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Ekskluzivno:Prva slika prototipa Playstation 4?


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Halo, me malo zajebavaš? Samo na unem seznamu, ki sem ga pejstal, jih imaš:

Ta generacija (Wii, seveda):

Xenoblade Chronicles

Pandora’s Tower

The Last Story

Fluidity

Endless Ocean

Excitebots/Excite Truck

Captain Rainbow

Line Attack Heroes

Disaster Day of Crisis

Če dodaš še predzadnjo generacijo (GC):

Pikmin

Eternal Darkness

Luigi’s Mansion

Chibi Robo

Battalion Wars

Geist

Giftpia

In to so vsi orenk špili, ne casual zadeve, kot so Wii Fit/Sports/Play/Music, in bolj ko ne samo z domačih konzol, ker prenosnim v zadnjih letih ne sledim preveč. Pač a) večina teh špilov ni postala nek mega-hit, B) niso FPSji in 3rd person shooterji, da bi današnjo glupo ruljo prekomerno zanimali, so pa še vedno povsem novi IPji. Če ti teh zadev ne poznaš, ne pomeni, da ne obstajajo.

Ni potrebno da je shooter da je dobra igra. Drgač pa te izmed naštetih so na istem nivoju kot tile exclusivi:

Afrika

Katamari Forever

The Shoot

Malicious

Legasista

Gapi x3.jpg

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Ni potrebno da je shooter da je dobra igra. Drgač pa te izmed naštetih so na istem nivoju kot tile exclusivi:

Afrika

Katamari Forever

The Shoot

Malicious

Legasista

A čist zares? Na istem nivoju so? Po kvaliteti in prodaji, predvidevam?

Afrika......................58,00%........200k

Katamari Forever.......77,80%........310k

The Shoot................63,11%........270k

Malicious..................69,57%........?

Legasista..................70,74%........40k

Pikmin.......................86,71%........1.630k

Pikmin 2....................89,60%........1.200k

Luigi’s Mansion...........79,16%........3.600k

Xenoblade Chronicles...91,78%........830k

Eternal Darkness.........90,42%........440k

The Last Story...........78,14%........490k

Excite Truck..............75,18%........510k

Prvi stolpec je povprečna ocena glede na gamerankings.com, druga pa worldwide prodaja glede na vgchartz.com. Še enkrat: če ti nimaš pojma o teh špilih, ne nabijaj.

Več kot to se mi glede tega s tabo ne da zabijati časa, ker boš itak spet začel prodajati nebuloze o TRIPLE A!$""!!#% naslovih in spreminjati svoje prejšnje izjave. Trollaj koga drugega. :mirror:

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A čist zares? Na istem nivoju so? Po kvaliteti in prodaji, predvidevam?

Prvi stolpec je povprečna ocena glede na gamerankings.com, druga pa worldwide prodaja glede na vgchartz.com. Še enkrat: če ti nimaš pojma o teh špilih, ne nabijaj.

Več kot to se mi glede tega s tabo ne da zabijati časa, ker boš itak spet začel prodajati nebuloze o TRIPLE A!$""!!#% naslovih in spreminjati svoje prejšnje izjave. Trollaj koga drugega. :mirror:

navadn fanboy si ki ne more priznat da nintendo že 20 let ni naredil novega IPja. Še vedno če vprašaš po čem je znan nintendo je odgovor Mario in Zelda. Po čem je znan microsoft? Halo, gearsi, forza. Sony? Uncharted, Infamous,...(sami novi IPji) Ne nabijaj mi te igre ki so se malo prodajale in so navadna NULA v primerjavi koliko denarja in marketinga gre v PRAVE nintendonove IPje kot so Mario in Zelda. Morda edina ki se lahko vsaj malo primerja je Pikmin. Luigi je pa tko že znan od SMB dalje.

Skratka če te zanima katere ikone so pomembne za nintendo in vredne omembe si poglej character list od SSB. Vsako generacijo je največja igra nintendonove konzole Mario ali Zelda. Ves čas nintendo hypa samo to dvoje in jim je vseeno za ostale IPje zato pa je z nintendom kar trenutno je. Wii U bo počas umrl.

Gapi x3.jpg

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  • Pred 1 mesecem ...

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Odgovor zakaj na Xboxu ni posodobljenih iger iz Oddworlda...

When Just Add Water started work on the HD version of Stranger’s Wrath, we contacted Sony about getting the game on the PS3. We heard back from them in a matter of days, happy at the prospect of Oddworld returning to its spiritual home. Microsoft contact us shortly after we announced the PS3 version about getting the game on their platform, but that we had to go through their submission process. It took nine weeks for Microsoft to get back to us, with a list of reasons rejecting the game for either Live Arcade or Games on Demand. Many of the requirements were easily fixable, such as adding achievements, but getting the game below the 2GB XBLA limit proved an issue. But because the original game didn’t sell over a million copies, we weren’t eligible for Games on Demand either. We also tried our luck with Munch’s Oddysee HD and ran into the same issues.

Povezava

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X360 različica igre Titanfall:

There are times when the game feels uncannily close to the Xbox One version (especially during the less taxing training session) and across the entirety of the clips measured above, we end up with a 46.5fps average - not bad at all. However, different levels exert varying degrees of stress upon the engine, and as you can see from the analysis, performance is variable, perhaps explaining the "above 30fps" marketing. That said, frame-rate does creep below on rare occasions (similar to Xbox One, we can see the odd freeze - a small clutch of duplicate frames) but there's nothing game-breaking.

In summary, after a day with the Xbox 360 game, the big takeaway here is that this is Titanfall, and it does appear to be feature-complete on the older console. With just one tenth of the available RAM and far less capable silicon, it's safe to say that Bluepoint Games has more than exceeded expectations.

Titanfall on Xbox 360 vs XO vs PC

>http://youtu.be/7woH1t-E8M0

Pa si naj vsak sam razlaga zakaj je bila igra izdana z zamikom in oglaševana samo kot XO next-gen igra... :roll:

Also... Kinect Sports Rivals in Kinect:

Kinect Sports Rivals is the game that should show off everything the Xbox One Kinect sensor can accomplish. It’s a first-party game, it offers a combination of sports that should be able to communicate the flexibility of the hardware and it’s a chance for Microsoft to show that it learned from the earlier mistakes of the first-generation Kinect.

I’m lucky enough to live in a house with a spacious living room, complete with hardwood floors and windows that let in plenty of natural light, but the sensor still complained about the lighting conditions. The hardware was able to accurately pick up my motions between 80 to 90 percent of the time and, while those numbers are a vast improvement from earlier Kinect games on the Xbox 360, the number of errors was still way too high for the Kinect to position itself as a reliable gaming device.

Točno to zgoraj je razlog zakaj bi moral biti Kinect le dodatek in ne vsiljen nakup.

PSN & Xbox LIVE: NowickySLO

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