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Bessie

staroselci
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Vsi zapisi od Bessie

  1. Bessie

    Na meji nevidnega

    Nekaj mojih fotk, slikano s krompirjem seveda
  2. Bessie

    Na meji nevidnega

    Še zemljevid "sveta" Letos je dogodev v Tobačni https://www.google.com/maps/d/viewer?mid=1CRsu9LBVta-QdekL_L95hOSqGW4
  3. Bessie

    The Last Guardian

    Nekje na 2:20 se začne demo igranje...
  4. Bessie

    The Last Guardian

    Na EGX 2016 se lahko slikaš s kurjo nogico
  5. Bessie

    Battlefield 1

    There will be 10 official maps in the game, including Sinai which everyone has already played in the beta. BALLROOM BLITZ Join the final offensives along the Meuse River in 1918. Here, fierce fighting in trench lines is quickly replaced by the untouched beauty beyond hell. A massive French chateau, previously home to officers beyond the rear lines, is now the scene for a battle with both tanks and flamethrowers. The chandeliers are shaking from the barrage as the American forces push for the final railway hub at the edge of this map. ARGONNE FOREST The shadowy depths of the Argonne forest is the scene for some of the most brutal close quarter combat in Battlefield 1. The world inside this forest features devious defensive setups combined with a labyrinth of bunkers and machine gun nests. Camouflaged field guns firing at point blank range, Stormtroopers clearing out bunkers with gas, and the best use of sharpened spades will determine who owns the depths of this forest. Heroes are forged surviving the intensity of this infantry focused map. FAO FORTRESS Join one of the earliest amphibious landings of the Great War as the British Empire struggles to secure the oil on the Al-Faw Peninsula. The majestic Ottoman fortress of Fao guards the entrance and is not falling uncontested. Here you will fight through marshlands and dunes, over bridges and shallow coves. The assault finally enters the ancient fortress itself. The quest for oil begins here. The Dreadnought needs to feed. SUEZ A struggle for the most vital supply line of World War I. Even though it was considered impossible, the Ottomans crossed the desert of Sinai and threatened the canal. Join the fight by the banks of the grand canal and make tactical use of the dunes. Fight through shallow defenses, with field guns or mortars, through the outskirts of Kantara and into the deep desert beyond. THE ST. QUENTIN SCAR A massive attack on the scarred battlefields of northern France. As part of the Kaiser’s battle, the German army throws everything they have to try to break through the British lines. Prepare for truly cataclysmic assaults as you push through the trenches of the St. Quentin Scar. Be the first soldier to break through the fortified lines and assault the pristine village of Travecy, untouched by the war… until now. SINAI DESERT Engage in all-out war in Sinai Desert, a scorching hot battlefield located just East of El-Jifar. From infantry skirmishes in the narrow streets of the village of Bir el Mazar to dogfights above the majestic cliffs, you’ll need to make tactical use of the dunes as you engage in explosive battles. When all hope is lost, reinforcements will arrive in the shape of a powerful Behemoth: a deadly Armored Train charging through the desert sands. AMIENS A destructive clash in a majestic city. Fight on the streets and squares in French city of Amiens during the German spring offensive. A struggle in crumbling alleys, a courthouse, around bridges and railways where the British and the Germans desperately seek to control the depths of the city. MONTE GRAPPA Take part in one of the final battles among the peaks of kings in the Venetian Alps. High up above the clouds a desperate fight for control of mountain forts are challenging even the toughest soldiers. Utilize the massive fort cannons to stop the advancing enemies as they scale the mountainside. Up here, in this furious struggle, the Austro Hungarian Empire holds the upper hand, but the Italian Army won’t stop until they’ve taken back what’s theirs. EMPIRE’S EDGE Along the Adriatic coast a fierce struggle for land and life is taking place. A rugged but fortified shore becomes the battlefield for an empire under siege. What was once a beautiful Mediterranean village by the coast is now transformed by mechanized war, where waves and dreadnought battleships pound the remains of Italy’s Great War. GIANT’S SHADOW: Prepare to take part in the Battle of the Selle in the cold autumn of 1918. Here, the fighting moves out of the trenches and into open country where a massive crashed airship casts its shadow onto the battlefield. The British forces have broken through the Hindenburg line and are now in pursuit towards an important railway center. Fierce infantry and tank engagements ensue on the open ground and river banks alongside the Cateu-Wassigny railway where an armored train can still turn the tide. Giant’s Shadow will be coming to Battlefield 1 as part of a free update in December. Now in term’s of gameplay modes, here’s what we got: Conquest An all-time fan favorite of Battlefield players, Conquest is a large-scale game mode with up to 64 players fighting for the control of key objectives. With large armies on foot or behind the wheel and the addition of fearsome Behemoths, Conquest brings together all the elements of the signature Battlefield all-out war. Domination Domination offers a fast-paced infantry focused combat in close quarter locations. It’s a smaller, but more focused version of Conquest, and the fighting revolves around strategic objectives. Ready your shotgun and sharpen your hatchet–in the Domination game mode things tend to get close and personal. Operations Operations offer epic journeys across several maps based upon real battles of World War I. We wanted to offer a large and epic experience with a focus on teamplay and frontline combat. Adding this meta-layer to the game mode, and stretching it across multiple interesting locations that both look and play very differently, adds a whole new layer of scale and variety to the battles in Battlefield 1. Your team can win on one map, proceed to the next map, and actually see the map you previously fought over on the horizon. Rush Communications and artillery were crucial during World War I, and Rush mode will have you interacting with both of them. In Rush, the attacking forces must find and destroy the defending force’s Telegraph Posts, which the defenders can use to call in artillery strikes. The Defenders can deny the attackers by disarming the explosives they plant, but should the Telegraph Posts be destroyed, the defenders must fall back to another sector. The attackers win the battle if the Telegraph Positions in every sector are destroyed. The defenders come out victorious if they’re able to run the attackers out of reinforcements, or by having at least one Telegraph Position left intact when time runs out. War Pigeons During the Great War, man-made communication systems were still crude and unreliable, so dogs and pigeons were used extensively to carry messages. In the War Pigeons game mode the opposing sides compete to use messenger pigeons to call in artillery barrages on the enemy. When the game starts, a pigeon coop with a messenger pigeon is placed somewhere on the map. Locate the pigeon before the enemy and carry it to a safe location out in the open. There you prepare a message and send it off, calling for artillery support. Once a message is successfully sent an artillery barrage will strike the enemy. Team Deathmatch In many ways World War I changed the notion of how war was fought, but the end goal was still to inflict as much damage as possible to force the enemy to surrender. Team Deathmatch hones in on the brutal simplicity of infantry warfare: kill or be killed. This mode pits your side against the enemy and you need to defeat as many enemies as possible while protecting yourself and your team mates. At regular intervals a powerful Elite Class weapon is dropped somewhere on the map. Grab it to get the upper hand in terms of firepower. The winning side is the one that inflicts the most casualties to the enemy. If the timer runs out, the team that has killed the most enemies win.
  6. Bessie

    Battlefield 1

    Vsi, ki so se prijavili za Insiderje danes dobivajo kodo za Early access...
  7. Bessie

    Xbox One S

    Nekaj morda malo manj znanih novosti v S modelu:
  8. A ni mišljeno, da bo NX itak platforma za mobilce, nekaj takega kot je bil Playstation mobile, ki pa se ni prijel, ker je pač bil omejen na določene telefone in Vito... konzola pa bi bila z dodatkom priklopa na TV? Pokemon go ima že 75mio+ inštalacij
  9. A kdo igra na PS4, jaz sem odigral ene par parij in je kul, no v družbi bi bilo verjetno še bolj
  10. No men se bolj zdi, da itak noben več ne čaka na katerikol Xbox , itak bodo vse prihajajoče igre tudi za PC!
  11. Prodaja XB še bolj pada ker vsi kao čakajo na S In Scorpio... Xbox console sales down as Xbox One S and Scorpio loom
  12. Hawken is a free-to-play, mech- and team-based shooter launching July 8 on PS4. Underlying our shooter is a surprisingly enormous and well-developed universe. So much so that there has been a hardback, 100+ page graphic novel, a five issue comic series, and a Brand Bible that covers a several-hundred-year timeline. When I first started on the Hawken project a little over a year ago, I wasn’t aware of this depth, and it’s been satisfying to see that so much thought and effort went into the mythology behind the game. What, then, is the Hawken lore? In the Hawken mythos, approximately 60 years from now humanity pioneers hyperdrive technology allowing for deep space exploration. From there, terraforming and colonizing efforts build a network of habitable planets. Eventually this leads to the discovery of a planet named Illal, which is deemed too risky and expensive to terraform; however, the potential profit prompts a set of multi-planetary corporations (MPCs) to purchase permission to do so privately. Illal presents exceptionally difficult challenges, but the “Big Three” MPCs (Prosk, Crion, and Sentium) see a string of engineering breakthroughs that result in widespread industrial application of bipedal mechs for construction and mining. These product lines become immensely profitable, and Illal becomes a highly sought-after source of rare resources and industrial machinery. Terraforming operations accelerate and Illal quickly becomes a near-habitable planet. Natural resource discovery and extraction rates are taken to whole new levels. And then everything changes. When one of the big 3 MPCs, Prosk, discovers mineral deposits that allow them to create lighter, stronger, and more versatile mechs, they begin to dominate the market. The competition turns to covert paramilitary activities in order to secure this seemingly-magical material, known as cavorite. Mechs designed for industrial purposes are retrofitted for covert armed conflict. The Illal mech industry sets a new high-water mark among all human planets. With cavorite deposits limited to known meteorite impact craters, research into a potential synthetic replacement becomes a focus for the Crion corporation. During a raid on a Crion research facility, an explosion causes one variant of these materials to be released into the environment. This is the epicenter of the self-replicating nano-virus informally known as the “Hawken virus” in honor of its first victim, the renowned scientist James Hawken. The nano-virus is indomitable. It converts organic material into a fast-growing metallic crust that ultimately covers a vast portion of Illal’s surface. Whole cities and regions are overrun, and the death toll is massive. It’s only the vast stretches of near-lifeless deserts that slow the growth of what becomes known as the Gigastructure. The nature of this nano-virus results in a quarantine of the entire planet by way of a relentless orbital blockade. Illal’s economy falters, but the discovery of a high-density regenerative energy source called Vitrolium, derived from the Gigastructure, ushers in overt warfare to harvest the material and smuggle it off-planet through the blockade via “amenable channels”. All the while, the Gigastructure is steadily advancing, reducing the habitable land mass. The galactic human population is aware of the situation on Illal, but due to the nano-virus, intervention is not an official option. The chance to obtain Vitrolium, however, creates an irresistible draw. Our game, Hawken, is set within this turbulent context.
  13. [ BAR] je vsak večer na liniji cca. 5-10 igralcev...
  14. Lahko boš pa porabil amibota iz TP za WiiU
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