Link ZapisanoSeptember 13, 2011 Share ZapisanoSeptember 13, 2011 (urejano) Datum izida: 23. marec 2012 >http://youtu.be/jw-g6ZwOgsY Urejano Januar 25, 2012 od Link Navedek Link to comment
Dante Zapisano September 14, 2011 Share Zapisano September 14, 2011 TGS 11 Extended Trailer (Stream) >http://www.youtube.com/watch?v=TWlPAOz2Q7M Navedek We don't quit playing because we grow old. We grow old because we quit playing. Link to comment
Dante Zapisano September 16, 2011 Share Zapisano September 16, 2011 Navedek We don't quit playing because we grow old. We grow old because we quit playing. Link to comment
Link Zapisano November 24, 2011 Avtor Share Zapisano November 24, 2011 >http://www.youtube.com/watch?feature=player_embedded&v=KprzpKRevYw Navedek Link to comment
Link Zapisano December 16, 2011 Avtor Share Zapisano December 16, 2011 Podoba škatle. Navedek Link to comment
Link Zapisano December 27, 2011 Avtor Share Zapisano December 27, 2011 Igra bo vsebovala online multiplayer način. Navedek Link to comment
Link Zapisano December 27, 2011 Avtor Share Zapisano December 27, 2011 >http://www.youtube.com/watch?feature=player_embedded&v=5gIu2Q8w50c Navedek Link to comment
DragonSlayer Zapisano Januar 11, 2012 Share Zapisano Januar 11, 2012 Kid Icarus bo podpiral circle pad pro kar je dobra novica za nas levičarje. Naj pa drugače ne bi podpiral obeh analognih krogcev. Še vedno se bo premikal pogled s paličico. Pa izid bo baje marca. Spet bomo zapravljal. Navedek Link to comment
Bessie Zapisano Januar 12, 2012 Share Zapisano Januar 12, 2012 (urejano) Kid Icarus Uprising bo prišel v paketu s posebnim podstavkom za 3DS. Posatavek bo pomagal, da bo konzola ostala pti miru in se ne bo premikala. Seveda bo uporaben tudi pri ostalih igrah. Urejano Januar 12, 2012 od Bessie Navedek Link to comment
Link Zapisano Januar 12, 2012 Avtor Share Zapisano Januar 12, 2012 Podstavek! In to še prav lep. Velikokrat bi mi prav prišel. Pred parimi dnevi sem ob igranju Advance Wars razmišljal o tem, kako lepo bi bilo, če bi lahko konzola (pod kotom) počivala na mizi in mi je ne bi bilo treba ves čas držati v roki. Kid Icarus imam pa itak namen kupiti. Navedek Link to comment
Link Zapisano Januar 19, 2012 Avtor Share Zapisano Januar 19, 2012 (urejano) Nekaj detajlov, ki so jih objavili pri Nintendu: Introduction: The game’s story begins with the return of the dark goddess Medusa and her Underworld Army. With the help of Palutena, goddess of light and guardian of the human race, the heroic angel Pit must combat the forces of darkness as he battles Medusa and her minions by air and by land. Fiend’s Cauldron: The Fiend’s Cauldron is an incredible new system that allows players to customize their play experience by adjusting the intensity level. Intensity ranges from 0.0 – 9.0 for each individual Chapter. As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies. Hearts also can be used to purchase new weapons. The standard intensity setting is 2.0, but players can precisely adjust it by increments of 0.1. In order to increase the intensity, players must bet by placing an increasing number of Hearts into the Fiend’s Cauldron. If the player is defeated during the Chapter, some Hearts will be lost and the intensity will be lowered. Weapons: A wide variety of collectible weapons offers an extraordinary amount of replay value. With nine different categories of weapons, ranging from Bows to Claws, players can learn the unique characteristics of each weapon and determine which is best suited for each battle and their style of play. Vehicles: During certain parts of his adventure, Pit will have access to special vehicles such as the Exo Tank. Pit can use the tank’s powerful drift ability to boost over jumps or defeat enemies with the tank’s ramming horn. Stand: Kid Icarus: Uprising uses a control scheme designed to fit the game’s unique blend of flight, shooting and melee combat, and offers tremendous precision and depth for dedicated players. The left hand uses the Circle Pad while the right hand uses the stylus. Every copy of the game will come with a free stand that holds the Nintendo 3DS at an angle above any flat surface, providing players with a new kind of gaming experience. Circle Pad Pro: Kid Icarus: Uprising is compatible with the Circle Pad Pro accessory, offering an alternate control scheme for left-handed players. With the Circle Pad Pro, players hold the stylus in their left hand and use the Circle Pad with their right hand. Pa še nekaj o grafiki iz opisa na Kotaku: Kid Icarus: Uprising is easily the best-looking game I've yet seen on the 3DS. It's not even close, really. The aerial levels, in particular, are downright glorious at times—Pit will burst from cloud-cover into the silent sweep of the setting sun; a later level had him soaring through a galactic ocean, stars and constellations dotting the horizon in a thousand points of light. It's a colorful, warm-looking game, and shows off the 3DS's horsepower to a degree I've not yet seen. Izid lahko pričakujemo v marcu. Urejano Januar 19, 2012 od Link Navedek Link to comment
Link Zapisano Januar 19, 2012 Avtor Share Zapisano Januar 19, 2012 >http://www.youtube.com/watch?feature=player_embedded&v=tKeUUurwVnM#! Navedek Link to comment
vrhovni matej1990 Zapisano Januar 20, 2012 vrhovni Share Zapisano Januar 20, 2012 Game designer Masahiro Sakurai, je dejal da je igra dokončana: Uprising is finished—or, as they say in the game industry, "it's gone gold". Vir: Kotaku Navedek PSN & Xbox LIVE: NowickySLO Link to comment
vrhovni Anduril Zapisano Januar 21, 2012 vrhovni Share Zapisano Januar 21, 2012 Me prav zanima, kakšne odzive bo doživel tale špil. Ker iz trailerjev mi izgleda, tko .. čudno. Pa grafično mal ubogo. Navedek Link to comment
Link Zapisano Januar 25, 2012 Avtor Share Zapisano Januar 25, 2012 Izide 23. marca! Navedek Link to comment
Link Zapisano Januar 25, 2012 Avtor Share Zapisano Januar 25, 2012 Evropsko pakiranje. Navedek Link to comment
Link Zapisano Januar 31, 2012 Avtor Share Zapisano Januar 31, 2012 >http://www.youtube.com/watch?feature=player_embedded&v=7Xdxdse2Rcc#at=31 Navedek Link to comment
Jackobi Zapisano Januar 31, 2012 Share Zapisano Januar 31, 2012 Zelo všečno. Verjetno si lahko obetamo StarFoxesque gameplay. Le za nekrilne dele špila me morda mal skrbi, da ne bodo presimpel ali pa, da bodo problemi z nadzorom. Also, resnično ne vidim pointa v "Intensity" nastavitvah. Zakaj pač nebi imeli tri vrste težavnosti? Navedek Link to comment
Link Zapisano Februar 8, 2012 Avtor Share Zapisano Februar 8, 2012 Online gaming publication Siliconera has revealed that Kid Icarus: Uprising will come bundled with six augmented reality cards. When you place two of the cards together and scan them with the Nintendo 3DS camera your characters of choice will pop out and battle against each other. Kid Icarus: Uprising launches March 23rd in Europe and North America. Navedek Link to comment
Bessie Zapisano Februar 20, 2012 Share Zapisano Februar 20, 2012 Nova prikolica >http://www.youtube.com/watch?v=h2Tot94ip-c Navedek Link to comment
Link Zapisano Februar 22, 2012 Avtor Share Zapisano Februar 22, 2012 Collect three parts to make a weapon called Genesis Use Genesis to fire a single powerful blast Smooth online play Can make the game easier/harder depending on the intensity scale that you set More rewards on harder Seriousness level drops automatically if you die Customization system Combine items Trade “seeds” to make combinations with other players through StreetPass Daily SpotPass downloads Follow @3DS_Palutena on Twitter (Japanese) Heavenly weapons come in many varieties and have various characters, each with a given value Higher value isn’t necessarily an indication that a weapon is bettter Circle in the air to avoid attacks When you circle around, you slow down Use a special attack when up against a wall Arrange abilities as if they were Tetris-like pieces on a grid in the menus Destroy weapons you receive for hearts AR battles happen randomly Navedek Link to comment
Link Zapisano Februar 22, 2012 Avtor Share Zapisano Februar 22, 2012 >http://www.youtube.com/watch?feature=player_embedded&v=0A4Jcb6kUTU#! >http://www.youtube.com/watch?feature=player_embedded&v=WyKbZxKqQq0 Navedek Link to comment
Link Zapisano Februar 22, 2012 Avtor Share Zapisano Februar 22, 2012 Light vs. Dark: Team up with other players in Light vs. Dark multiplayer mode, in which two teams of three are pitted against one another. The ultimate goal is to empty the opposing team’s health meter, which transforms the last defeated team member into an angel. The team who defeats the opposing team’s angel wins. This unique multiplayer mode tests players’ ability to work as a team while keeping the match exciting as the focus constantly shifts from dealing out damage to protecting the team angel. Free-for-All: In this mode, up to six players (including CPU players) combat each other in a winner-takes-all match. Winners are determined by high score, heavily influenced by both the number of kills and the number of deaths. Match Set-up: Both Light vs. Dark and Free-for-All multiplayer modes are playable through local wireless play or online for players with broadband Internet access. CPU players will fill out the roster if there are fewer than six players in a match. Duration of the match, CPU difficulty, weapons and team handicaps are all customizable prior to beginning a multiplayer battle. Weapons and Weapon Fusion: The wide variety of weapons a player has collected in single-player mode can be used during multiplayer matches. Players can also earn additional weapons as rewards in multiplayer play. Players can choose set combinations of weapons and powers before entering into a match. This provides further incentive for players to continue collecting different and more powerful weapons as they play through the single-player campaign. Players can also fuse weapons together at the Arms Altar. Fusing two weapons will result in a single, more powerful weapon that retains some of the key benefits of each, giving players the ability to customize weapons to match their play style. Fused weapons can also be used in multiplayer matches. StreetPass: Through the StreetPass functionality of the Nintendo 3DS hardware, players have the ability to share one of their weapons with other Kid Icarus: Uprising owners. The selected weapon is turned into a Weapon Gem. Shared Weapon Gems can be converted into real weapons by paying Hearts. Players can also fuse Weapon Gems together by paying Hearts to create a more powerful Weapon. Navedek Link to comment
traktor1 Zapisano April 11, 2012 Share Zapisano April 11, 2012 Mogoče že kdo igra to igro, kako se kaj obnese? Navedek Link to comment
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