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Cloud

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  1. Super da si/ste to povedali. Temo sem preuredil, da nebo namenjena samo eni igri, v tem primeru COD (ce hoce kdo met samo o njej, lahko mirne duše odpre novo - "uradno" - temo kamor naj napise kratek opis igre ter nalima par slikic), ampak v celoti BBju (ter ostalim trgovinam) in njihovim nesmiselnim stvarem, ki nesporno zavajajo kupce. V kratkem (ako bo čaš dal) pa se oglasim v Mariborskem BBju da to preverim na lastne oči ter okaram prodajalce (oz. trgovino). Čeprav smo majhna država se takšne stvari ne smejo dogajat.

    EDIT: Igra v ovitku je verjetno COD: Reflex oz. !prvi! Modern Warfare, ki ga je Wii dobil meseca Novembra letos...

    EDIT 2: ...kakor je že povedal DSMadfan.

    Damn, morem pričet brati vse poste dosledno. :beer:

  2. Že nekaj let prisegam na Mozzilo. IE se je sicer z zadnjo različičo sicer precej izboljšal, a IMO še vseeno zaostaja za Mozzilo, ki je verjetno SKUPNO gledano eden najboljših brskalnikov ta hip, saj ponuja hitrost, varnost ter skorajda celovito podporo vsemu kar se najde na spletu. Ampak zakaj biti usmerjen samo v tale dva. Internet ponuja ogromno možnosti. Poglej za Opero, Safarijem (Mac) in Chrome-mom. Mogoče pa ti bo kateri od teh všeč.

  3. Postby multiscan on 16.9.2009 8:37 am

    No, sem nov lastnik wiija, pa sem malo zajadral po forumih. Pojavlja se cel kup zadev okrog wiija, ki jih no..ne štekam čist.

    Eno je kršenje avtorskih pravic, no jasno mi je, skopirane igre sodijo v to.

    modifikacija, softmod, mod čip....

    Homebrew...kako do tega kanala, če nimaš modanega wiija? Kaj s HB pridobiš?

    No, nekako sem upal, da bom na wii lahko pogledal kak DVD, poslušal kak CD, :beer: mp3...kako?

    WAD fajli, kaj za vraga je to?

    Če sem do sedaj pav potegnil črto, za gledanje dvd, poslušanje CD in mp3 potrebuješ HB, tega lahko spraviš na wii če ga modaš. Drži?

    OK

    Softmod al mod čip? Če daš vgradit mod čip, potem gre garancija po gobe?!?! :doh: ker fizično posegaš vanj. Če uporabiš softmod potem bi garancija skoraj morala ostati....saj ni fizičnega posega v škatlo. Hmm

    Softmod v bistvu pomeni nek programček, ki ga naložiš, spremeniš al pa kaj podobnega. Ali in kako potem wii če seveda to želiš narediš spet takega, kot je prišel iz tovarne(virgin).

    Potem sem zasledil nekje tudi bannerbomb( al nekaj podobnega) :o kaj hudiča je to?

    sajvem en kup razmetanih nejasnosti :bowdown: menda se me kdo usmili pa mi mal raztolmači.

    Kaj to gre na wii? (poslušanje internetnega radia
  4. Večna vojna se jeseni letošnjega leta spet pričenja. Po lanski premočni prevladi Fife, se vsak fuzbaler verjetno sprašuje, ali je PESa dovolj v hlačah da izrine tekmeca s prestola. Kaj pa vi pravite?

    No, prišla sta že oba demota, PESov nam omogoča igranje prijateljskih tekem z Lpoolom, Barco, Španijo, Francijo, Italijo in Nemčijo in se (vsaj meni) zdi kot napredek glede na lansko sezono. Grafično je stvar za pojest, Fifo uniči v dresih, navijanju ter fizičnih modelih igralcev, a je gameplay pri Fifi vsaj zaenkrat in po mojem okusu še nekoliko boljši. Pozabil omeniti še to, da so v demotu Fife vključene te ekipe: Chelsea, Barcelona, Juventus, Bayern Munich, Marseille in Chicago Fire.

    FIfa 10:

    fifa10cover.jpg

    1%20-%20PS3%20-%20Behavioural%20Intelligence%20Improvements.jpg

    Here are 13 key facts:

    * 360 Dribbling-The first-ever true 360 dribbling system in a football game provides finer dribbling control, enabling players to find spaces between defenders that previously were not possible.

    * Skilled Dribbling-All-new animation warping technology provides unprecedented control. Skilled players now have the ability to face a defender and use highly-responsive lateral dribbling to skip past him.

    * Freedom in Physical Play-Wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.

    * Player Urgency-Improved urgency AI logic, with over 50 new movement cycles, delivers more responsive positioning so your players stay focused on the ball and move at a speed appropriate to the action.

    * Improved Trapping Intelligence -Players now have a better awareness of where the easiest, most natural trapping position is so they can get the ball on the ground and under control easier and earlier.

    * Advanced Positioning -Defenders multi-task and play the pitch more intelligently by covering dangerous spaces left by out-of-position teammates. In attack, players analyze space more effectively, curve their runs to stay onside, create passing lanes and vary attacking options.

    * More Accurate Passing -Players better analyze space resulting in pinpoint passes that give their receivers more options and time to outrun defensive pressure.

    * Authentic Shooting -Refinements to the shooting system and modifications of the ball physics create a wider, more realistic variety of shots that enhance the exhilaration of scoring.

    * Varied Defending Options -Slide Tackle targeting has been enhanced so skilled players have more reach and avoid tackling through the dribbler. Better effort clearance logic gives defenders more options when attempting to get a foot on the ball before an attacker. Effort, such as sliding to block crosses and overhead kick clearances, give defenders more tools to prevent goal-scoring opportunities.

    * Refined Goalkeeper Intelligence - numerous improvements mean that goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.

    * Manager Mode Authenticity-More than 50 major improvements were designed to create an authentic experience to mimic the real-world game. Match results are based on team and player strengths and weaknesses. Player transfers are determined by multiple decision points, including club finance and prestige, availability of similar players, and competition from AI-controlled clubs. Player development is more realistic with true-to-life growth curves based on factors such as age and environment.

    * Continuous Gameplay- Maintain the atmosphere, pace, and intensity of a match with quick free kicks and referee carding.

    * New Practice Arena-Work on individual skills in a fully featured practice mode before stepping on the pitch.

    PES 10:

    pro-evolution-soccer-2010-20090817050416032_640w.jpg

    first-pes-2010-gameplay.jpg

    * Gameplay: "PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game's referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches."

    * Improved Visuals: "PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players – including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted."

    * All-new Animations and Moves: "Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run."

    * Enhanced Master League: "Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series' success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode."

    * AI: "The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players (at) once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area."

    * Individual Play Characteristics: "In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates – i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball."

    * Strategy Use: "A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element – pass frequency, movement, the line of defence, width of play, or the position of the front line – can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season."

    * Enhanced Online: "A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game's lifespan. These will make the game even more bespoke to the player's match day needs."

    * Match-Day Atmosphere: "Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game."

    * Penalties: "An all-new system has been implemented, offering greater control, placing and accuracy."

    * Exclusive Europa League License: "Konami has strengthened its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world."

  5. logo.jpg

    904201-kenji02_large.jpg

    Hands up vsi tisti, ki so mnenja da je Miles "Worthy" najboljši tožilec :rock: . No dragi soigralci, prihaja odvrtek imenovan Ace Attorney Investigations, kjer bomo igrali v čeveljcih prav tega višjega tožilca, verjetno največjega rivala Phoenixa. Seveda nam bo pri tem pomagal IMO najbolj smešna pojava igre, detektiv Gumshoe. A to še ni vse kar igra novega prinese. Namesto neskončnih vrstic bo igra potekala v 2D pogledu iz tretje osebe, kar pomeni prosto pohajkovanje s stylusom po sobah v lovu za dokazi, povezano s pogledom iz prve osebe pri natančnejšem ogledovanju dokaza. Ker je Miles pameten dečko, je vnesen gumb Logic, s katerim bo tožilec z logičnim razmišljanjem povezal več misli v eno, bolj celotno. Igra naj bi izšla 16. Februarja 2010, za njo pa je že izšel demo, ki si ga lahko pogledate na spodnji strani.

    http://comic-con.gamespot.com/story/6214021/ace-attorney-investigations-miles-edgeworth-hands-on-impressions

    Sline se že cedijo. :love:

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