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Patch 4

Mass Effect 3 Patch 4 Patch Notes

A new patch will be coming this week for Mass Effect 3 which will improve your gaming experience!

On X360 and PS3, you will be prompted to update your software, just confirm and wait for it to complete. On PC you will need to install the patch through Origin before you launch Mass Effect 3. Wait for it to complete installation before playing.

We expect the patch to be available Thursday this week, but will update when we have more information.

Issues Fixed:

- Fixed tutorial tip that didn't properly display an unbound command

- Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons

- Sabotage power evolution 6 increased tech damage bonus no longer stacks

- Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.

- Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods

- Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped

- Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies

- Krogan Vanguard Rage bonuses now work properly

- Fixed Shepard's shadow from not appearing after entering and exiting an Atlas

- Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear

- Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game

- Players can no longer grab Geth Pyros over cover

- Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable

- Attempting to equip similar weapon mods will now present a 'Slot Occupied' message

- Asari Justicar passive power evolution 3 power damage and force bonus now works properly

- Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%

- Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons

- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards

- Fixed pathing for Banshees so they don't get stuck in a teleport routine

- Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies

- Fixed dropping Retrieve Objects that could potentially fall under the level

- All Batarian and Krogan kits will now stagger less than other kits

- Ops Survival Packs now grant a one second damage immunity when consumed

- Singularity power re-designed:

Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out

Performing a biotic combo on someone floating in the singularity no longer ends the singularity

Base cooldown changed to 8 seconds

Base duration of the singularity changed to 8 seconds

Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity

Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity)

Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus)

Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase)

Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic)

Evolve 6 now detonates biotic combos when the singularity explodes

- Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to

- Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone

- Fixed SMG Ultralight Materials Mod not having impact on power recharge speed

- Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon

- Fixed player death camera beginning before a sync kill is complete

- Fixed an issue with talent points remaining after a character promotion

- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them

- Fixed an issue with Private Lobbies not staying private after the match has begun

- Krysae no longer ignores enemy shield gates

- Fixed various weapon sound-replications for clients

- Concussive Shot changes:

Evolution 3 damage and force bonus now applies to frozen and chilled targets

Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work)

Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds

- Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients

- Fixed Leviathan DLC Weapon Mods not carrying over to New Game +

- Marksman will instantly reload weapon ammunition when activated

- N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage

- Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield

- Fixed automatic revive at a specific spot in Firebase White

- Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades

- Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)

- Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.

- Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.

- Fixed the health bar position of Tactical Scan on Swarmers

- Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving

- Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact

- Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.

- Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone

- Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack

- Fixed Decoy that was blocking the use of ladders to NPCs and squadmates

- Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine

- Fixed icons of powers disappearing from the Character Screen

- Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering

- Fixed an issue in which purchasing multiplayer card pack purchases would not complete

Exploits Fixed:

- Fixed an exploit that allowed players to be invincible and invisible to enemies

- Fixed an exploit where players were able to use rockets from other weapons

PS3 Only:

- Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase

- Fixed a crash when pressing PS button during the game's boot sequence

PC Only:

- Fixed the hint popup to update mouse left click and right click bindings

- Fixed an issue that made Origin users display their game as joinable when their game is full

- Fixed a crash on Firebase Rio caused by heavy melee

Xbox Only

- Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games. Progress to locked achievements will be reset. Achievements already unlocked will remain unaffected.

BessieSABU.png

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  • 2 tednov kasneje...

hm, me prav zanima, kdo bo nov junak:

>http://www.youtube.com/watch?v=s9cHslfZQ8A&feature=related

DLC z Ario...a je lahko sploh boljše? ko sem jo prvič zagledala z ME2, sem si rekla, da bi moral obstajat DLC z njo in njeno zgodbo...and here it comes...

>http://www.youtube.com/watch?v=-tvI4QXFMBM

ta in prejšnji DLC šparam za naslednji play trilogije...enkrat naslednje leto

mistress3riple.png

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  • 3 tednov kasneje...

Novičke o ME4

post-101-14477102306_thumb.png

There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.

The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.

Povezava

BessieSABU.png

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  • 2 tednov kasneje...
  • 3 tednov kasneje...
  • vrhovni

Nadaljevanje ME sage se ne bo pričelo še vsaj 2 leti. Trenutni izid je načrtovan od pozno 2014 do sredine 2015. Razvijalci so potrdili, da je igra v polnem razvoju komaj mesec do dva.

Multiplayer je bil mišljen že v ME2, vendar so ga zaradi prevelike razsežnosti prestavili v ME3:

Gamble revealed that a multiplayer mode was once in development for Mass Effect 2 until the project became too ambitious.

"We had actually wanted to do multiplayer in Mass Effect 2," he said. "We started working on it and found out that it was just going to be too much, so we had to take it out of Mass Effect 2 and put it into [Mass Effect] 3."

Veliko so se tudi odločali kako narediti konec pri ME3:

Scrapped ideas for Mass Effect 3 included a mission to the turian homeworld Palaven (you visit its moon in the final version of the game) and a huge boss battle in place of the game's controversial conclusion.

"One of the mission ideas that got scrapped was actually going onto Palaven, the turian home world, and being able to see what their world was like," Gamble explained.

"We also scrapped the original ending for Mass Effect 3. We were gonna have it as a 'boss battle', where Commander Shepard would go up and fight The Illusive Man who has been transformed by the Reapers. We scrapped that idea because way too many [games] have that as their ending, some final boss fight."

Vir: Eurogamer

Očitno je kar nekaj možnosti, da se ME3 na WiiU pridružita tudi ME1 in 2!

Gamble concluded by adding that BioWare was also being kept busy by Mass Effect plans on Wii U. Nintendo's new console received a version of Mass Effect 3 at its launch, but fans are waiting on a Wii U version of the recent Trilogy pack.

"Wii U is a console we feel is really cool and that more Mass Effect would look great on it, so we do have plans for Wii U but nothing to announce at this moment," he concluded.

PSN & Xbox LIVE: NowickySLO

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