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[Uradna tema] Nintendo Wii


MaHe

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Holee fuck!

Ravnokar - po celodnevnem downloadnju s par kb/s - sem čekiral celotni Metroid Prime 3 demo v 640x480 ... če sem kdaj karkoli rekel čez grafiko špila, se posipam s pepelom, staljenim železom in lavo. Precej bolj podrobna okolja, več ali manj konstantnih 60 fps (kar meni pomeni precej več kot lepša grafika in 30 fps), hudo lepi lightning in particle efekti .. špil je enostavno lep.

Link prosim. :)

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Holee fuck!

Ravnokar - po celodnevnem downloadnju s par kb/s - sem čekiral celotni Metroid Prime 3 demo v 640x480 ... če sem kdaj karkoli rekel čez grafiko špila, se posipam s pepelom, staljenim železom in lavo. Precej bolj podrobna okolja, več ali manj konstantnih 60 fps (kar meni pomeni precej več kot lepša grafika in 30 fps), hudo lepi lightning in particle efekti .. špil je enostavno lep.

jap. tudi v reviji Game zone so napisali da je grafika v tej igri izredna. končna ocena je bil 92% od 100% možnih :D:D :thumbup: :thumbup: :thumbup: . zagotovo prva igra, ki si jo kupim ko dobim svoj ds lite :D:D

x360.jpg

Davodax.jpg

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Holee fuck!

Ravnokar - po celodnevnem downloadnju s par kb/s - sem čekiral celotni Metroid Prime 3 demo v 640x480 ... če sem kdaj karkoli rekel čez grafiko špila, se posipam s pepelom, staljenim železom in lavo. Precej bolj podrobna okolja, več ali manj konstantnih 60 fps (kar meni pomeni precej več kot lepša grafika in 30 fps), hudo lepi lightning in particle efekti .. špil je enostavno lep.

jap. tudi v reviji Game zone so napisali da je grafika v tej igri izredna. končna ocena je bil 92% od 100% možnih :D:D :thumbup: :thumbup: :thumbup: . zagotovo prva igra, ki si jo kupim ko dobim svoj ds lite :D:D

mi govorimo o metroid prime 3 :)

glede huntersov pa ti povem da niso tako zelo izredni kot zgledajo, razen multi playerja :no_no:

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Holee fuck!

Ravnokar - po celodnevnem downloadnju s par kb/s - sem čekiral celotni Metroid Prime 3 demo v 640x480 ... če sem kdaj karkoli rekel čez grafiko špila, se posipam s pepelom, staljenim železom in lavo. Precej bolj podrobna okolja, več ali manj konstantnih 60 fps (kar meni pomeni precej več kot lepša grafika in 30 fps), hudo lepi lightning in particle efekti .. špil je enostavno lep.

jap. tudi v reviji Game zone so napisali da je grafika v tej igri izredna. končna ocena je bil 92% od 100% možnih :D:D :thumbup: :thumbup: :thumbup: . zagotovo prva igra, ki si jo kupim ko dobim svoj ds lite :D:D

mi govorimo o metroid prime 3 :)

glede huntersov pa ti povem da niso tako zelo izredni kot zgledajo, razen multi playerja :no_no:

aha. sorry. mislil sem da misliš za ds :D:D:D

x360.jpg

Davodax.jpg

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Stanje po E3ju v Njevih internih ekipah

---------

Nintendo EAD Software Development Group No.1 (Konno Studios)

- No Show at E3

- Confirmed Cooking Game in development

Nintendo EAD Software Development Group No. 2 (Eguchi Studios)

-Wii Sports (Baseball, Golf, Tennis Compilation)

-Wii Sports - Pilotwings Demo

-Wii Music - Orchestra Conductor

-Wii Music - Jam With The Band Demo

- Star Fox DS (co-developed with Q-Games)

Nintendo EAD Software Development Group No.3 (Aonuma Studios

- The Legend of Zelda: Twilight Princess (Wii)

- The Legend of Zelda: Twilight Princess (GCN)

- The Legend of Zelda: Phantom Hourglass

Nintendo EAD Software Development Group No.4 (Kimura Studios)

- Big Brain Academy

- New Super Mario Bros.

- Yoshi's Island 2 (co-developed with Artoon)

Nintendo Taskforce Entertainment Group (Takahashi Studios)

- Brain-Age: Train Your Brain in Minutes a Day

- DS Opera

Nintendo SPD Production Group No.1 (Yoshio Sakamoto)

- Wario Ware: Smooth Moves (co-developed with Intelligent Systems)

Nintendo SPD Production Grou No.3 (Kensuke Tanabe)

- Excite Trucks (developed by Monster Games)

- Day of Crisis (developed by Monolith Soft)

Nintendo Software Technology Corporation (Shigeki Yamashiro)

- Mario VS Donkey Kong 2

- Project H.A.M.M.E.R

Nintendo Venture Fund Companies (Shinji Hatano)

- Fire Emblem (developed by Intelligent Systems)

-

Retro Studios Inc. (Michael Kelbaugh)

- Metroid Prime 3: Corruption

 

 

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Namreč, vsi smo videli posnetke. Ko se Mario prvič pojavi na izhodiščnem planetu, se pojavi napis 'Welcome to Star World'. Potem naš heroj leta po galaksiji, a ni nobenega večjega planeta. Ali gre morda le za eno 'svet' v igri? Prav tako sem slišal da Galaxy ni končno ime in da v igri bodo tudi klasične, Mushroom kingdom stopnje. Kajti videli smo, da je posejanih omejeno število 'zvezdic' v tem levelu, potem pa je tam še tista črna luknja--> portal v nov 'level'?

Čisto možno da bo šlo spet za kak odfukan scenarij, morda ugledalo tudi 8bitno galaksijo. Kak bi to tržilo gate. :bowdown:

 

 

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  • vrhovni

Novi Wii rumorji:

The Nintendo controller will feature a microphone and will store a user phonebook/address book while it will be used as a VoIP phone and will help gamers communicate while online without the need for a headset.

http://www.megagames.com/news/html/console/nintendosurpriseskeepcoming.shtml

Just when you think Nintendo has no more Wii related mysteries the company hits you with another one and this time it is the addition of Wiichannel.com to the list of Nintendo owned domains. Rumors of a Wii dedicated interactive channel that will carry animations, games and game trailers, TV shows and other audio/visual content have already started doing the rounds but as most of us have found the hard way, Nintendo is not playing by the book on this one; so expect nothing and anticipate everything.
Rumours are strife that they say the last secret is an interactive channel, which the Wii can connect to using Wii Connect24 even when the console itself is turned off. Apparently, the Wii Channel will interact with the game currently in the console and let us know of the latest updates (levels and demos) available at the time. It will also not be like real time TV because of bandwidth.

Next, the Wiimote. Apparently - it will have a microphone built into it. With the speaker it can be used for a telephone service like Skype, with the possibility of video (through a future Wii attachment probably). Nintendo wants every person in the home to have their own Wiimote, because it identifys who you are when you play the console. It stores your phonebook, interests and so forth.

Rumour Summary:

* Wii Channel (interactive)

* Mic built into Wiimote

* Wiimote used as VoIP phone

* Wiimote has phonebook/address book for contacts

Zanimivo, zanimivo ..

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hja, kolikor vem, mikrofona v daljincu ni...razen če bo še kaj skritega. Ampak, če je headset prezakompliciran,potem druge ni, kot da je mikrofon v daljincu.

EGM: "So why not include a camera or especially a microphone?"

SM: "Well, obviously, there are questions of cost and technology. When you think about the type of microphone that would be easy for people to use for home play you think of a headset. And so the issue is, if you have a headset somehow attached to the controller, it gets complicated to use, and we wanted [everything to] be easy to use -- simple and fun."

Bilo bi pa noro, ako bi se lahko klicali pred fajti. **dring dring** "Gremo ene smashe? Itak." **klik**

 

 

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kolikor se jaz spominjam je bilo rečeno da mikrofona ne bo... vendar se prepustimo presenetiti =)

glede loadanja novih levelov ipd. bo pa to verjetno zelo zelo fajn zadevščina. si že kdo predstavlja donkey kongo z Wiimotom za bobnarske paličice, stopalko in dolpotegom vedno novih pesmi :ihih:

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Glede na to, da Wii uporablja tehnologijo Connect24 se mi zdi pravzaprav VoIP zelo možna zadevica, vendar je Nintendo jasno in glasno povedal, da mikrofona ne bo, ker se tepe z ostalim drobovjem v kontrolerju ... Ampak spet, predstavniki te azijske družbe so dan pred najavo DS Lita dali izjavo, da naslednjega DSa ne bo vsaj še leto in pol ...

Vsekakor, če bo zadeva zastonj (govorim znotraj Big-N omrežja, seveda), se je že zelo veselim! :D

In če bo sploh obstajala. Pustimo se presenetiti.

[__<(^.^<)_____ascii_userbar_user_]

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  • 4 tednov kasneje...
  • vrhovni

Nove informacije iz ameriškega Nintendo Power:

Twilight Princess:

Other then controls their aren’t any significant differences between the GCN and Wii versions of Twilight Princess.
Twilight Princess Update: Game was still in prelimenary form at E3. Link always keeps his shield ready for combat unlike past 3D Zelda games. Shake the nunhuck back and forth for spin attack. Concept art of a Goron (which didn’t appear in the E3 demo) is shown, looks cool. Semi-transparent Midna comes out from Link’s shadow and offers advice from time to time. Fisherwoman Hena instructs Link for fishing and the GCN version does have fishing also. Nintendo Power speaks about the Twilight Realm and the new change as we have all seen by now.

Suda 51:

Suda51 Interview Excerpt: “The market right now is very stagnant because of a lack of creativity…Wii has that same potential (as the DS) and we’re very excited about that…We’re actually working on a Wii title in collaboration with Spike (it is not Necro-Nesia)…I’m not a rich guy, so I want a console that I can actually own (laughs). This E3 is a very hard one for developers because we’re wondering which platform we should go for. If you go with Wii, you can’t create the same game for PS3. Wii is so different. There’s no more multiplatform like it used to be where you could create a game for all three platforms at once. Someone like EA might be able to do it because they have money…We’ll be making a Contact 2 for…um, a Nintendo platform to be announced.”

Dragon Ball Z:

The Wii’s first fighting game will be Dragon Ball Z: Budokai Tenkaichi 2. More supermoves will be in the game compared to only one on the E3 demo. To charge up Kamehameha attack..twist both controllers sideways…then strike your hands straight out to unleash the kind of blash that DBZ fans dream about being able to do in real life.

Metroid Prime 3:

Interview with both MP3’s director and producer. The following is an excerpt of the interview:”…because of this Phazon corruption, we’re giving the player the ability to go into that mode (hyper mode as seen in Super Metroid) at any time and become very powerful, which opens up a subset of abilities that Samus will have…while your extremely powerful for a period of time, you also have the possibility of dying…(game is more cinematic then the last two) that was very much a conscious thing that we’re doing because the system’s more powerful (than the Gamecube). It allows us to create larger environments (then the last two)…(you’ll see farther ‘distances’ visually)…(bounty hunters are in the game and are important to the story)…(Wii is) obviously a more powerful machine (than Gamecube)…visually we’ve got bloom lighting (also improved animations)…(Corruption is a launch title)…(Samus can remotely command her ship) So the ship can come in and do bombing runs or it can come in and lift really huge objects for you, or you can use it to traverse areas as a platform…(Command, Combat, Scan, X-ray visors are in the game)…(we’ll see more metroids along with seeing Chozo)…(no multiplayer, but will use WiiConnect24)…(MP3 is the last game in the Prime trilogy) we will continue expanding the (Metroid) franchise…(you can use nunchuk as a grapple beam by flicking).

WiiSports

In the E3-Nintendo booth section of the magazine it mentions that WiiSports has a face editor (as mentioned before you possibly draw it in but the magazine doesn’t elaborate on this). Also Spielberg is working on projects with EA (looks like the Jurassic Park bit was a game?). Wii Golf will include full courses, baseball will present innings with base runners on auto-pilot and a two player mode, on swinging the ball the other at the bat. Wii Airplane is part of the ‘Wii Motor Sports’ category, expect game-styles like Wave Race. A guitar-playing game is being considered. More games within WiiSports (other then the first three) could make it for launch.

Špili ob izidu:

Nintendo Power confirms six titles for launch. Twilight Princess, Metroid Prime 3, Red Steel, Dragon Quest, Super Monkey Ball and Rayman Raving Rabbids.

Squeenix:

Q/A with Square-Enix VP

Q: Since you’re in charge of the entire Mana series, have you given any thoughts to how the series might play on Wii?

A: “I have no concrete, solid plans right now to bring the series to the Nintendo Wii, but I do feel after seeing the Wii, that it would be quite an interesting possibility at this point.”

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Po dolgem premisleku sem prišel do zaključka, da zgleda klasični plošček za Wii milo rečeno neumno. Razumem, da so morali D-pad premakniti navzgor zaradi pristnejšega in lažjega igranja NESovih in SNESovih iger, nikakor pa jim ne oprostim, da so gumbi A, B, X in Y vsi enaki. Različno oblikovani gumbi naredijo igranje toliko lažje in ni nevarnosti, da bi pritisnil napačen gumb pa še občutek je boljši. Še sami so se v intervjujih čudili, kako da jih njihovi tekmeci niso posnemali, sedaj pa gredo oni njih. Skratka upam, da bodo klasični plošček spremenili.

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Po dolgem premisleku sem prišel do zaključka, da zgleda klasični plošček za Wii milo rečeno neumno. Razumem, da so morali D-pad premakniti navzgor zaradi pristnejšega in lažjega igranja NESovih in SNESovih iger, nikakor pa jim ne oprostim, da so gumbi A, B, X in Y vsi enaki. Različno oblikovani gumbi naredijo igranje toliko lažje in ni nevarnosti, da bi pritisnil napačen gumb pa še občutek je boljši. Še sami so se v intervjujih čudili, kako da jih njihovi tekmeci niso posnemali, sedaj pa gredo oni njih. Skratka upam, da bodo klasični plošček spremenili.

Plošček še nikakor ni dokončan. Taka razporeditev pa je brž kot ne hotena------> retro fantič! :ihih:

Mene bolj muči dejstvo, da (vsaj trenutno) plošček visi na Wiimotu in to žično. Precej nepraktično. Wii-jev daljinec bi mogli kar direkt gor pripopat, nekak noter vtaknit hudiča...

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  • 2 tednov kasneje...

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