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Imam dve vprašanji

1.Zadnjih nekaj dni moram pred vsakim zagonom špila nastavit velikost ekrana v špilu,tako kot pri prvem zagonu.

2.V čem je tole fora?V špilu med bojem se dva streljata,on te ubije,ti njega pa ne kljub temu da mu zdravje pokaže 0,on veselo laufa naprej.Killa ni,včeraj se mi je tole naredlo 5x v eni rundi

lp

Urejano od Rossonerro76

For i am Costanza,Lord of the Idiots!

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Imam dve vprašanji

1.Zadnjih nekaj dni moram pred vsakim zagonom špila nastavit velikost ekrana v špilu,tako kot pri prvem zagonu.

2.V čem je tole fora?V špilu med bojem se dva streljata,on te ubije,ti njega pa ne kljub temu da mu zdravje pokaže 0,on veselo laufa naprej.Killa ni,včeraj se mi je tole naredlo 5x v eni rundi

lp

..................no takole.....meni se isto dogajalo....za znoret, se še vedno dogaja, ampak malo manj...pa zbriše ti nastavitve npr dodatke na vozilih ...moraš spet ponovno nastavljat... :(....itd, itd....bull shit v glavnem...... :D

....kakorkoli zdaj je malo bolje, odkar ps3 ugašam tako , da se najprej odjavim z neta , šele potem grem na quit game....malo počakam in šele potem ugasnem.....zaenkrat nimam več teh težev.... ;)

Glede drugega problema , ki ga imaš ....sprobaj tole......

>http://www.youtube.com/watch?v=Gpgvqbruxg4

včasih pomaga.... ;) ....pa bo on ležal in ti imel 0 helta ... :)

ajd čao....

:rock:ALL REBELS

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  • vrhovni

Še ta mesec ali pa začetek drugega meseca je planiran nov update za vse platforme:

Upcoming Game Update

We are aiming to get a new update live for all platforms at the end of January/beginning of February (timing might change.) This update will include a number of stability improvements, tweaks, and fixes. We will get back to you with the change notes as the update goes live.

Če še niste, lahko tudi glasujete na katerem področju želite imeti zbalansiran MP:

Upcoming Gameplay Balancing

We are actively looking for your feedback on a couple of core gameplay balancing items. Head to this Battlefield Blog post [blogs.battlefield.com] to make your voice heard. In the upcoming weeks, we will also share a large number of balancing tweaks that we are making to Battlefield 4 in future updates, including changes to DMR performance, anti-air, and more.

Tukaj pa je celotna lista največjih težav. Nekaj jih je že popravljenih, nekaj pa jih še bo: KLIK!

PSN & Xbox LIVE: NowickySLO

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[h=3]Februarja pride novi update

The tweaks include the reduction of the number of missiles an anti-air vehicle can hold, a reduction of the MAA's default cannon range, and the reduction of anti-aircraft missiles' impact.

Aircraft and Anti-Aircraft[/h]

  • Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA's attacks.

  • Reduced the velocity of the MAA's default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.

  • Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.

  • Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.

  • Increased the direct damage done by the Attack Helicopter's gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.

  • Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

  • Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.

[h=3]Tanks and Anti-Tank[/h]

  • Reduced the "intelligence" of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.

  • Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.

  • Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.

  • Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

For i am Costanza,Lord of the Idiots!

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  • vrhovni

DICE je za cel februar in del marca (do 6.), kot opravičilo za MP težave, najavil "Battlefield 4 Player Appreciation Month".

post-803-144771044137_thumb.png

A Battlepack a Day

Every day that you log into the game in February, you’ll receive a Bronze or Silver Battlepack. For those of you who haven’t started opening your earned packs yet, these Battlepacks contain bonuses like XP Boosts and soldier camos. Normally, it would take approximately 30 hours gameplay to earn that many packs. Every day that you log a multiplayer game during the month of February, you will receive a new Battlepack. During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Remember to activate your earned XP boosts in the in-game menu to accelerate your progress.

Shortcut Bundles

We are preparing two shortcut bundles for Battlefield 4 that we will make available for download at no cost during the Player Appreciation Month. These voluntary shortcut bundles will unlock all grenades and handguns for Battlefield 4 (the base game) so you can make up for lost time. Or if you’re new to the game, they will help you catch up with players who have been on the Battlefield since launch. We will get back to you with more details once we have set release dates for these items.

For all of our Battlefield 4 Premium users, we’re adding two additional weapon shortcuts, unlocking DMR’s and shotguns. That way, if you like, you can quickly get your hands on a large portion of the weapons available in Battlefield 4.

Double XP Weekend

During the Player Appreciation Month, we’ll be running a double XP weekend for all players. If you’re one of our many Battlefield 4 Premium members, you’ll also get an additional double XP weekend during the Player Appreciation Month as an added bonus.

Community Missions

You will be able to participate in global DICE Community Missions where you will work together to unlock Gold Battlepacks. During the first of these Community-wide challenges, we will ask you to grab a set number of dog tags during a specified time. More details on this first Community Mission in Battlefield 4 to follow.

BF blog

PSN & Xbox LIVE: NowickySLO

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