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Kid Icarus Uprising


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Podstavek! In to še prav lep. :hyper: Velikokrat bi mi prav prišel. Pred parimi dnevi sem ob igranju Advance Wars razmišljal o tem, kako lepo bi bilo, če bi lahko konzola (pod kotom) počivala na mizi in mi je ne bi bilo treba ves čas držati v roki. Kid Icarus imam pa itak namen kupiti.

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Nekaj detajlov, ki so jih objavili pri Nintendu:

  • Introduction: The game’s story begins with the return of the dark goddess Medusa and her Underworld Army. With the help of Palutena, goddess of light and guardian of the human race, the heroic angel Pit must combat the forces of darkness as he battles Medusa and her minions by air and by land.
  • Fiend’s Cauldron: The Fiend’s Cauldron is an incredible new system that allows players to customize their play experience by adjusting the intensity level. Intensity ranges from 0.0 – 9.0 for each individual Chapter. As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies. Hearts also can be used to purchase new weapons. The standard intensity setting is 2.0, but players can precisely adjust it by increments of 0.1. In order to increase the intensity, players must bet by placing an increasing number of Hearts into the Fiend’s Cauldron. If the player is defeated during the Chapter, some Hearts will be lost and the intensity will be lowered.
  • Weapons: A wide variety of collectible weapons offers an extraordinary amount of replay value. With nine different categories of weapons, ranging from Bows to Claws, players can learn the unique characteristics of each weapon and determine which is best suited for each battle and their style of play.
  • Vehicles: During certain parts of his adventure, Pit will have access to special vehicles such as the Exo Tank. Pit can use the tank’s powerful drift ability to boost over jumps or defeat enemies with the tank’s ramming horn.
  • Stand: Kid Icarus: Uprising uses a control scheme designed to fit the game’s unique blend of flight, shooting and melee combat, and offers tremendous precision and depth for dedicated players. The left hand uses the Circle Pad while the right hand uses the stylus. Every copy of the game will come with a free stand that holds the Nintendo 3DS at an angle above any flat surface, providing players with a new kind of gaming experience.
  • Circle Pad Pro: Kid Icarus: Uprising is compatible with the Circle Pad Pro accessory, offering an alternate control scheme for left-handed players. With the Circle Pad Pro, players hold the stylus in their left hand and use the Circle Pad with their right hand.

Pa še nekaj o grafiki iz opisa na Kotaku:

Kid Icarus: Uprising is easily the best-looking game I've yet seen on the 3DS. It's not even close, really. The aerial levels, in particular, are downright glorious at times—Pit will burst from cloud-cover into the silent sweep of the setting sun; a later level had him soaring through a galactic ocean, stars and constellations dotting the horizon in a thousand points of light. It's a colorful, warm-looking game, and shows off the 3DS's horsepower to a degree I've not yet seen.

Izid lahko pričakujemo v marcu. :thumbsup:

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Online gaming publication Siliconera has revealed that Kid Icarus: Uprising will come bundled with six augmented reality cards. When you place two of the cards together and scan them with the Nintendo 3DS camera your characters of choice will pop out and battle against each other. Kid Icarus: Uprising launches March 23rd in Europe and North America.

kid_icarus_uprising_ar_cards.jpg

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  • 2 tednov kasneje...

  • Collect three parts to make a weapon called Genesis
  • Use Genesis to fire a single powerful blast
  • Smooth online play
  • Can make the game easier/harder depending on the intensity scale that you set
  • More rewards on harder
  • Seriousness level drops automatically if you die
  • Customization system
  • Combine items
  • Trade “seeds” to make combinations with other players through StreetPass
  • Daily SpotPass downloads
  • Follow @3DS_Palutena on Twitter (Japanese)
  • Heavenly weapons come in many varieties and have various characters, each with a given value
  • Higher value isn’t necessarily an indication that a weapon is bettter
  • Circle in the air to avoid attacks
  • When you circle around, you slow down
  • Use a special attack when up against a wall
  • Arrange abilities as if they were Tetris-like pieces on a grid in the menus
  • Destroy weapons you receive for hearts
  • AR battles happen randomly

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  • Light vs. Dark: Team up with other players in Light vs. Dark multiplayer mode, in which two teams of three are pitted against one another. The ultimate goal is to empty the opposing team’s health meter, which transforms the last defeated team member into an angel. The team who defeats the opposing team’s angel wins. This unique multiplayer mode tests players’ ability to work as a team while keeping the match exciting as the focus constantly shifts from dealing out damage to protecting the team angel.
  • Free-for-All: In this mode, up to six players (including CPU players) combat each other in a winner-takes-all match. Winners are determined by high score, heavily influenced by both the number of kills and the number of deaths.
  • Match Set-up: Both Light vs. Dark and Free-for-All multiplayer modes are playable through local wireless play or online for players with broadband Internet access. CPU players will fill out the roster if there are fewer than six players in a match. Duration of the match, CPU difficulty, weapons and team handicaps are all customizable prior to beginning a multiplayer battle.
  • Weapons and Weapon Fusion: The wide variety of weapons a player has collected in single-player mode can be used during multiplayer matches. Players can also earn additional weapons as rewards in multiplayer play. Players can choose set combinations of weapons and powers before entering into a match. This provides further incentive for players to continue collecting different and more powerful weapons as they play through the single-player campaign. Players can also fuse weapons together at the Arms Altar. Fusing two weapons will result in a single, more powerful weapon that retains some of the key benefits of each, giving players the ability to customize weapons to match their play style. Fused weapons can also be used in multiplayer matches.
  • StreetPass: Through the StreetPass functionality of the Nintendo 3DS hardware, players have the ability to share one of their weapons with other Kid Icarus: Uprising owners. The selected weapon is turned into a Weapon Gem. Shared Weapon Gems can be converted into real weapons by paying Hearts. Players can also fuse Weapon Gems together by paying Hearts to create a more powerful Weapon.

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