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Altair_x

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Zapisi od Altair_x

  1. 1 . Razbijem budilko .(Največje ulajšanje u dnevu :lol: )

    2 . Prižgem mobitel .

    3 . Na WC umit zobe počesat in stuff.

    4 . Naredt TOAST z Poli :lol: in ga pojest u 2 Min .

    5 . Preklinjam da zakaj je danes Italjanščina , Matematika .. :annoyed:

    6 . Popijem Cedevito .

    7 . Uzamem Mobitel in ključe abonament ...

    8 . Pozabu sem se OBLEČT ! :doh:

    9 . Šprint na avtobus .

    10 . Zamudim . -.-

    11 . poslušam Slayer na iPodu .Dokler ne pride nov avtobus .

    12 . Pridem u šolo . Hitim u razred . In ...

    13 .Pozabu sem torbo u avtobusu . :x

    JUTRO JE OPISANO PO RESNIČNEM DOGODKU KI SE MI JE ZGODIL .

    Peace , Altair _ xD

  2. Zanimiva zastonjska (free to play) Playstation Home igra: No Man’s Land

     

    “…the old ones used to call this place the United States of America, we just call it…No Man’s Land…”

    [PRBREAK][/PRBREAK]

    No Man’s Land is a new free-to-play PlayStation Home game that transports you to a post-apocalyptic America that has known only war for decades. Through this devastated wasteland, you must scavenge to survive while confronting tribes of heavily armed enemies focused on their own survival. Employing a cutting-edge cover point system and immersive gameplay, No Man’s Land is a first-of-its-kind on a console: a free-to-play multiplayer shooter.

     

    [media]http://www.youtube.com/watch?feature=player_embedded&v=7NisOwb4RLU

     

    ccs-101-14477631664_thumb.jpg

     

    No Man’s Land is a multiplayer third-person tactical shooter, featuring a cover-based movement system and 4v4 team battles. Following the completion of a tutorial session, the player is given an introductory loadout that allows access to the Drydock and the game. Armor and weapon upgrades can be purchased from the Commerce Points in a variety of combinations, which we plan to evolve in time

     

    [media]http://www.youtube.com/watch?feature=player_embedded&v=uRPJ5oCHoXk

     

    ccs-101-144776316645_thumb.jpg

     

    The cover-to-cover movement system is a deliberate departure from the usual run-and-gun gameplay of many other third-person shooters. No Man’s Land promotes the idea that in order to survive, “cover is king.” The cover control system makes moving between cover natural and fluid. Players can queue additional cover moves or interrupt any move at any time to divert to another cover position. This results in players making frantic dashes between pieces of cover, often taking evasive action when under fire, so they can reach the relative safety of the next cover point. It means players have to think ahead: where they want to be, which direction they want to shoot from, and where their teammates are. This encourages players to work as a team to provide covering fire for each other as they advance and sprint between cover points.

     

    [media]http://www.youtube.com/watch?feature=player_embedded&v=3K2zWMh3rMM

     

    ccs-101-14477631665_thumb.jpg

     

    The developers decided to make use of the Home avatars so to increase the player’s connection with the in-game No Man’s Land survivor, which means that your Home avatar will strap on armor while its other physical features remain intact. Plus you can wear it out of the space into the game world too! We all love character customization so have been keen to offer as much flexibility here as possible.

     

    Armor comes in several variants, increasing in weight and damage absorption properties. Heavier armor will slow survivor movement between cover, but it will be able to absorb more damage. You choose between speed of movement and the damage protection.

     

    It is possible to mix and match all the armor pieces into whichever configuration you require. Light armor for hands and feet? Medium for legs and torso? Heavy for the head? You decide. The weight, speed and damage absorption properties for your character are then calculated appropriately.

     

    Right from the start, the intention was to make No Man’s Land as flexible as possible: from the grenade variants, to the customizable armor loadouts, to the four-weapon carrying system. This means that players can buy any combination of weapons and armor to fit their playing style, while offering a variety of visual styles.

     

    [media]http://www.youtube.com/watch?feature=player_embedded&v=0IUegjmWa44

     

    ccs-101-14477631666_thumb.jpg

     

    There are two modes of play: Scavengers and Team Deathmatch. Team Deathmatch is the time-tested ‘kill-every-enemy-that-moves’ game mode. In the Scavengers game mode teams must collect salvage packs from the depleted cityscape. These resources are all that are left of the old world. Each team must bring all the salvage to their ‘salvage dump’ before the other team does. This game mode is essentially capture the flag, but with multiple flags. Players earn points for placing salvage on their team’s salvage dump, for stealing enemy salvage, and for simply killing the enemy.

     

    Povezava


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  3. Skater:

    Pač tebi bolj pašejo igre, kjer brezglavo streljaš po 30 nasprotnikih in ti je lepo, ko dobiš kak kill. Meni pa bolj sedejo tiste, kjer je se za zmago zanašaš na teamwork in pametno igranje. Več igralcev ne pomeni boljše multiplayer igre, pomeni bolj casual igro. Še 16 igralcev v haloju je preveč in itak je bilo narejeno samo za to, da privabi mase. Če bi blo po moje halo ne bi imel opcije več kot 4:4, ne bi bilo vozil, sam kaj, ko bi pol igro kupilo pol manj folka.

    Ja men tud teamwork pomenben .

    Pa pametno igranje .

    BTW : Več ali majn igram Capture the flag .

    :rock:

    Drugač će je 40 igralcev ki streljajo in mečejo granate kr tko .

    Je pa brezveze .

    Sploh ni igranje .

    Je infite ammo pa infinte granate pa mečejo ko mono .

    :annoyed:

    Noben več ne zna več uporabljat metkov pa Teamworka kot pri Cod 2 :(

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