging – Another great way to contact your PlayStation Network friends is with a PSN Message. Send them an update or even a picture you’ve taken with your PS Vita to let them know what’s going on. You can message your friends on PSP and PS3, and you can have conversations with multiple people at once.

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    Photos – PS Vita allows you to capture photos and this is the direct link to the camera and also the photo viewer application.

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    Near – An exclusive location based gaming network for PS Vita. With near you can stay connected to all of your PlayStation Network friends and make new ones by sharing information about yourself, based on your location. Press the Update button and find new people based on where you are, challenge them to games or play cooperatively and enjoy a completely unique gaming experience on PS Vita. You can even send and receive new levels, unlocks and in-game items to enhance the way you play – everywhere you go will hold new surprises. You can view your friends’ game preferences, see how many trophies they’ve earned and compare your stats to see who the better player is.

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    Trophies – PS Vita games will support Trophies and this app will store and track your Trophies earned on both PS Vita and PS3. It also allows you to compare your Trophies with your friends.

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    Music – A music player that will allow you to play your own tunes transferred to PS Vita via a computer or PS3.

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    Friends – Your Friends List will allow you to search and keep in touch with your PSN Friends. Click on a friend’s profile to see what game they are playing on either PS Vita or PlayStation 3. You can join their game, take a look at what you’ve played together recently or compare your trophy collections. You can also see your friend’s recent gaming activity and what they are doing now. In your profile you can share information about yourself. Choose an avatar that represents you best, add your friends and let the world know what you are playing.

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    Internet Browser – With the 5″ OLED Touchscreen, PS Vita will offer a great web browsing experience over Wi-Fi and 3G.

  10. Prvi popravki, ki bodo inkorporirani v končni verziji:

    (Not a complete list – for up to date news, visit the News section in Battlelog)

    * Fixed occasional client crash when reviving.

    * Fixed killcam showing glitched area under map if your killer is dead.

    * Issue with spawning on dead squad mates fixed.

    * Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.

    * Crosshairs for shotguns have been replaced with a new, thinner, art.

    * A subtle low health screen effect has been added.

    * Tweaked scores of Medals and Service Stars.

    * Tweaked the Rank progression.

    * Pushing prone on console will not play the animation twice.

    * Fixed loss of Squad Leader after EOR at some times.

    * Framerate stability fixes.

    * The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.

    * Fixed issue with crosshair disappearing after round transition.

    * Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.

    * Squad list now shows specializations chosen, VOIP activity and dead squad mates.

    * Non working options in squad menu fixed: "Private" flag and "Switch Teams".

    Battlefield 3 Open Beta Update #1

  11. Zanimiv intervju z Matias Myllyrinne-om in Sam Lake-om (ki je napisal zgodbo za prva dva dela, in posodil svoj obraz Max-u v prvem) iz Remedy-ja.

    >http://www.youtube.com/watch?v=Lod6L554GKg

    In še nekaj videov prvih dveh delov:

    >http://www.youtube.com/watch?v=ZEPKKGSedTI

    >http://www.youtube.com/watch?v=G0-Fa9guupU

    >http://www.youtube.com/watch?v=-jT0AwAOPog

    >http://www.youtube.com/watch?v=N2Cs6hCdSSM

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