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Hiter pregled kaj vse je DICE že popravil in kaj še vse ima namen popraviti v "netkodi":

Addressing “Netcode” in Battlefield 4

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Network Troubleshooting Icons

We have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.

With the January 30-31 game updates, we’ve introduced two new icons to the Battlefield 4 HUD (head-up display). These were added to the game as a way for us, and the players, to more easily troubleshoot common network-related issues that may have negative effects on the multiplayer experience.

The first icon, seen at the top in the shape of a clock, indicates that your connection to the server is lagging. There can be several reasons for this. For example, it could mean that someone else is using your connection while you are playing, but it could also mean that there is a network problem that occurred somewhere between you and the server. The effect of such lag is that it will take a bit longer for you to see what is happening in the game world. If this icon is frequently blinking, you might want to try a different server or see if you can decrease the load on your Internet connection.

The second icon, at the bottom, shows four squares that indicate packet loss. When you see this icon, your connection to the server is experiencing lost packets, which means that information is failing to reach its destination, either when your game client sends it to the server or when the server sends the information to you. Please keep in mind that packets always get lost on the Internet and that you should not be alarmed if you’re seeing this icon blinking once or twice. If you have a large amount of packet loss and see the icon often, you will probably experience game “hiccups” sometimes – action will stop for a moment, then speed ahead to catch up.

PSN & Xbox LIVE: NowickySLO

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Novi patch na PS4

[h=3]March 4 PS4 game update notes[/h]

  • Several crash fixes and stability improvements

  • Various improvements for Spectator Mode

  • Tweaked timing for how long the killfeed stays on screen

  • Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server

  • Added default player slots to server browser filters

  • Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole

  • Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising

  • Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike

  • Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed

  • Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop

  • Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort

  • Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots

  • Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority

  • Fixed an issue where Defuse could get stuck in an unplayable state between rounds

  • Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed

  • Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse

  • General improvements and bug fixes for the Battledash and Mission create screens

  • Fixed a bug where red laser dots would get stuck on textures

  • Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value

  • Fixed a bug where the enemy health always displayed as full in the kill-cam

  • Fixed an issue in Defuse so killed bomb carrier can't plant a bomb in the next round without picking up a new bomb

  • The MAV has been updated to prevent players from exploiting it

  • Improved repair rates for vehicles with different base healths

  • Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps

  • Improved the track vehicles wheel friction so vehicles don't get stuck at relatively minor hills

  • Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.

  • Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

  • The SRS bolt action time has been tweaked and the rate of fire has been lowered

  • The GOL bolt action time has been tweaked

  • The muzzle velocity for the MP7 has been reduced

  • The MTAR21 muzzle velocity has been reduced

  • Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000

  • Updated rate of fire for the RGP7 and NLAW

For i am Costanza,Lord of the Idiots!

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Jaz sem vedno izbiral "quick match" igram pa predvsem TDM..zdaj pa sem nastavil serverje na europe..ko pa grem igrat conquest in je 64 igralcev+velika mapa začne včasih laga oz. frame rate drops :-)

Sem opazil, da večina spreminja funkcijo pod options "network smoohting factor" iz 50% na 0% - nevem na kaj bi to vplivalo..

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