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Kara


Bessie

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>http://youtu.be/lhoYLp8CtXI

After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things — things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.

We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do — split performances, recording a voice on one side and a body animation on the other, putting everything together and crossing your fingers that you get a consistent performance. It worked okay for Heavy Rain, but you lose a lot of a performance by splitting into two and rebuilding it artificially.

We wanted to do what Avatar did by having one full performance where we capture everything at the same time. And we wanted to demonstrate these new performance capture techniques and the new engine before going into production, so we developed a short showcase that would allow us to test these ideas and technologies. This is how “Kara” was created.

“Kara” is not our next game. It’s not the character, it’s not the world, it’s not the story. …We do things in a very strange way here, things that have nothing to do with the games we make. But I think that’s a part of the DNA of the studio, and hopefully something that people like about us – they never know what they’re going to get!

Urejano od matej1990
popravljen nedelujoč YT video

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"We never thought it would work on a PlayStation 3," Cage told an audience at Game Developers Conference. However, after experimenting, he announced "then we discovered that it could."

Running in real-time on the PS3, Cage said that the new engine would allow for a low-cost motion capture solution with a "direct-to-engine" pipeline. He said that the team is aiming "if not the quality of Avatar, something really high quality."

The Kara demo is already one year old running on "version 1" of the engine. Since then, Cage claims the team is currently utilizing a "version 3." While he wouldn't talk about the studio's next game, he did say that the final product would look even more realistic than what we saw. "I think you're going to get much better than that in the game," he confidently told the audience.

Za demo so "zajemali" igralko Valorie Curry

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Urejano od Bessie

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“Heavy Rain was shot with 28 cameras, for Kara we moved the studio to 65 cameras. We have now a sound proof studio because we wanted to record the voice final audio at the same time.”

“We have decided to develop a brand new 3D engine pretty much from scratch. We wanted to really improve the visual quality of out next games and we felt had to change many thing so we just decided to start with a new engine.”

>http://www.youtube.com/watch?v=cCrKxPz-2Vk

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