Skoči na vsebino

Battlefield 3


Bessie

Priporočene objave

Madonca vsi mate LE verzijo. Kar se pa map tiče pa ja ene kr najedajo. Bomo vidl če bom reskiru teh 11€ za dodatek al ne... do 6 decembra mam itak cajt za razmislek.:D
Poglej iz tega zornega kota. CODovci so dal 60eu+ za igro, ki je praktično ista ze od leta 2007. Kle pa za 11 eu dobiš nove mape, orozja etc. Kaj se splača?? :) Mislm, da teh 11eu ti nebi smelo bit škoda, ker to ni nevem kakšna huda cena, če primerjas cod mw2.5 ;)

In ja milan to je absurd. Na faking psju so dobil bf43 zastonj, dobijo prej patch in se dodatek... kaj se dogaja z tem Xboxom?? Mogoče majo pa kaksno presenečenje za nas ;) Vem tolažm se z tem ;)

Vito2323.png

 

"Always turn a negative situation into a positive situation."

 

 

 

 

 

Link to comment
Evo dokaz PrtScr orderja, gate zmeri prov pridejo

[ATTACH=CONFIG]867[/ATTACH]

random troll: This game is shit. It makes me shit my pants.

Bessie: HAHA, then you don't have Limited edition underwear.

random troll: lol wtf?

Bessie: I got LE underwear with this game so I can play it how much I want.

random troll: But it's shitty game, how can you even play it lol? noob.

Bessie: Regardless of how much I play and it makes me shit my pants, with this LE underwear I can play even more and I don't feel anything.

random troll: lol wut?

Bessie: Special LE cotton from Burkina Faso absorbs all the shit, so you don't have to stop playing even it it's the shitiest game of all time.

random troll: lol, gtfo noob.

Link to comment

In jutri bodo PC igralci spet dobil update, na xboxu pa še kr čakamo.

"We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.

Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

Fixed stat references on several dogtags

Fixed for surveillance ribbon not counting TUGS

Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Fixed a problem where placing C4 with the russians soldier was playing US faction VO

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Fixed a problem when attempting to fire lock on weapons without a target

Tweaked the chat, it should now be a bit easier to read

Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

Fixed the G17 Supressed Laser not working properly

Added alternate HUD colors to help colorblinds

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

Increased the Spawn protection radius on TDM

Fixed a problem with smoke on land vehicles, Missiles should now miss more often

Fixed a problem where users could end up with IRNV scope in any vehicle

Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

Fixed several crashes and increased general stability

Fixed a problem where the user was unable to revive two players that have the bodies one over the other

Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

Fixed a problem with the Kill camera acting up when suiciding from parachute

Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

Fixed a problem where you could get green flashes on screen

You can now reassign cycle weapons

Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.

Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

Increased the number of additional 40mm grenades from Frag spec.

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.

Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.

Fixed Laser Guided Missiles missing their targets if the target is moving too fast.

Reduced the effectiveness of Stealth on Air Vehicles.

Reduced the effectiveness of Beam Scanning for Jets.

Reduced the damage done to Armored Vehicles and Infantry from AA guns.

Increased the damage RPGs and Tank shells do to AA vehicles.

Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

Increased the effective accuracy of long bursts for LMGs when using a bipod.

Slightly increased the range of the 44magnum bullets.

Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.

Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.

Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.

Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Decreased the power of Miniguns against Jets and Helicopters.

Increased the power of Stingers against Jets.

Flares reload times for Jets and Helicopter Gunners have been increased.

Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

Added Single Shot to the AN94 as an available fire mode.

Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Tweaked the Gas station Capture area on Conquest on Caspian Border

Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."

Pa še če koga zanima, je danes ob 20.00. :

[h=1]BATTLEFIELD 3 LIVE CHAT: MEET THE PRODUCERS[/h]na http://www.ea.com/1/battlefield-3-producer-live-chat

Urejano od milan5

Milan2287.pngMilan2287.png

Link to comment
In jutri bodo PC igralci spet dobil update, na xboxu pa še kr čakamo.

"We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.

Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

Fixed stat references on several dogtags

Fixed for surveillance ribbon not counting TUGS

Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Fixed a problem where placing C4 with the russians soldier was playing US faction VO

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Fixed a problem when attempting to fire lock on weapons without a target

Tweaked the chat, it should now be a bit easier to read

Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

Fixed the G17 Supressed Laser not working properly

Added alternate HUD colors to help colorblinds

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

Increased the Spawn protection radius on TDM

Fixed a problem with smoke on land vehicles, Missiles should now miss more often

Fixed a problem where users could end up with IRNV scope in any vehicle

Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

Fixed several crashes and increased general stability

Fixed a problem where the user was unable to revive two players that have the bodies one over the other

Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

Fixed a problem with the Kill camera acting up when suiciding from parachute

Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

Fixed a problem where you could get green flashes on screen

You can now reassign cycle weapons

Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.

Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

Increased the number of additional 40mm grenades from Frag spec.

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.

Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.

Fixed Laser Guided Missiles missing their targets if the target is moving too fast.

Reduced the effectiveness of Stealth on Air Vehicles.

Reduced the effectiveness of Beam Scanning for Jets.

Reduced the damage done to Armored Vehicles and Infantry from AA guns.

Increased the damage RPGs and Tank shells do to AA vehicles.

Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

Increased the effective accuracy of long bursts for LMGs when using a bipod.

Slightly increased the range of the 44magnum bullets.

Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.

Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.

Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.

Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Decreased the power of Miniguns against Jets and Helicopters.

Increased the power of Stingers against Jets.

Flares reload times for Jets and Helicopter Gunners have been increased.

Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

Added Single Shot to the AN94 as an available fire mode.

Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Tweaked the Gas station Capture area on Conquest on Caspian Border

Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."

Pa še če koga zanima, je danes ob 20.00. :

BATTLEFIELD 3 LIVE CHAT: MEET THE PRODUCERS

na http://www.ea.com/1/battlefield-3-producer-live-chat

Proklete svinje sam to lahko rečm. Daš tok in tok eu za igro pričakuješ, da bos dobil saj patch in dobis na koncu prst v rit... in to globok! :\

Vito2323.png

 

"Always turn a negative situation into a positive situation."

 

 

 

 

 

Link to comment

>http://www.youtube.com/watch?v=M-BX_DATeik&feature=player_embedded

Tommy Rydling from DICE here, hoping you are excited to go Back to Karkand! You can now buy, download and play Battlefield 3: Back to Karkand on PlayStation 3. To celebrate launch day, here is a brand new gameplay trailer showing Wake Island running on PlayStation 3 hardware. I hope you like what we have done to this classic Battlefield map, and that you enjoy your one week PlayStation 3 exclusive head start on this expansion pack.

Once you have downloaded Back to Karkand, the four new maps (Wake Island, Strike at Karkand, Gulf of Oman, and Sharqi Peninsula) will be available in the server browser and in the Quick Match filter settings just like the nine maps from the base game. There will be servers that mix and match maps from the base game and Back to Karkand, so you will never have to commit to playing either base game or Back to Karkand maps in your gaming session.

That’s it for today; keeping it short and sweet so I can go back to chasing my new Assignments. Hope you enjoyed the launch trailer, and hope to see you online. Let us know what you think about Back to Karkand in the Battlelog forums.

If you are a Battlefield 3 Limited Edition owner, you are entitled to this entire expansion pack at no extra charge and you can get it from the in-game store or the PlayStation Store. Otherwise, you can buy it for £11.99 / €14.99 starting today, from the game’s in-game store or from the PlayStation Store. Every future expansion pack for Battlefield 3 will also be available one week early exclusively on PlayStation 3, just like Back to Karkand.

BessieSABU.png

Link to comment

Damn vedn pozabim na te slušalke:duh: Dej drugič mi nekak zvrcn al neki, da si slušalke poharam, ker drugač pozabim. Drugač pa ja zadne cajte sam še z tankom nardim neki. Kot pehota, sem pa sam crkot tarča. Ne vem bo treba začet mal orožja štelat pa probavat. Ta mini AK ma prevec recoila in na daleč neč ne zadaneš. Aja pa ve kak je kej efektivnost, če daš gor dušilec, je koga sploh možno ubit na dolge razdalje( v HC vrjetno zlahkoto). Ker zadne cajte sploh več ne morm nobenga fentat. Zdaj rabim eno standardno oborožitev za vsaj middle range in čim manjšim recoilom.

PS: Bassie dans če češ lahko grema co-op, rabim enga resnega, ker ne morm 5 misije končat, pa da je ne vem ka. Tuki je pa obvezna komunikacija, ker drugač ne gre.

Urejano od MannyPacman

MannyPacman888.png

MannyPacman888.png

Link to comment

Pridruži se debati

Objavi takoj, registriraj se kasneje. Vpiši se, če imaš račun in objavi s svojim računom.

Gost
Odgovori v debato...

×   Prilepljena vsebina je formatirana.   Restore formatting

  Only 75 emoji are allowed.

×   Tvoja povezava je bila samodejno vpeta..   Namesto tega prikaži kot povezavo

×   Tvoja prejšnja vsebina je bila obnovljena.   Počisti urejevalnik

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Ustvari novo...

Pomembno obvestilo

Z uporabo spletišča se strinjaš s Pogoji uporabe.