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Tom Clancy's Rainbow Six Siege


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  • vrhovni
pred 8 urami, japanboy pravi:

Kok so pa dons živci včas trpeli :))

Je blo fajn. Sam ne pa ql da je blo 4 na 3. Bi blo treba glede tea kej poskrbet. Za kako rezervo maybe? Drgač pa vredno blo prežvet ta čas v takmu partyju. Pohvale vsem sodelujočim. :)

I hate you! :kratos: Praktično vsako rundo si me ubil. :D

PSN & Xbox LIVE: NowickySLO

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  • vrhovni
16 minutami ago, matej1990 pravi:

I hate you! :kratos: Praktično vsako rundo si me ubil. :D

 

Sem te parkrat ja, ampak tud jst sm jih kasirov fajn. Od matota pa od tebe tud parkat. Pa predzadnjo rundo sm Buffala ustrelil ko so droni švigal. Pomoj jih bom slišov. :DV zadnji rundi pa spet njega skoraj. Mam orientacijo na psu.

Upam da kmal ponovimo. Je pa fajn tole random žreb.

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  • vrhovni

Mislim, da se mi kaj takega še ni zgodilo. Je pa že bilo, da sem s Termitovim razstrelivom pokončal sovraga na drugi strani. Kaj so delali ves ta čas mi ni bilo jasno. :D

 

Drugače pa danes pride nova posodobitev v3.2 ki prinaša sledeče:

 

Navedek

New Features
Shield charms are now available. Universal charms can now be used on shield-wielding Operators. This is applicable to universal charms that have already been bought!

General Tweaks and Improvements
Operator Balancing
Reworked Reloading with Shield Wielding Operators
We’ve disabled auto-reload on Blackbeard’s primary weapon when his shield is equipped. This will make Blackbeard’s gadget act in a similar way to other shield operators and will allow the player to decide when to reload.

We’ve fixed an issue where the pistol of a shield wielding operator will auto-reload after placing a gadget. This meant that the ballistic shield operator would be temporarily out of cover.

Gameplay Optimization
Positioning and Perspective Representation Improvements
More Accurate Gunfire Tracer Representation
Bullet tracers (white smoke lines that indicates where the bullet travels when fired) are now sourced from the 1st person model resulting in more accurate tracer representation. Previously, they were sourced from the 3rd person models, resulting in misleading gunfire situations when spectating or watching a teammate.

Character Positioning Fix
We’ve improved the character model positioning so that it no longer clips and passes through the deployable shield and barricade while prone. This will result in reducing incongruous positioning and giving unfair advantages to enemy players.

Rappel Clipping Exploit Fixes
On various locations on several maps, we’ve made it so that characters can no longer clip inside a wall being able to shoot enemies while in rappel.


Main Bug Fixes
Gameplay

FIXED – Players are experiencing a controller stuttering when slowly moving the RS button in a direction.

FIXED – Sometimes, when the round starts some players won't spawn and are met with an out of world view.

FIXED – Broken animation when Jäger tries to pick up his gadget behind a glass window.

FIXED – Character turns 180 degrees when picking up deployable gadgets from the other side of a window.

FIXED – The Cluster Charge will not puncture a hole in Castle's Reinforced Barricades.

FIXED – Smoke’s remote gas grenade is invisible if thrown at the junction of a wall frame and a barricade.

FIXED – The recoil pattern changes in size for some semi-automatic rifles when the Flash Hider attachment is equipped.

FIXED – The recoil pattern preview of the Flash Hider with a Vertical Grip on the SR-25 changes differently from all the others.

FIXED – The effect of the "Grip" for semi-auto rifles on the Recoil Pattern chart is misleading.

FIXED – When in support mode, the LMG crosshair is not aligned correctly.

FIXED – Deployable Shield hitbox is still present during the unequip transition.

FIXED – First person camera remains stuck on drone cam or surveillance cams view if pressing the Down button on the D-Pad while attempting to pick up a gadget.

FIXED – Scoreboard fails to appear when attempting to open it after all drones have been destroyed during the preparation phase as an attacker.

FIXED – During death replay a player can see player icons floating around.

FIXED – The "You are Detected" visual cue is applied to the Death Cam replay if the defender that killed the user is detected outside before the replay finishes playing.

FIXED – The drone's orientation on the Z axis is changed to match that of the Client that died while using it

FIXED – Sometimes a Player cannot place a breach charge on a damaged window.

FIXED – Targeting dot of Barbed Wire appears in Pulse's Cardiac Sensor when switching to it while holding wire.

FIXED – Breach Charges can't be picked up after being placed on the floor or trap doors.

FIXED – Welcome mat is still visible on a player’s feet after being revived.

FIXED – In custom dedicated matches, the "Abandon match" button reads as "return to Main Menu" when choosing to Quit to Desktop.

FIXED – IQ’s Electronics Detector can retain full functionality while the primary weapon is active.

FIXED – If a player stops deploying a barricade at the last moment, he can deploy another one on top of it.

FIXED – The character gets stuck if he is put in DBNO while trying to climb ladder.

FIXED – The character can reload while disabling the defuser.

FIXED – Some gadgets can be picked up from the other side of wooden barricades

FIXED – Defenders are able to pick up a gadget while being destroyed by an attacker and will count to both team score.

FIXED – Player appears as killer in kill log if he hits a DBNO player with a thrown gadget.

FIXED – Frag Grenade reticle and feedback not shown when thrown back and cooked.

FIXED – Dropping a defuser down prevents player from deploying Breach Charges.

FIXED – Player's headset icon is missing when opening the Party Panel in the Portal.

FIXED – The icon of 556xi rifle is displayed when killing a user with the 552 Commando rifle.

FIXED – [PVE] The marker for enemies that have been scanned with the drone will remain after the enemy died.

 


Valkyrie

 

FIXED – The security camera effect remains present on the end of the round replay if Valkyrie’s Sticky Camera is accessed right before the end of the round.

FIXED – Valkyrie's Sticky Cameras remain floating after Deployable Shield is picked up.

FIXED – Valkyrie's Sticky Cameras float on Tachanka's turret.

FIXED – Players may be able to throw more than 4 Sticky Cameras.

FIXED – Many occurrences of Valkyrie’s Sticky Cameras passing through the corners at various coordinates on Yacht, Plane, Kanal, Hereford Base, Club House, and Oregon.

 


Blackbeard

 

FIXED – No warning message is displayed when trying to equip the destroyed Rifle-Shield.

FIXED – The MK17 CQB continues to cycle empty rounds in full auto when the Gun Shield is equipped.

FIXED – Although Blackbeard's shield is destroyed, it will appear like it's not in the death replay.

 


Level Design
Border

 

FIXED – A misaligned geometry can be noticed if the floor is destroyed in the Southern side of the room.

FIXED – A rubberband effect is caused when going through a tunnel in Border.

FIXED – Attackers can shoot defenders through a small gap at "EXT Terrace" area.

FIXED – A player can't climb the stairs in prone in 1F East Stairs.

FIXED – A player can see under the map with the drone in the crash scene area.

FIXED – Player is able to get Out of bounds with a vault in specific area.

FIXED – Player is able to get stuck between the chairs in 2F – Offices.

FIXED – The player is able to reach the top scaffolding near the waiting room stairs.

FIXED – Moved a floating ammobox to fit the ground.

FIXED – Defenders may remain stuck in spawn point Server Room.

 


Yacht

 

FIXED – Valkyrie can throw her Sticky Camera under the mini-submarine.



Consulate

 

FIXED – A redwall is not present to prevent Valkyrie’s Sticky Camera to be thrown outside from skylights in preparation phase.

FIXED – Tachanka’s LMG cannot be used if placed near the servers inside B - Archives room.

 


Kanal

 

FIXED – A player can vault out of bounds in a certain location.

FIXED – Frag grenade can damage/kill players through unbreakable ceiling/floor from the room below the player.

FIXED – Deployable shield placement allowed players to clip into the white van.

 


Kafe Dostoyevski

 

FIXED – A redwall is not present to prevent Valkyrie’s Sticky Camera to be thrown outside from skylights in preparation phase.



Plane

 

FIXED – One of the defenders may remain stuck in spawn point Executive Bedroom.



Clubhouse

 

FIXED – The exterior wall from 2F CCTV Room disappears in Support Mode.



Chalet

 

FIXED – The user can shoot an enemy through a small gap.



House

 

FIXED – Jäger can't pick up his gadget from toy house in 2F kids bedroom.



Miscellanious
Winning Team showcase

 

FIXED – Players can get shot and killed by enemy NPCs during the winning showcase when playing a Terrorist Hunt session.

FIXED – Text overlap is present when viewing the Scoreboard during the "Winning Screen Showcase."

FIXED – Disabled teammates’ silhouettes during showcase.

FIXED – If a player is bleeding out as the game ends and dies during the winning showcase, the spectator HUD will appear.

 


Spectator Camera

 

FIXED – The map objective remains highlighted during the Winning Team Showcase.

FIXED – In first person camera, the operator icon appears over the character.

FIXED – Switching first person focus while a player is in ADS will have focused player's weapon blurry when in Spectator mode.

FIXED – "Spectator Cam - Follow Player" buttons are broken on odd rounds.

 


Community Stats Website

 

Stats: Fixed an issue where Terrorist hunt stats wouldn’t show on some browsers

Stats: Added back Penetration kills/Melee kills/Revives/Assist

Stats: Fixed intermittent highlight bug in tables

Follow: Fixed an issue where friends import would fail

Follow: Fixed an issue where the list got filled with duplicate entries.

 


Undocumented Changes in 3.0

 

FIXED – The Thermite situation on Kafe requires you to kill 2 enemies with Frag Grenades, Thermite no longer has Frag Grenades.

FIXED – Rappelling exploits that allow you to vault through walls on various maps, such as, Hereford Base, Kanal, Kafe, and others.

FIXED – When trying to switch to the D-50 with no more ammo in the MPX, it keeps switching back to the MPX.

FIXED – [Fixed in 3.0] The window on Consulate in the service stairs is difficult to vault through.

 

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  • vrhovni
Navedek

Character Positioning Fix
We’ve improved the character model positioning so that it no longer clips and passes through the deployable shield and barricade while prone. This will result in reducing incongruous positioning and giving unfair advantages to enemy players.

Rappel Clipping Exploit Fixes
On various locations on several maps, we’ve made it so that characters can no longer clip inside a wall being able to shoot enemies while in rappel.

:thumbsup:

PSN & Xbox LIVE: NowickySLO

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  • vrhovni

Mene samo zanima glede exploita v Konzulatu s kombijem kdaj ga nameravajo popraviti. Ravno danes se mi je spet zgodilo, da je nasprotna ekipa izkoristila ta hrošč in vse pospravila.

Sicer smo zmagali na koncu, ampak čez ta hrošč ne moreš nič in prov annoying je zadeva. Ker tako lahko praktično okrepijo zadnji del in potem ni mogoče zmagati.

Edino kar ne vem je, če bi Fuse pomagal pri tem, če bi spustil granate na kombi.

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  • 3 tednov kasneje...
  • vrhovni

Nov patch, ki je izšel včeraj vsebuje kar nekaj sprememb. Od operatorjev izstopata Kapkan in Mute.

 

 

Navedek

General Tweaks and Improvements
Operator Balancing

Kapkan can place his gadget at any height and it is now harder to spot
There are several changes to Kapan’s Trip Wire gadget that will make his role much more tactical; he’ll be harder to anticipate than in the past. First of all, we’ve removed the red screw that displays on the opposite wall of where the gadget is deployed, which is a dead giveaway for any seasoned player. The Trip Wire laser now has reduced intensity making it harder to spot by attackers, and is slightly less audible when deployed. And now with Patch 3.3, Kapkan can set his Trip Wire gadget at any height on the frame of a doorway or window. We believe these tweaks will restore Kapkan’s former glory and make him a force to be reckoned with.



Mute’s Signal Disruptor has increased range
We have made the jamming zone larger on Mute’s Signal Distruptor. Before the update it was set at 1.5 meters of radius, and with Patch 3.3 it is now set at 2.25 meters. This range will let you jam larger areas around walls as well as reinforced ones, as well as making it almost impossible for drones to jump through.


Both changes were made because these Operators' gadgets are relatively underwhelming, and the win/loss ratio and pick rate for these two were well below average. For example, Kapkan had the 4th weakest win ratio and 2nd lowest pick rate. Mute had the 5th lowest pick rate, 2nd lowest kill/death average, and 2nd lowest win rate. As players have become more experienced with the game, they know how to counter these Operators. By making these changes, we hope players will find new ways to play these Operators.

Ranked Team Killing

If a player repeatedly team kills in Ranked PVP, they will temporarily be banned from Ranked PVP matchmaking. After multiple offenses, a permanent ban may be issued to the offending player’s account.

First offense: Banned from Ranked Matchmaking for 15 minutes, 50% renown penalty for 30 minutes.

Second offense: Banned from Ranked Matchmaking for 30 minutes.

Third offense: Banned from Ranked Matchmaking for 2 hours.

Fourth offense: Banned from Ranked Matchmaking for 24 hours.

Fifth offense: Banned from Ranked Matchmaking for 7 days.


Duration of a suspension will be decided at Ubisoft’s discretion, on a case by case basis. After multiple offenses, the player may receive up to a permanent ban. Actual disciplinary action may differ from the list of examples depending on the severity of the behavior and, again, shall be decided at Ubisoft’s discretion, on a case by case basis.

We will have more information on next steps for Team killing Casual matchmaking in Patch 3.4 in July.

Changes to Renown Boosters.

Alongside our Operator changes, we’re also happy to announce that we’re increasing the amount of Renown that is offered with our Boosters.

At the moment, Renown Boosters provides the player with 50% extra renown and everyone else in the party 10% extra renown. For each subsequent player with a Renown Boost, every other player will receive an additional 10% Renown Boost, up to a maximum of 90%. Finally, if everyone owns a Booster, they will all get an additional 5% Renown, to bring the total bonus renown to 95%.

Now, after the change, Renown Boosters provides the player with 100% extra Renown, alongside providing everyone else in the party with a 10% Renown Boost. For each subsequent player with a Renown Boost, every other player will receive an additional 10% Renown Boost, up to a maximum of 140%. Finally, if everyone in the team owns a Booster, they will all get an additional 50% Renown, bringing the new total bonus Renown to 190%.

We're hopeful that this change will allow players who use Renown Boosts to get the most of them and to let them earn rewards, such as our new Blood Type Charms, much quicker.

Main Bug Fixes

Gameplay
FIXED - If a Shield-wielding Operator does a melee attack at the same time as an opponent triggers the shield break animation by meleeing the shield, the shield still completes the melee attack.
FIXED - The Player is unable to select other drones or scan enemies when spectating a teammate's drone during the preparation phase and after the player's drone has been destroyed.
FIXED - Cameras can still ID enemies after they get destroyed.
FIXED - The button for spawn point selection is not displayed on HUD after the player's drone is destroyed.
FIXED - When attackers' drones are destroyed during the prep phase, players see for a few seconds the first-person view of another attacker prior of going into support mode.
FIXED - Defensive cameras' HP is too high, and this may create situations where a bullet hit doesn't break them in 1 shot.
FIXED - Reload animation on the L85A2 in third-person has hand misaligned with gun handle.
FIXED - The left hand is misaligned with the L85A2 when using the melee action near a collision surface while rappelling.
FIXED - Changing to ADS view on the M870 with the Laser Sight won't hide the laser.
FIXED - The Laser Sight dot remains at the center of the screen when sprinting with the D-50.
FIXED - There is a broken animation between the third and first-person POVs when an Operator tries to throw back a Frag Grenade.
FIXED - Detonating a Nitro cell won't cause any damage if placed between the bomb's canisters.
FIXED - Deploying a Floor Reinforcement on top of a drone will trap it there.
FIXED - [PC] The player switches to the drone view by pressing ESC.
FIXED - [PC] Hold and Toggle behavior are inverted when having a customized key.

OPERATORS

MONTAGNE
FIXED – It is possible to complete any action instantly after switching weapons while the shield is deployed or has been fully extended.

BLACKBEARD
FIXED - If Blackbeard interrupts secondary weapon switch by installing the Rifle Shield, the Rifle Shield will appear as though it is still mounted on the Primary Weapon once it has been removed.
FIXED - The muzzle flash glare remains present on the Rifle Shield when the Flash Hider attachment is present.
FIXED - The Rifle Shield is invisible when viewed in support mode.

VALKYRIE
FIXED - Various objects (desk fans, fruit bowls, file stacks, cardboard boxes, etc.) collide poorly—if at all—with Valkyrie’s Sticky Cameras. Now, when a Sticky Camera is deployed on one of these small objects, they will break upon impact.
FIXED - Valkyrie's Sticky Camera's clip through ventilator if it is placed on a shelf in Bank - 1F Electric Room.
FIXED - If deployed on a trap door, Valkyrie's Sticky Camera will appear on a random nearby wall after the trap door is destroyed.
FIXED - Valkyrie can throw a Sticky Camera through a wall at a certain location in Kanal and the camera will not detect other players or AI enemies at this location.
FIXED - Jager's gadget collision box will cause Valkyrie's Sticky Camera to float.
FIXED - The Sticky Camera has no collision with the top frame of a wall reinforcement.
FIXED – Valkyrie’s Sticky Camera can be thrown through the gaps of the sandbag window on Oregon and can film outside.

MUTE
FIXED – The graphics on Mute's Signal Disruptor do not completely block the drone's view if the player has evaded the gadget, but then gets caught by the Disruptor.
FIXED - Reinforcing a wall on Oregon breaks Mute's Signal Disrupter even if it is far from the wall.

TACHANKA
FIXED - Players that mount Tachanka's LMG while using the secondary weapon will have no recoil animation in third person.

KAPKAN
FIXED - The Trip Wire placement animation while crouched is offset.

IQ
FIXED - IQ can still scan cameras and gadgets with her unique gadget while running.

SLEDGE
FIXED – Sledge can appear to have an invisible gun when he uses the Sledgehammer on a Trap Door and jumps through while aiming.

SHIELD OPERATORS
FIXED - Several instances where Shield Operators can become invisible after performing multiple animations.
FIXED - [BLITZ / MONTAGNE / FUZE] Players cannot get headshots when shooting at the top of the shield if it's positioned on Operator's back.

LEVEL DESIGN

KANAL
FIXED - Deployable Shield placement in KANAL's garage allows player to get inside the white truck.
FIXED - [Kanal] Players can shoot through the indestructible wall, floor, and ceiling close to the camera in the Maps Office Hallway to the Control Room.

CONSULATE
FIXED - A player is able to vault inside the white van located in the Garage.
FIXED - Drone can pass through the wall textures at 1F Service Stairs.

OREGON
FIXED - The player can force a collision on top of the Kids' Dorms beds in order to shoot outside the house.
FIXED - Players are able to vault inside and under the stairs at 1F Office.
FIXED - Adjacent bomb locations cause the "Plant Defuser" prompt to default to "Drop Defuser" after passing between these bomb locations.

HOUSE
FIXED - An attacker can force a collision with rappel to enter the Master Bedroom through the wall.
FIXED - It is possible to shoot through an unbreakable wall when breaking off its surface.

BANK
FIXED - There is a way to get below the surface of the map and roam around.

YACHT
FIXED - Gadgets thrown or deployed on the left wall in 2F Cafeteria have no texture.

PLANE
FIXED - Black pixels appear after throwing stun grenades on the Main Entrance stairs.

CLUB HOUSE
FIXED - Attackers can place the defuser on the stairs at 1F Eastern Stairs when the bomb location is 1F Stock Room.

KAFE DOSTOYEVSKY
FIXED - The player can remain stuck between two tables located on the western wall of the "Bakery 1F" area.
FIXED - Drone can fall out of bounds when trying to get past the fence near the Park Alley spawn point.
FIXED - Floating footprints can be seen in front of the desk at 1F Dining Room.

BORDER
FIXED - Sticky Cameras can be thrown outside during prep phase in 2F Offices.
FIXED - Attackers are able to plant the defuser where the defenders can't defuse it in the Server Room.
FIXED - Players can vault on the circular rotunda on the roof by standing on the bucket nearby or if pushed by another player.
FIXED - The red flare clips through the ground at EXT - West Vehicle Entrance.

TERRORIST HUNT

FIXED - On Oregon, there is a missing button prompt on Refill Box in 1F - Kitchen.
FIXED - Barbed Wire placed by the AI enemies on the 1F Bar Stairs can be set perpendicular to the ground.

RANKED

FIXED - The Renown penalty for abandoning a Ranked match are not applied after completing Situations.
FIXED - Player receives the "Rank Up" message on the After Action Report when he gets demoted to an inferior rank.

MISCELLEANEOUS

FIXED - Charms can sometimes clip through shields.
FIXED - On the MVP screen, Fuze is holding the AK-12 incorrectly.

CUSTOM GAME

FIXED - Local Custom Games appear in the Online menu after a Local Match is completed.
FIXED - Custom game matches are tallied in global PVP stats. This is not the intended behavior.

SPECTATOR CAM

FIXED - Operators can spawn as part of the opposite team if the "Switch Team" function is used just as the match begins.

IN-GAME SHOP

FIXED - An infinite loading icon remains at the center of the screen after attempting to purchase 2 Rainbow Credits packs in quick succession.
FIXED - A Player is no longer able to buy R6 Credits after certain circumstances.

 

 

Vir

Urejano od japanboy

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