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DrMiha

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Vsi zapisi od DrMiha

  1. 47 GB bo tehtala igra na PS4 in X1 Na X360 pa 8 GB inštala in kar na štirih ploščkih
  2. Nekaj novih (no, videne na drugih platformah) neodvisnic prihaja na PSN Nidhogg Escape Goat 2 Axiom Verge Apotheon Ironclad Tactics Skulls of the Shogun Spelunky Source Chasm Drifter Jamestown Plus Starwhal: Just the Tip
  3. DrMiha

    DRIVECLUB

    30 bo, zamuda je prišla čisto zaradi drugih razlogov, ki bodo kmalu znani. PS+ version of Driveclub will have 5 tracks (1 country) and 10 cars. Demo ala Ground Zeroes, samo da zastonj
  4. DrMiha

    DRIVECLUB

    8.10 pride špil Zraven pa PS+ verzija, ki bo zastonj za vse naročnike te storitve
  5. Morda pride papirnata moč v DLCju kasneje letos
  6. DrMiha

    E3 2014

    Zakaj tistle insider dobiva 'mixed signals' glede Drivecluba? Zaradi tega, ker Evolution ne sme nič več zinit ven brez Sonyjeve odobritve
  7. Bethesda je danes objavila najnovejši posnetek prihajajoče preživetvene grozljivke The Evil Within, nad katero bdi legendarni Shinji Mikami. [PRBREAK][/PRBREAK]Igro razvijajo za Xbox One, Xbox 360, Playstation 4, Playstation 3 in PC, izšla bo 26. avgusta v ZDA ter 29. avgusta v Evropi. The Evil Within, ki jo razvijajo Shinji Mikami in talentirana ekipa pri Tango Games, uteleša pojem preživetven grozljivke. Izredno dodelana okolja, grozljiva tesnobnost in zapletena zgodba so povezana v celoto, ki vas bo pripeljala do vrhunca napetosti. Z omejenimi sredstvi na razpolago, se boste borili za preživetje in doživeli prvinski strah v tej izvrstni mešanici grozljivke in akcije. Med preiskovanjem prizorišča množičnega umora, detektiv Sebastian Castellanos in sodelavci odkrijejo skrivnostno in mogočno silo. Detektiv je priča pomora svojih sodelavcev, trenutek kasneje pade v zasedo in obleži nezavesten. Ko se zave, se znajde v čudnem svetu, kjer ostudna bitja hodijo med mrtvimi. Soočen z nepredstavljivo grozo in bojem za preživetje, se Sebastian odpravi na grozljivo odkrivanje ozadja tega zla. Za več informacij obiščite prenovljeno spletno stran www.theevilwithin.com Najnovejši posnetek igralnega dela si lahko ogledate na spodnjem posnetku [media]http://www.youtube.com/watch?v=fDi3XX7kuEo View full article
  8. Sony je danes uradno objavil nove prodajne številke za svojo najnovejšo konzolo. Do 6. aprila so prodali več kot 7 milijonov konzol po vsem svetu. Ne gre za število poslanih konzol v trgovine (shipped), ampak za podatek o prodanih konzolah (sell through). Obenem so pridodali še en zanimiv podatek, da so do 13. aprila prodali več kot 20,5 milijona iger za najnovejši črni monolit - všeteta prodaja v trgovinah kot tudi na Playstation Storu. Zelo kmalu bodo objavili tudi najnovejšo nadgradnjo softvera z zaporedno številko 1.7. Med drugim bo dodana možnost lepljenja in montiranja posnetkov, zajetih v igrah. View full article
  9. Popravek prvi dan - povišana resolucija na X1 800p-->900p, na PS4 pa popravljen framerate
  10. Sony je najavil, da preživetvena akcijada The Last of Us poleti prihaja na PS4. Šlo bo za polepšano (1080p, nove teksture, modeli in osvetljevanje..) in igralno dodelano predelavo izvirnika, ki bo vključeval tudi DLC 'Left Behind' in izdane večigralske arene. Prednaročniki pa bodo deležni nekaterih bonbončkov, ki jih bo moč uporabljati med igranjem. Spisek le-teh si lahko ogledate na zgornji povezavi. Točen datum izida ni znan (neuradno se govori o juliju), igra bo pa nosila polno ceno. View full article
  11. DrMiha

    DRIVECLUB

    Bi se znal zgodit rilis enkrat takrat, verjetno junij, julija pa The Last of Us: remastered edition
  12. Shu je to mislil zaradi auto-updatanja, da ti zvleče dol posodobitve in ne čakaš ko majmun. Če maš pa take izpade štroma kot mi (Elektro Groenjska najpred odklopi, pol obvesti lokalni radio, ki ga itak poslušajo samo 70+ osebki) pa ti gre lahko sistem po gobe
  13. bodo pa Sucker Punch morali malo spremeniti koncept osvajanja območij, saj se človek po pol mape malce naveliča enega in istega početja... no raztur baze je ok, drugo pa niti ne...
  14. sem pa rahlo razočaran nad določenimi elementi, ki bi bili lahko izpeljani dosti bolje - govorim zlasti o stranskih misijah in še par zadevah... vendar pa je špil zabaven, vendar je kot good guy treba prekleto pazit, da ne potamaniš še pol civilov ko greš na DUPovce.
  15. Jst sm pa šel dol vlečt na 4 mb liniji, 10 mb linija prihaja prvi teden aprila In dejansko mi jo je dol sfuralo ta moment, v 24 urah Drgač pa lahko igrate, ko dol zvlečete 5 gb, potem pa je dostop do prvega 'dela' odprt.. grafična mojstrovina brez dvoma, tole v gibanju poseka screenshote...
  16. InFamous: Second Son's day one title update will introduce a series of new episodic story missions that amount to around 5 hours worth of additional gameplay, Sucker Punch has revealed. The content forms part of a new 'Paper Trail' storyline, a side-story described by the developer as an "innovative online and in-game story arc" that sees players attempting to discover the full story behind the D.U.P.'s occupation of Seattle through a series of 19 new missions and corresponding "web-based investigations". Full 1.01 Patch Notes: Cole's Legacy Content Pack FREE with pre-order Explore the events immediately following inFAMOUS 2 Work with an investigative reporter to understand the source of conduit powers 4 story missions, approximately 1 hour of gameplay inFAMOUS Paper Trail Storyline FREE bonus missions and exclusive web content Innovative online and in-game story arc co-developed by Sucker Punch and 42 Entertainment Manga and murder, follow the trail of origami doves to discover the full story behind the D.U.P.'s occupation of Seattle. 19 story missions and corresponding web-based investigations, approximately 5 hours of unique gameplay. Difficulty Balance Normal difficulty has been slightly increased to challenge the player’s mastery of their powers Expert difficulty has been fine-tuned to ensure it is the best experience for skilled gamers Karma progression extended to support longer playtime Boss Fights The boss fights have been re-tuned for difficulty and fun More dynamic boss behaviors and attacks Pedestrians and DUPs Engine performance tweaks to allow for more life and activity in the city Increased pedestrian and traffic density and variety Increased pedestrian-related karmic opportunities Post-story enemy activity and D.U.P. raids Technical Improvements Graphics and performance improvements Fixes for a small number of infrequent blocking bugs PSN integration to support Paper Trail DLC Source: InFamous Second Son Review Support Documents ----- grem jutr po šihtu pogledal v par trgovin če bo na policah, drgač bom pa nabavu preko PSNja (kjer bodo funds available at 7 am at earliest)...
  17. Morfej @GDC Journalist Impressions: Engadget The cat's out of the bag and ... uh, on our head? Okay, we can do better than that, but what we're trying to say is that we just used Sony's new Playstation 4 virtual reality headset: Project Morpheus. You already know the specs and all that good stuff, we're here to tell you what it's like using the still-in-prototype-form virtual reality headset for the PlayStation 4. Good news: it's pretty great! Surprise! The Verge There's no price or release date on a final version of Project Morpheus, and Sony has confirmed that it's definitely not coming this year. What we've seen, though, is a worthy entrant into the admittedly small head-mounted display market. Sony's hardware improves on the Rift's design, and despite some problems with image quality, it certainly measures up to similar options. For now, what we're really waiting on is a real stable of VR games, beyond tech demos and some adaptations of non-VR titles like Thief. And given its considerable clout with game developers, this will hopefully be an area where Sony really shines. VR Focus Sony Computer Entertainment’s Project Morpheus was yet another of their poorly kept secrets, and yet little could have prepared the audience at yesterday’s ‘Driving the Future of Innovation at Sony Computer Entertainment’ for just how accomplished the device would be. Today however, VRFocus was granted access to the playable builds of both The Deep and The Castle Demo. There’ll be hands-on previews of both of these titles coming very soon, but before that there’s something more important to discuss: the headset itself. Twitter Impressions: Sebastien 'Cb' Kuntz ‏@Cb_VRGeek 2m #Morpheus: good rez, comfortable, low latency, wide range position tracking , hand tracking 2b improved, some blur pic.twitter.com/CYs4C29dXR #Morpheus: not tried DK2 yet, but FOV was similar to DK1. Less blur, but still a bit. The tracking (head/hand) is very stable. I tested "The Deep", unnderwater demo, IK was off, but position tracking really adds. Earphones not so good but 3D audio quite nice. Head and hand tracking are stable. It was really showing in the sword demo, especially hand tracking. They have body IK also Solanimus - DavidHK ‏@Solanimus 3m So the resolution is not an issue for Morpheus. The depth is good, comfort is good... Not best tracking, but can be fixed I think. I'm definitely looking forward to developing for Morpheus. #GDC2014 Morpheus did not feel the same as oculus. I mean that in more than one way. The only thing I would have liked more besides tracking is that the sound was too quiet so I could not hear the nuances of the sound work done by Sony. The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark. The second demo was one where I could move more freely; punching and shooting in a medieval setting. I got eaten by a dragon. Both demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in the deep. The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound. What currently sets Morpheus apart from what I've done with oculus is the clarity of very near and far as well as full body tracking, and overall comfort of course. The consumer version of Morpheus (as this was a prototype) will hopefully have more precise tracking with good calibration, and good 3dsound. I must emphasize the comfort. Morpheus is very comfortable; I didn't even think about that I was wearing it until I got asked in an interview. Project Morpheus gets Sony a gold star so far.
  18. Je v PSN storu, vendar ga ne morš še kupit. Preloada ne bo, ker so vključili funkcijo 'Download while playing'
  19. Sony je na GDCju vendarle odstrl tančico skrivnosti, ki je zakrivala njihovo slabo varovano skrivnost - aktivno korakanje v vode navidezne resničnosti (VR). Razkrili so kodno imenovani Project Morpheus, ki bo nekoč v prihodnosti omogočil VR na PS4. Podrobnosti so ostale skrite, razkrili so le, da trenutni prototip omogoča prikaz v 1080P in ima 90+ stopinjski vidni kot. Deloval bo v navezi s PS kamero, vdelana pa bo tudi precej izboljšana tehnologija, ki je debitirala v PS Movu. Tako bo mogoče sledenje najmanjšega premika glave. Ostalih zadev niso razkrili, so pa namignili, da se lahko končni produkt, ki ga bomo ugledali bohved kdaj, precej razlikuje od prototipa. Bomo videli. Dodana uredna PRESS izjava. View full article
  20. Zajemi zaslona od nekoga, ki je špil dobil učerej. Ja, tole niso bullshoti ampak dejanska kvaliteta zajeto direkt dol s PS4 Tipo je bil toliko obziren, da ni pokazal ničesar, česar še nismo videli
  21. upam da jo bodo pri nas že meli naslednji petek. Kdo kej kontaktiral katerega od trgovcev? Pa pazite na spojlerje, folk namreč po tviterju in forumih razkriva podobrosti
  22. Evil je ponavadi lažje na začetku, kasneje pa rata težje... sej kot kaže, bosta poti to pot precej drugačni...
  23. To so jo lepo trgovci sami spustili, ker se jim nabirajo palete neprodanih X1 širom Evrope
  24. Pa še par novih vtisov iz media eventa - uporabnik Readingaid z NEOGAFa je tole postal: za del o TVjih in izprani sliki na nekaterih je povedal, da ni bil čisto trezen Drugače pa kapo dol Sucker Punchu da tako prekleto dobro skriva vsebino. BTW: Se kej ve, kdaj bo BB imel ta špil? Nimam neki namena uvažat robe v marcu...
  25. Jack Tretton je včeraj nepričakovano sporočil, da po skoraj 20 letih dela pri Sonyju in nekaj letnemu vodenju Sony Computer Entertainment America (SCEA) odhaja. Dobro se ga spomnimo kot voditelja Sonyjevih E3 konferenc, obenem pa je tudi dodobra zaznamoval industrijo in pripomogel k podobi PS4 kot ga vidimo sedaj. Umika se s koncem meseca, ni pa znano, kam se bo podal v prihodnosti. Morda ga čaka upokojitev ali pa novi izzivi... Kot novi CEO bo s prvim aprilom nastopil Shawn Layden. View full article
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