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Ekskluzivno:Battlefield 4 [OPIS]


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  • vrhovni

V PS4 se vpišeš z enakim PSN računom kot si ga uporabljala na PS3. Tako bodo vsi statusi/unlocki/premium status/... prenešeni. V PS Storu ti bo na voljo next-gen upgrejd iz PS3 na PS4 za 10€. Kupiš in preneseš.

Ja, China Rising je samostojen dodatek (ni priložen igri), zato je potreben ponoven prenos (NE pa tudi nakup!).

PSN & Xbox LIVE: NowickySLO

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V PS4 se vpišeš z enakim PSN računom kot si ga uporabljala na PS3. Tako bodo vsi statusi/unlocki/premium status/... prenešeni. V PS Storu ti bo na voljo next-gen upgrejd iz PS3 na PS4 za 10€. Kupiš in preneseš.

Ja, China Rising je samostojen dodatek (ni priložen igri), zato je potreben ponoven prenos (NE pa tudi nakup!).

aha, samo jaz že imam doma cd bf4, ker sem ga že lani novembra kupila. ali vseeno kupim ta upgrade in tistega prodam ali kaj?

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Fizično igro še vedno rabi!

Imaš več scenarijev, če imaš bf4 za ps3 na bluray potem moraš plošček obdržati, s kodo priloženo v škatli pa si upravičena do digitalne verzije bf4 za ps4. Plošček za ps3 še vedno rabiš z a avtentikacijo igre, ker drugače digitalne verzije ne boš mogla igrati.

Če imaš digitalno verzijo bf4 za ps3 (tako imam jaz) moraš na psn za 9.99 $, €, kupiti ta upgrade na digitalno verzijo za bf4 ps4.

Če imaš bf4 za ps4 na bluray ne rabiš nič od tega, ne vem edino kako se premium prenese, ki ga imaš zdaj na bf4 za ps3. Nisem se za to zanimal ker nimam bf4 za ps4 v bluray verziji.

Sent from my HTC One

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  • vrhovni
Fizično igro še vedno rabi!

Imaš več scenarijev, če imaš bf4 za ps3 na bluray potem moraš plošček obdržati, s kodo priloženo v škatli pa si upravičena do digitalne verzije bf4 za ps4. Plošček za ps3 še vedno rabiš z a avtentikacijo igre, ker drugače digitalne verzije ne boš mogla igrati.

Če imaš digitalno verzijo bf4 za ps3 (tako imam jaz) moraš na psn za 9.99 $, €, kupiti ta upgrade na digitalno verzijo za bf4 ps4.

Če imaš bf4 za ps4 na bluray ne rabiš nič od tega, ne vem edino kako se premium prenese, ki ga imaš zdaj na bf4 za ps3. Nisem se za to zanimal ker nimam bf4 za ps4 v bluray verziji.

Sent from my HTC One

:thumbsup: Točno tako kot si napisal.

Premium je vezan na PSN račun. Če imaš BF4 za PS4 na bluray-u, preneseš Premium tako, da se vpišeš z enakim PSN računom s katerim si kupil Premium. Torej enako kot pri digitalni verziji. Nato te ob prvem zagonu BF4 na PS4 vpraša nekaj v tem smislu:"že obstajajo unlocki/statusi/Premium/... na strežniku, ali želiš da se vse skupaj skopira na PS4?" in zadeva se prenese iz serverjev na PS4.

Ne vem pa kako je če bi preklapljal z igranjem med PS3 in PS4. :headscratch: Je kdo že sprobal če je vse skupaj sinhronizirano (unlocki, statusi, Premium)?

ok, thx matej. mislim, da bom res to naredila. a ko mi dl, lahko kaj drugega igram?

np! Bvader je zgoraj lepo razložil, poglej za sigurno še njegovo razlago, da ne bi kaj preveč prodala/kupila. ;)

Ja, PS4 avtomatsko v ozadju dela DL iger in popravkov (!) in brez problema ta čas igraš karkoli hočeš. Edino inštalacija mislim da traja kar dolgo... ne vem pa točno koliko, ker sem bil včeraj preveč zatopljen v igranje in nastavljanje. :D

Je pa BF4 na PS4 kar se tiče grafike/frejmov na sekundo/novega kontrolerja točno tole: :yummy::blush::innocent::love: Kako je pa z online pa še ne vem, ker ni bilo časa sprobati.

PSN & Xbox LIVE: NowickySLO

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  • vrhovni

Obljubljen BF4 update je že na voljo!

Predvsem gre povsod za pripravo za DLC Second Assault, prav tako je popravljenih par lukenj in hroščev.

PC:

Mantle Support

The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring

-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.

-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.

-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active

-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file

-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9

-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)

-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks

-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items

-Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game

-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing

-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot

-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping

-Fixed an issue with players using an exploit for the SOFLAM

-Fixed an issue with players using an exploit for the MAV

-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu

-Fixed an issue where chat would break when entering "false" or "true" in the chat window

-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry

-Fixed the misaligned crosshairs on the T90 MBT

-Added setting to tweak joystick dead zone

-Various minor crash fixes

PS3:

DMR Balance Tweaks

-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other items

-Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game

-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing

-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot

-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping

-Fixed an issue with players using an exploit for the SOFLAM

-Fixed an issue with players using an exploit for the MAV

-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu

-Fixed an issue where chat would break when entering "false" or "true" in the chat window

-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry

-Fixed the misaligned crosshairs on the T90 MBT

-Added setting to tweak joystick dead zone

-Various minor crash fixes

PS4:

DMR Balance Tweaks

-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other items

-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing

-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot

-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping

-Fixed an issue with players using an exploit for the SOFLAM

-Fixed an issue with players using an exploit for the MAV

-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu

-Fixed an issue where chat would break when entering "false" or "true" in the chat window

-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry

-Fixed the misaligned crosshairs on the T90 MBT

-Added setting to tweak joystick dead zone

-Various minor crash fixes

XO:

DMR Balance Tweaks

- Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other items

-Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game

-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing

-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot

-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping

-Fixed an issue with players using an exploit for the SOFLAM

-Fixed an issue with players using an exploit for the MAV

-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu

-Fixed an issue where chat would break when entering "false" or "true" in the chat window

-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry

-Fixed the misaligned crosshairs on the T90 MBT

-Added setting to tweak joystick dead zone

-Various minor crash fixes

X360:

še ni najavljenega popravka

PSN & Xbox LIVE: NowickySLO

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  • vrhovni
sedaj mi moram uspet samo še premium porihtat. dl sem ga preko store, samo na battlelogu pa še ne vidim dogtags

a loadouts moram vse še enkrat naštimat?

Sedaj ravno šarijo po serverjih, ker delajo update na njih. Zato ti ni prej uspelo prenesti vsega.

Vse mora biti na battlelogu enako vidno kot je bilo prej na PS3. Tudi loadout mora ostat enak.

PSN & Xbox LIVE: NowickySLO

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Eto pa imam prve igre preigrane. To pa je preskok ne mores verjeti. Igra tece brez zatikanj, grafika je ubijalska uglavnem noro dobro. Edino lagira se malo ampak bo. In ja premium sm ponesrec kupu :) ampak se ga bo rabilo :) 10/10 :)

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