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Tom Clancy's Rainbow Six Siege


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  • vrhovni

Za senzor bo odvisno kje bo postavljen. Ker na vratih, če bo na sredini ali višje se potem lahko splazi pod njim eventuelno. Na oknu se ga pa v nobenem primeru ne bo možno zaobiti. V vsakem primeru bo pa zdaj treba 2x več premislit kako vstopit, razen če ne boš Thatcher al pa kak Sledge.

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  • vrhovni

Dosti ljudi se je zanašalo na vizualni indikator pasti (rdeči vijak). Sedaj ob patchu bo verjetno na začetku enako. Posledično bo veliko ljudi tako kot prej pogledalo na vrata/okno in če ne bodo videli ničesar (kar sedaj zaradi patcha ne bodo), bodo hitro 2x vdarili po ojačitvi in nato hitro gumb X za breach. Posledica bo KABOOOOOMMM!!! :D

Je pa taktično definitivno bolj zanimivo sedaj, ko so prepustili bolj proste roke glede postavitve višine pasti. Definitivno bo več presenečenj.

PSN & Xbox LIVE: NowickySLO

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Pa je*em jim mater in ta mečmejking v ranked. Pi*da materna no dobesedno.

Kako lahko vedno dobim za sotekmovalce idiote, nasprotnik pa platinum rank in gold s k/d razmerjem 1.5 in več. In to se dogaja v več kot 3/4 primerih. Da ne omenjam, da večkrat vrže tudi igralca v borbo, ki je že izgubljena in potem si uničiš win/loss oz. kar je še pomembnejše - izgubiš rank točke.

 

Prokle*e piz*de da jim je*em mater Ubisoftovske. Zrihtejte že te GNILE, NESPOSOBNE in ZANIČ strežnike. Vsi nekaj oh in sploh po drugi strani pa ne znajo usposobit normalnih strežnikov. Ljudje so pa itak nesposobni de*ili.

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  • vrhovni
pred 1 uro, japanboy pravi:

Pa je*em jim mater in ta mečmejking v ranked. Pi*da materna no dobesedno.

Kako lahko vedno dobim za sotekmovalce idiote, nasprotnik pa platinum rank in gold s k/d razmerjem 1.5 in več. In to se dogaja v več kot 3/4 primerih. Da ne omenjam, da večkrat vrže tudi igralca v borbo, ki je že izgubljena in potem si uničiš win/loss oz. kar je še pomembnejše - izgubiš rank točke.

 

Prokle*e piz*de da jim je*em mater Ubisoftovske. Zrihtejte že te GNILE, NESPOSOBNE in ZANIČ strežnike. Vsi nekaj oh in sploh po drugi strani pa ne znajo usposobit normalnih strežnikov. Ljudje so pa itak nesposobni de*ili.

Tole ranked točkovanje ne smeš vzeti tako resno in je zadeva rešena. :D
Dosti bolj kot matchmaking težave, me moti prednost tistega, ki pogleda iza zaklona. Igra je tako narejena, da se velikokrat znajdeš prav v takšni situaciji. Tu igra nastane na čase prav gnila. :)

PSN & Xbox LIVE: NowickySLO

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  • vrhovni

Kako ne vzeti resno, ko se spraviš, da bi kaj naredil, pa ne moreš ravno zaradi tega, ker dobiš vedno nasprotnike, ki so toliko nad teboj da ti ne omogoča vsaj normalnih možnosti za igranje.

Halo?!?!? Pa resno naj kdo pove kako vraga je to normalno, da nasprotnik vedno dobi super par in pobere pike in rank, ti pa vedno izgubiš na polni črti od A do Ž. Upam, pa da bo vsaj od teh cep*ev dobil svoje. My as* da tole deluje kot je treba, pravijo pri Ubiju. Če bi potem ne bi prihajalo do takih situacij.

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  • 2 tednov kasneje...
  • vrhovni

Danes bo izšla nova posodobitev v R6 Siege v3.4, ki prinaša sledeče novosti:

 

Navedek

Operator Balancing

Pulse has better visibility, more reliable information, and it is now easier to read feedback.

For the update to Pulse in Patch 3.4, we wanted to give him better awareness by increasing the visibility he gets of his gadget. A lot of times players would get caught off-guard while using Pulse's gadget, and we intend for this new update to improve situations like that. Pulse’s gadget's detection marks were static on the screen and this was sometimes difficult to interpret. We have changed these marks to provide a better representation of the enemy’s world position.

After Update 3.4, if you detect an enemy and look away, the “ring” will stay at the enemy’s position, and not remain on the screen at the same position it was when the enemy was detected. We felt that we weren’t fully delivering the experience and the fantasy of the heartbeat scanner with the previous design. We hope you will enjoy the new graphic, audio, and visual update we are applying to the gadget as well!

 

PulsePatch4.gif

 

Navedek

Team Killing

If a player repeatedly team kills, they will temporarily be banned from matchmaking. After multiple offenses, a permanent ban may be issued to the offending player’s account.

First offense:

Casual- Kicked from match.

Ranked- Banned for 15 minutes, 50% renown penalty for 30 minutes.

Second offense: Banned from Matchmaking for 30 minutes.

Third offense: Banned from Matchmaking for 2 hours.

Fourth offense: Banned from Matchmaking for 24 hours.

Fifth offense: Banned from Matchmaking for 7 days.


Duration of a suspension will be decided at Ubisoft’s discretion, on a case by case basis. After multiple offenses, the player may receive up to a permanent ban. Actual disciplinary action may differ from the list of examples depending on the severity of the behavior and, again, shall be decided at Ubisoft’s discretion, on a case by case basis.

Main Bug Fixes

Gameplay

 

FIXED – Ubisoft Club challenge rewards required players to restart their game client. (Reward is now automatically placed in your inventory once you redeem the challenge)

FIXED – Xbox One users were unable to create Custom Matches while offline.

FIXED – Casual menu can be accessed even while banned.

FIXED – Camera devices float when a player is killed while using it.

FIXED – Player's weapon disappears if a pickup animation is cancelled.

FIXED – SR-25 has a flickering texture on top side of stock.


Operators
Doc

 

FIXED – Unable to revive himself if put in a DBNO state during the vaulting animation.


Tachanka

 

FIXED – Turret will float in the air if it runs out of ammo.

FIXED – When viewing Tachanka as a spectator, there are multiple visual/animation conflicts.


Blackbeard

 

FIXED – Replay and Spectator mode cameras sometimes made Blackbeard appear to have no recoil.


Valkyrie

 

FIXED – Throwing a Black Eye outside during prep phase does not destroy it. (This does not apply to Terrorist Hunt)


Bandit

 

FIXED – No sound effects can be heard when a Shock Wire Battery is placed on barbed wire on stairs.


Shield Operators

 

FIXED – Shield clips through the Operator's field of view while picking up a breach charge.


Level Design
Kanal

 

FIXED – Players are able to rappel in the air at EXT Front Lawn from EXT Coast Guard Roof.


Chalet

 

FIXED – Placing a Black Eye next to a window in the 2nd Floor Hallway in Preparation Phase destroys the Black Eye.

 

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  • 2 tednov kasneje...
  • vrhovni

rainbow_six_siege_operation_skull_rain_small_1.jpg

 

Nov DLC je Operation Skull Rain. Izšel bo 2. Avgusta s seboj pa bo DLC prinesel novo mapo in 2 operatorja (1 napadalnega in 1 obrambnega).

 

Navedek

Caveira is the defensive Operator of the two. As such, she possesses the “Silent Step” skill that enables her to sneak up on enemies to immobilize and then interrogate them to reveal their teammates’ location. Her arsenal includes an M12 and SPAS-15 for primary weapons, a PRB92 as a secondary, and Nitro Cell C4 and Barbed Wire for gadgets.

 

As the attacker, Capitão carries a tactical crossbow that can fire asphyxiating bolts that burn oxygen within a certain radius, as well as micro smoke grenades that can mask positions and team movements. Capitão also has an M-249 and PARA-308 for primary weapon options, a PRB92 for secondary, and frag and stun grenades rounding out his available arsenal.

 

To je lepo razloženo v prejšnjem videu.

 

Prihaja pa tudi nov način igranja in nov grip attachment ter način predaje.

 

Navedek

You’ll be able to now set a new custom game mode called Tactical Realism. This mode prevents players from marking enemies, and allows for only the basic elements to be visible on the HUD.

This tactical mode also won’t include any kill confirmations, similar to many mil-sim shooters. Ammo and weapon magazines will be managed realistically. In addition, the update will add a new angled grip attachment and the surrender system.

 

Navedek

This new system allows players to surrender during ranked matches, as long as a majority vote has been won. You can only do that, however, before the third round.

 

Več o operatorjih pa bo znanega to soboto na finalu Xbox R6 finalu, ki bo na sporedu ob 3eh zjutraj.

 

Skull Rain R6 Hype train incoming! :hyper:

Urejano od japanboy

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  • 2 tednov kasneje...
  • vrhovni

Škoda ker nista na PS4. Bi se vama pridružil. PS4 je zdaj zamrla, včasih je bilo pa kar veliko ljudi za igro.

 

Dne, 15. 8. 2016 at 22:24, M4j3rl3 pravi:

Zdravo, s kolegom igrava siege že kar nekaj časa in me zanima če bi se nama hotel kdo pridružit. Sepravi igrava na XBOX ONE, igrava večinoma ob večerih po 10. uri skoraj vsak dan. Pošljite sporočilo na mail: ninja@elnino.si

 

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  • vrhovni

BattleEye že kaže uspehe pri goljufih v R6 Siege.

 

Navedek

Rainbow Six Siege’s recently added anti-cheat tech banned 3,800 offenders already

 

Prejšnji sistem za zaznavo goljufov je bil in še vedno je - FairFight.

 

Navedek

Among the many improvements that came with the patch was a new anti-cheat system to go along with FairFight, the game’s previously only method of catching cheaters. This new system is called BattlEye and it has already resulted in the ban of 3,800 cheaters.

 

BattlEye is a type of preventive anti-cheat protection that can sometimes ban offenders in real time. Ban waves that take longer to go into effect can still happen, but only a few bans take a few days at most.

 

Torej goljufom na PCjih je res odklenkalo. :)

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