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Jackobi

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Zapisi od Jackobi

  1. Evo, odšpilal par rund. Špil je zelo nintendovski, matchi so hitri, strategija obvezna. All in all bi se zelo strinjal z izjavo, da je to za 3rd person shooterje, kar je Mario Kart za arkadne dirkačine. Izgleda super, framerate je gladek ko putr, edinole net koda je enkrat konkretno kolcnila in me dobesedno pustila samega v areni.

  2. Hambaru bandaru zopet ponuja zastonj špil. Gre za presenetljivo inovativen FPS narejen za 7 day FPS challenge. Mladci, ki so igro skup skovali, so imeli na voljo en teden, da zadevo dovolj zauber olišpajo. In danes je zastonj. Vsaj še naslednjih 12h.

    https://www.humblebundle.com/store

    In pa, če mi ne verjamete na besedo, prilagam še en videjo.

    >https://www.youtube.com/watch?v=GCThInmzjXw

  3. Prav'jo, da bodo v novi Zeldi puzlice malce drugačne, kot smo jih vajeni.

    Navedek

     

    Schreier:
    I just have to slip in one question that a lot of people are wondering—Mr. Aonuma, you've talked a lot about changing traditions and shifting away from the series formulas. Can you give me one example of a tradition that people are familiar with in
    Zelda
    that you've changed in a big way for the new
    Zelda
    that you're working on for next year?

     

    Aonuma:
    So you know we've talked a little bit today about the puzzle-solving element in Zelda, and how that's kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

     

    As a player progresses through any game, they're making choices. They're making hopefully logical choices to progress them in the game. And when I hear 'puzzle solving' I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.

    Plus namigovanje na Majora's Mask remake.

    Navedek
    Schreier: I have to ask... I asked readers what questions I should ask you, and the number one question was that you've hinted so many times about a new Majora's Mask or a Majora's Mask remake for the 3DS—will we ever see that?

    Aonuma: I do know that fans want to see Majora's Mask. I've heard that voice, it's very, very strong, and I'm always listening, is what I would say.

    Schreier: I think people reacted to the teaser in A Link Between Worlds, the mask in the house. People saw that and thought it was a hint for the future, so that's why people are excited about that.

    Aonuma: Maybe I was toying with them a little. (laughter) I'm doing everything I can. I hear the voices of the fans. There are so many out there. It's very loud, and just to acknowledge the fact that the need, the want is out there, I put that in there.

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