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DrMiha

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  1. 20.2 milijona prodanih konzol. To je prodanih kupcem

    TOKYO, March 3, 2015 /PRNewswire/ -- Sony Computer Entertainment Inc. (SCE) today announced that the PlayStation®4 (PS4™) computer entertainment system has cumulatively sold through more than 20.2 million units worldwide as of March 1. PS4 continues to demonstrate the fastest and strongest growth in PlayStation® hardware history.

    "We are so grateful for the enormous support from PlayStation® fans worldwide, and we are truly humbled that gamers around the globe have continued to select PS4 as the best place to play," said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. "We remain steadfast in our commitment to deliver unique and interactive entertainment experiences powered by the network and the PS4 system's deep social capabilities."

    The PS4 system's games portfolio will continue to expand with highly anticipated titles such as Batman: Arkham Knight (Warner Bros. Interactive Entertainment), Metal Gear Solid V: The Phantom Pain (Konami Digital Entertainment Co., Ltd.), Bloodborne, Until Dawn, Tearaway Unfolded, and Uncharted 4: A Thief's End (SCE Worldwide Studios). The independent development community will also continue to deliver innovative new titles for PS4 including No Man's Sky (Hello Games).

    SCE will continue to expand the world of PS4 to deliver entertainment experiences that are only possible on PlayStation.

    The PS4 system is currently available in 123 countries and regions worldwide.

  2. Do konca leta 2014 so kupcem prodali 18,5 milijona konzol in imajo skoraj 11 milijonov PS+ računov. Prodali so skoraj 82 milijonov iger, kar pomeni nekako 4,4 kupljene igre na konzolo v povprečju.

    , 4.1 million sold in the holiday season alone, which ran from November 23 - January 3 in America, Europe and Latin America. For Japan and Asia that period was November 24 - January 4th.

    http://www.prnewswire.com/news-releases/playstation4-ps4-sales-surpass-185-million-units-worldwide-300016034.html

  3. Hi Everyone,

    Happy New Year! Since access to PlayStation Network was impacted during the holidays, we wanted to show our appreciation for your patience by offering all PlayStation Plus members that had an active membership or free trial on December 25th a membership extension of five days. The extension will be automatically applied, so no action is necessary to receive the extension. We will post additional information here on PlayStation.Blog when the extension becomes available. If your membership or trial ends before the extension is available, you will receive five days of Plus to enjoy once the extension becomes available (we will notify you when).

    In addition, sometime this month we will announce that for a limited time, we will be offering a 10 percent discount code good for a one-time discount off a total cart purchase in the PlayStation Store as a thank you to all PSN members.

    This discount can be used toward content available on PS Store including blockbuster new releases, award winning indie games, game add-ons and season passes, and an enormous selection of TV and Movies.

    Thanks again to all our loyal PlayStation fans and welcome to our newest console owners. Wishing you all a very happy holiday.

  4. The video game industry has been experiencing high levels of traffic designed to disrupt connectivity and online gameplay. Multiple networks, including PSN, have been affected over the last 48 hours. PSN engineers are working hard to restore full network access and online gameplay as quickly as possible.

    From time to time there may be disruptions in service due to surges in traffic, but our engineers will be working to restore service as quickly as possible.

    If you received a PlayStation console over the holidays and have been unable to log onto the network, know that this problem is temporary and is not caused by your game console. We’ll continue to keep you posted on Twitter at @AskPlayStation and we’ll update this post once the problems subside.

    Thanks again for your patience.

    Istina

    HMk3g5Q.jpg

  5. Tist o free igrah so buče trenutno, če bo kaj bo PS+ extension za trajanje downtima

    EAjevi strežniki cepajo pod obremenitvijo

    Veliko folka, ki jamra zaradi počasnih PSN povezav, bi moralo najprej pregledat nastavitve svojih ruterjev. Moj stari mi je bremzal PSN da se je kar kadilo, ko sem ga pa zamenjal za novejšo zadevo, pa naenkrat dolpotegi na PSNju letijo s 90% prepustnosti linije.

  6. tko, ne gre za klasični DDoS napad, ampak za NTP amplification attack - torej za DDoS, ki požre še več bandwitha na strani žrtve zaradi računalnikov, ki delujejo kot 'ojačevalniki' napada (ponavadi itak žrtve malwara, ki sploh ne vedo da so okužene) preko NTP protokolov.

  7. DDoS napad je trenutno v teku in edina rešitev je da se strežnike flikne offline dokler se zadeva ne umiri

    So rešitve za DDoS napade, vendar so denarno potratne in relativno nezanesljive, sej ko leti vsako sekundo na stotisoče zahtevkov na strežnik, jasno da zadeva počepne.. sej so v ZDA zafloodali MSjeve 'neprebojne' Xbox Live strežnike

    je pa zanimivo, da mi na PS3 PSN laufa BP

  8. Sej tko je, če ti rata perfect lap je kul, se spomnim prvega Venom lapa, ko sem bil v uspešnem poskusu še po drugem sektorju skoraj sekundo zadaj, potem pa sem šel zelo direktno v zadnje ovinke in tik pred ravnino ujel duhca in potegnil naprej.

    So pa določeni avti precej lažji za vožnjo, recimo meni ravno kaki RWD BMWji delajo dosti težav (recimo v Photofinish dodatku)

  9. Končno nabral vse zvezdice v glavnem touru. Venom hot lap je padel v 10. krogu, ko sem pogruntal da so številni popravki dosti bolj prizanesljivi do žretja robnikov in je vendarle ratalo 1:15:965 :D

  10. Če MS ne bi tega novembra 'zmagal' v ZDA, potem bi lahko samo zaprli štacuno. V enem letu so spustili ceno konzole s 499 $ na 329$/349$, kolikor je bil najcenejši bundle (s špilom!). To je 150 $ ceneje! Ameriški kupec je pa itak zelo cenovno občutljiv in glede na to, da so akcijo gonili cel november, je prodaja pričakovana.

    Sony je prodal toliko, kot je bilo treba - ne vidijo potrebe po cenovni dirki z MSjem za en mesec prodaje, čeprav bi IMO z malce več oglaševanja kamot prodali vsaj 100k konzol več. Bo pa zanimivo vidt prodajo decembra, kjer bi MS znal spet prodati kakih 150k več konzol zaradi zagona z novembra, kaj pa bo v 'suhih' mesecih v 2015? Sony ima kar nekaj večjih naslovov, medtem ko MS zgleda bolj puščavniško. Ceno bodo pustili na 349, to je jasno. Mattrick bi jo ziher dal nazaj na 399 lol

    Še vedno pa imajo več kot 800k prednosti pred Microsoftom. MS se bo osredotočil na dva trga - US in UK. Sony je v položaju, ko si spusta cene čimdlje ne morejo privoščit (glede na to da je PS divizija kura ki leže zlata jajca - pri MSju pa Xbox divzija klepa milijardne minuse) in bodo s tole ceno vztrajali do E3ja -> pocenitev bo vsesvetovna.

    Sony razumljivo ne paničari, saj MSjevo razliko znegira na ostalih trgih - tu je zlasti močan na treh največjih celinskih (Nemčija, Francija, Španija--> kjer je X1 celo za WiiU), kot tudi na manjših trgih po Evropi, Bližnjem vzhodu in drugje. Še ena prednost osredotočanja na več tržišč.

  11. Tudi sam težko verjamem, da se po 12 mesecih pojavljajo težave s počasnim downloadom, izpadi psn-ja itd....

    Ne vem, sam nimam nobenih težav s hitrostjo dolvleke.. poglejte nastavitve ruterjev in da nimate kakega NAT3, kot sem ga mel pri starem ruterju, po menjavi se je zadeva pošlihtala...

    dons med 18 in 00 je napovedan redni mesečni downtime

  12. Izid prestavljen za en mesec

    Hi everyone. As many of you know, earlier this year we announced that our forthcoming PS4 game, Bloodborne, would launch in February 2015. Unfortunately, I’m here today to announce a short delay to the release date, as we need a few more weeks to deliver you the best possible final experience.

    We were really grateful for all the player data and feedback we received from those who took part in our recent limited alpha test, and this extra development time will allow us to better integrate these learnings into the game.

    Bloodborne is now set to launch in the PAL region exclusively on PlayStation 4 on 25th March, 2015 (and 28th March in UK and Ireland).

    In the meantime, look out for some exciting Bloodborne news in early December. Thank you very much for your continued support and patience!

    Source (PSBlog)

  13. Zvedu sem, da so imeli precej obsežen beta test pred izidom in je vse laufalo kot namazano. Očitno so spregledal en velik hrošč oz. je del kode 'podivjal' ko so izdali celo verzijo. Zdej pa tako rekoč na novo pišejo dele kode in ugotavljajo kaj povzroča te težave.

    Ni pa tle nič kriv Sony s svojimi PSN strežniki, ampak je krivda v celoti na Evolutionovi strani. Tko da je prihodnost studia verjetno zelo črna, saj so vodilni pri Sonyju besni zaradi celotne situacije.

  14. Je pa MS očitno dokaj obupan in od 2.11 bo cena X1 v ZDA za določen čas 349 $, kar bo veljalo tudi za bundle (50 zelencev off za vsak bundle, tko recimo CoD bundle iz 499 na 449). Pri določenih trgovcih do 3.1.2015. Nekak ne vidim več da se bo cena dvignila na 399...

    pa še Sonyju so zdej pustili lepo okno, da za črni petek useka kak morilski deal v ZDA

  15. Če je MS prodal 7,42 milijona X1k sem jst papež - verjetno so uporabili oceno prodaje trgovcem (shipped), ker pa je bil zraven Patcher, ki je zelo naklonjen MSju v svojih napovedih, me pa zadeva nič ne čudi. Sicer pa itak pridejo ven poslovni rezultati tale mesec od vseh, natančnih cifer pa ne bomo videli, ker MS uporablja termin 'xbox family' ob četrtletnih poročilih in v cifro vključi tako X360 kot X1.

    Tole spodaj je moja ocena, preko cifer NPD in raznih evropskih ter japonskih podatkov:

    PS4: 10 milijonov prodanih (sell through) v začetku avgusta, ob upoštevanju hitrosti prodaje in vsega so sedaj blizu 12 milijonov.

    X1: 7 milijonov lansiranih trgovcem (shipped), prodano mogoče 5,5 milijona, od tega ~60-65% v ZDA. Količina neprodanih konzol je v Evropi zelo velika.

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