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MAG v.1.05 will be available starting Monday, April 19 at 1am Pacific/ 4am Eastern/ 9am GMT. For the full list of changes look below and for the complete history of MAG fixes and patches, don’t forget to visit our official patch notes page at http://blog.mag.com/blog/patch-notes/.

Patch v1.05

Available April 19, 2010 | 41MB (TPPS), 40MB (DLS)

Gameplay

* Improved the automatic Leadership selection criteria to make players with microphones more likely to be selected than those without them (note: this does not prevent players without microphones from being selected as leaders)

* Adjusted automatic Leadership selection criteria to include Leadership point total in preference formula.

Technical

* Repaired bug that prevented players who were incapacitated and then revived from throwing grenades until they reload.

* Fixed issue with the game lock-ups caused by “hanging” black screen following the conclusion of a gameplay round.

* Repaired crash that sometimes occurred after playing more than 15 consecutive rounds.

* Resolved issue with rare game crash that occurred during playback of intro video.

* Numerous localization changes for in-game text.

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Hja Slovenceljni smo vsi v glavnem Raven, no še malo pa bom vet (lvl 56) pa prešaltam verjetno na SVER, če mi ne bo preveč zamorilo, da ne bom mogel inštalirati novih DLC-jev... itd. Kdor želi uporabljat DLC-je naj igra s tujim računom UK/USA

Vsaj zaenkrat oz. naj teži na uradnem MAG forumu!

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Mark April 29 on your calendars now, because it’s the day you’re going to see our next 100% Free MAG DLC add-on! Known as the “Fast Attack” Gear Pack, our latest downloadable extra will likely cause marksmen to swoon.

Why? Two big reasons — First, we’re adding three brand new Special Edition Sniper Rifles (Raven’s HM 90 SE, SVER’s SASR M, and Valor’s MK 14 Mod 1 EBR) that include a number of performance adjustments and visual variations to our already-popular long-range weapons. Second, you can expect to get your hands on a collection of new armor types! All three factions can now choose to equip Improved Light Armor in their loadouts for the bargain price of just 400 in-game credits.

Oh, and did we mention that the “Fast Attack” Gear Pack is free? Yes, we did, but we’re saying it again anyway. Look for it to appear in the PlayStation Store the afternoon of April 29, alongside all other scheduled PSN updates.

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Še tole

Ok, so I believe this dlc will be just like the previous dlc. However, the changes I referred to that will fix the dlc problems are planned to be rolled out with the next patch (1.06.) The goal is to fix up the previous dlc as well as to make any future dlc work for everyone. When you get your hands on 1.06 (not sure when that will be) you can let us know if we achieved that goal.

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  • 2 tednov kasneje...
  • 2 tednov kasneje...

Gotovo veš da sam narediš zelo malo, soborci pa so negotovi, večina jih napada frontalno dobesedno letijo v ogenj.

Se pa opazi če skupino vodi nekdo z slušalkami in izkušnjami, zadnjič smo se ravnali malo po ukazih, skupinski blitzkrig točke so takoj naše sovrag že beži na C. Večinoma igram sabotage ker za 256 modus moraš precej časa čakat. Ampak je veličasten trenutek ko veš da se po mapi 256 živih igralcev bori in umira kot pravi battle. Tale igra bi komot sedla v BF BC2 pogon in z vozili.

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  • 3 tednov kasneje...
MAG Patch v1.06

Available June 2010 | Size: TBD

Gameplay

* Player knife attacks no longer deal damage to members of own PMC.

* Headshot damage bonuses no longer apply to friendly fire.

* Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive.

* Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate.

* All vehicle handling has been improved and been given more realistic physics.

* Added three gun ports to APCs of all factions.

* Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage.

* Primary APC gun can now damage enemy APCs.

Weapons

* Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets.

* Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9).

* Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns.

* Made all LMG foregrips less effective at stabilizing fire.

* Made improved stability skills less effective at stabilizing fire for machine guns.

* Credit cost for Pistols has been changed to 0c from 100c.

* Credit cost for Machine Pistols has been changed to 200c from 300c.

* Credit cost for SMGs has been changed to 300c from 400c.

* Credit cost for Shotguns has been changed to 400c from 600c.

* Credit cost for Improved Rocket Launchers has been changed to 800c from 1000c.

* Credit cost for Smoke Grenades has been changed to 200c from 300c.

* Credit cost for Poison Gas Grenades has been changed to 500c from 600c.

* Credit cost for Explosives Detector has been changed to 300c from 600c.

Interface

* Adjusted requirements for most Medal Awards.

* Added progress bars to all Medal Awards.

* Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen.”

* Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names with multiple non-alphabet characters.

* Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives.”

Graphics

* Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun.

* Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with.

Technical

* Previously-released downloadable content (Fast Attack Gear Pack, Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all users without PlayStation Store access.

* Patched problem that prevented users to save loadout with DLC weapons following a “Respec” action.

* Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in.

Server

* Updated patching system to allow for faster download speeds when retrieving in-game updates.

Beginning Tuesday, June 8 at 1am Pacific/ 4am Eastern/ 8am GMT, MAG v1.06 will automatically download to your PS3 the moment you sign into the game. Medal and Ribbon updates, all-new vehicle behavior, modified weapon performance, and brand new medical kit functionality are just a few of the several revisions that MAG v1.06 brings to the table, so don’t forget to log in and take advantage of it.

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  • 2 tednov kasneje...

Interdiction je že na voljo na PSN...

MAG™ Interdiction

Mission Pack

* New 128-player game type "Interdiction" with three new maps (Faction Neutral) Iron Creek Quarry (Valor Theme)

* Lake Bayano Spur (Raven Theme)

* Sovot Motorway (SVER Theme)

* New gear items: Heavy Armor (Improved) Raven - Heavy Ceramic Composite

* SVER - Triple Reinforced Battle Armor

* Valor - Plated Heavy Fiber

New medals, ribbons and trophies to support the new game type "Interdiction"

Download Now on the PlayStation®Network for $9.99

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  • 2 tednov kasneje...
  • Pred 1 mesecem ...

Danes bo na voljo patch 1.07

* A new “Happy Hour” Double XP bonus that’s applied to the first hour of any player’s gameplay session in a 24-hour period

* Suppression will join Sabotage as a “Faction Neutral” gameplay mode, allowing any PMC to battle each other on any Suppression map!

* Faster download and patching code that allows us to update MAG with more content and bigger file sizes in a speedier way

* Updated versions of the Flores Basin (Raven) and Alyeska Terminus (Valor) Domination maps

* New lighting effects for more attractive and realistic environments

* Various fixes to address bugs or glitches to improve MAG’s overall performance

Jaz pa na dopust... :(

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  • 2 tednov kasneje...

Vse podrobnisti o patchu:

Patch v1.07

Available August 12, 2010 | 38MB (TPPS), 142MB (DLS)

Gameplay

* “Happy Hour” XP Bonus has been added to give players a 100% XP bonus for their first hour of gameplay every 24-hour period

* All “Suppression” mode maps can now be attacked by all PMCs

* All “Sabotage” mode maps can now be attacked or defended by all PMCs

* Added functionality that allows each game mode to have its own unique XP bonuses

* Fixed bug that would sometimes delay the proper initial spawn times.

* Lowered instances in which a player’s control scheme is inverted following a parachute drop

* Slight increase to bunker turret damage vs. vehicles

Weapons

* Corrected tuning error with Assault Rifle and Tier 1 Sniper Rifle foregrips, returning them to their previous level of recoil

* Assault Rifle Tuning: Increased initial magazine count from 5 to 7, improved damage values

* AK-74U Change: Minor decrease in crouched spread-fire

* ATAC 2000 Change: Slight upgrade to standing, crouched, and prone spread-fire; improved internal foregrip stability

* AK-103 Change: Magazine capacity decreased from 30 to 25 per clip

* Sniper Rifle Tuning: Increased initial magazine count

* Shotgun Tuning: Reduced maximum, effective, and headshot ranges; minor increase in magazine capacity, shot spread and fire rate

* Machine Gun Change: Slowed reload time by 10% and added slight damage boost

* MK46, Apex 100 Change: Updated muzzle “flash” effects and increased reload time by 15%

* SMG Tuning: Decreased effective range to roughly 15 meters, small damage enhancement

* KP5 Change: Magazine count increased from 6 to 7 (moving from 180 to 210 total rounds), reload time is around 10% faster

* PDW Tuning: Lowered effective range to around 10 meters, minor damage boost

* Pistol Tuning: Reduced effective range to roughly 10 meters, slightly increased fire rate, increased damage by approximately 30%

* All pistols are now held closer to the center of the screen

Map – Alyeska Terminus

* Repaired glitch in which players could walk through the wall on into Vent Station F without destroying the gate

* Fixed bug that made snipers laying prone on the balcony of the “Great Wrangler Café” immune to damage

* Various collision and art fixes that prevent players from gaining access to areas that were not intended to be accessible

Map – Flores Basin Transfer

* Remapped all Objectives to more closely match other Domination missions

* Extended to roof cover for Objective buildings in Platoons 1 and 3

* Added cover to railing in Platoon 1 building for additional Defender-side protection

* Added additional roof panels to Objective buildings in Platoons 2 and 4

* Added roof cover to the Defender spawn exits

* Removed some cover located on top of the boats in Platoon 2 to improve AAA and bunker sightline

* Changed the access points leading onto the AAA boats in Platoon 2

* The flank route on the left side of Platoon 1 has been cut off

* Partially obstructed segments of the flank route on the right side of Platoon 1

* Added more sightline obstructions between the Objective building doors and the Defender spawn exits in Platoon 3

* Blocked the direct sightline at Objective B

* Added sight-line obstructions at Objective C and G buildings

* Reduced the number of access points that attackers have in all Objective buildings

* Repositioned Bravo bunker in Platoon 2 to eliminate long sightlines on multiple Attacker spawns

* Repositioned Delta bunker in Platoon 2 to improve AAA sightline and give Attackers better spawn protection

* Pulled back the tank traps in Platoon 1 to the Defender’s side of the bridge

* Various collision and art fixes that prevent players from gaining access to areas that were not intended to be accessible

Interface

* Added display to all game mode queues that show the current XP bonus attached to that queue

* Added countdown timer to Bleedout screen to show how many seconds are left before the player’s next PMC spawn wave begins

* Fixed display issue with “Sabotage” wherein the incorrect number of player dots were shown on the mode side-panel

Audio/ Visual

* Improved lightmapping effects for Alyeska Terminus and Flores Basin Transfer Domination maps

* Added “surface” sounds when driving vehicles to reflect what kind of terrain is being driven on

Technical

* Updated patching technology to allow for smaller patch sizes when updating maps

* Repaired crash bugs associated with spending too much time in the CNI or being killed via headshot while using it

* Fixed display issue that resulted in dead players appearing to “float” above the location in which they died

* Fixed bug that prevented Squad Leaders from receiving points for destroying enemy vehicles with air strikes

* Various localization updates

Na voljo je novo MAG beta testiranje:

Now that you’re here, there are a number of areas that we’d love for you to test:

* An increased level cap

* The new economy system

* Our revamped skill tree

To deliver feedback and report bugs, visit our official MAG forums at forums.mag.com. Go to the “MAG Beta Program 2010″ subsection and choose to discuss your experience with fellow fans in the “Beta General Discussion” board, or describe any problems you may be having in the “Beta Issues and Bug Reports” board.

During this testing period, we’re looking for as much feedback as possible — specifically in regards to the new Economy and Skills systems; including…

Economy feedback items

* Basic pricing of items — is it too cheap or too expensive?

* Level requirements for items — is it too low or high?

* Basic usability and layout — do you like/dislike it and why?

Skill feedback items

* Do any skills seem overpowered or underpowered?

* Skill placement – any skill branches too late/early in a tree?

Escalation Game-type

* Is it fun? If it isn’t, why not? If it is, why is it?

On behalf of everyone at Zipper Interactive, thank you for your time and participation in the MAG Beta program. We hope you have fun!

Beto potegneš na USA PSN-ju, za zagon je pitrebna originalna igra.

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